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Skills:Scanning: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Changed skill list to table.
Djavin novienta (talk | contribs)
Skill Details: Updated skill details
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|mult=3x
|mult=3x
|price=100K
|price=100K
|pre=[[Skills:Science#Science|Science III]], [[Skills:Scanning#Survey|Survey III]], [[Skills:Engineering#CPU_Management|CPU Management I]]
|pre={{sk|Science|III}}; {{sk|Survey|III}}
|reqV=Relic Analyzer II
|reqI=Relic Analyzer I; 'Ligature' Integrated Analyzer
|reqII={{sk|Talocan Technology|icon=yes}}; {{sk|Sleeper Technology|icon=yes}}; {{sk|Takmahl Technology|icon=yes}}; {{sk|Yan Jung Technology|icon=yes}}
|reqV=Relic Analyzer II; 'Zeugma' Integrated Analyzer
|notes=If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.<br>
|notes=If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.<br>
}}
}}
Line 50: Line 52:
|mult=5x
|mult=5x
|price=450K
|price=450K
|pre=[[Skills:Scanning#Astrometrics|Astrometrics III]]
|pre={{sk|Astrometrics|III}}
|reqII=Scan Acquisition Array I
|reqV=Scan Acquisition Array II
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
}}
}}
Line 61: Line 65:
|mult=5x
|mult=5x
|price=450K
|price=450K
|pre=[[Skills:Scanning#Astrometrics|Astrometrics IV]]
|pre={{sk|Astrometrics|IV}}
|reqII=Scan Pinpointing Array I
|reqV=Scan Pinpointing Array II
|notes=<br>
|notes=<br>
}}
}}
Line 72: Line 78:
|mult=8x
|mult=8x
|price=450K
|price=450K
|pre=[[Skills:Science#Science|Science III]]
|pre={{sk|Science|III}}
|reqII=Scan Rangefinding Array I
|reqV=Scan Rangefinding Array II
|notes=<br>
|notes=<br>
}}
}}
Line 86: Line 94:
|mult=3x
|mult=3x
|price=450K
|price=450K
|pre=[[Skills:Science#Science|Science III]]
|pre={{sk|Science|III}}
|reqI=Tech 1 and Faction Core Probe Launchers and Core Scanner Probes
|reqII=Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes
|reqIII=Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes; {{sk|Astrometric Acquisition|icon=yes}}
|reqIV={{sk|Astrometric Pinpointing|icon=yes}}
|reqV=Tech 2 Probe Launchers; Gaze Survey Probe I; {{sk|Jump Portal Generation|icon=yes}}
|notes=With the release of Odyssey, by default, all players can launch the maximum of 8 probes with [[Skills:Scanning#Astrometrics|Astrometrics I]]<br>
|notes=With the release of Odyssey, by default, all players can launch the maximum of 8 probes with [[Skills:Scanning#Astrometrics|Astrometrics I]]<br>
}}
}}
Line 97: Line 110:
|mult=3x
|mult=3x
|price=100K
|price=100K
|pre=[[Skills:Science#Science|Science III]]; [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades III]]; [[Skills:Engineering#CPU_Management|CPU Management II]]; [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|pre={{sk|Science|III}}; {{sk|Electronics Upgrades|III}}
|reqV=Date Analyzer II
|reqI=Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer
|reqII={{sk|Amarr Encryption Methods|icon=yes}}; {{sk|Caldari Encryption Methods|icon=yes}}; {{sk|Gallente Encryption Methods|icon=yes}}; {{sk|Minmatar Encryption Methods|icon=yes}}
|reqV=Data Analyzer II, 'Zeugma' Integrated Analyzer
|notes=If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.<br>
|notes=If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.<br>
}}
}}
Line 109: Line 124:
|mult=1x
|mult=1x
|price=32K  
|price=32K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management I]]
|pre={{sk|CPU Management|I}}
|req1=Quest survey probe I; Discovery survey probe I: [[Skills:Mechanics#Salvaging|Salvaging]]; [[Skills:Scanning#Archaeology|Archaeology]]
|reqIII=Quest/Discovery Survey probe I; {{sk|Archaeology|icon=yes}}; {{sk|Salvaging|icon=yes}}
|reqV=Gaze survey probe I
|reqV=Gaze Survey Probe I
|notes=Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.<br>
|notes=Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.<br>
}}
}}


Rubicon 1.0
[[Category:Skills]]
[[Category:Skills]]

Revision as of 20:07, 18 December 2016

Overview

This group contains all skills tied with that theme: probe scanning, hacking mini-game and survey skills.

Skill Purpose
Archaeology Allows the use of relic analyzers. Increases virus coherence.
Astrometric Acquisition Reduction to probe scan time.
Astrometric Pinpointing Reduction to maximum scan deviation.
Astrometric Rangefinding Increase to scan probe strength.
Astrometrics Allows the use of scan probes.
Hacking Allows the use of data analyzers. Increases virus coherence.
Survey Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules.

Skill Details

Archaeology

Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Science III; Survey III
 I required for: Relic Analyzer I; 'Ligature' Integrated Analyzer
 II required for:  Talocan Technology;  Sleeper Technology;  Takmahl Technology;  Yan Jung Technology
 V required for: Relic Analyzer II; 'Zeugma' Integrated Analyzer
 Notes: If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.



Astrometric Acquisition

Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: II
 Prerequisites: Astrometrics III
 II required for: Scan Acquisition Array I
 V required for: Scan Acquisition Array II
 Notes: Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.



Astrometric Pinpointing

Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Astrometrics IV
 II required for: Scan Pinpointing Array I
 V required for: Scan Pinpointing Array II
 Notes:



Astrometric Rangefinding

Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
 Attributes:
 Multiplier: 8x
 Price: 500k ISK
 Alpha max level: II
 Prerequisites: Science III
 II required for: Scan Rangefinding Array I
 V required for: Scan Rangefinding Array II
 Notes:



Astrometrics

Skill at operating long range scanners.

+5% scan strength per level. -5% max scan deviation per level.

-5% scan probe scan time per level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: III
 Prerequisites: Science III
 I required for: Tech 1 and Faction Core Probe Launchers and Core Scanner Probes
 II required for: Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes
 III required for: Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes;  Astrometric Acquisition
 IV required for:  Astrometric Pinpointing
 V required for: Tech 2 Probe Launchers; Gaze Survey Probe I;  Jump Portal Generation
 Notes: With the release of Odyssey, by default, all players can launch the maximum of 8 probes with Astrometrics I



Hacking

Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Science III; Electronics Upgrades III
 I required for: Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer
 II required for:  Amarr Encryption Methods;  Caldari Encryption Methods;  Gallente Encryption Methods;  Minmatar Encryption Methods
 V required for: Data Analyzer II, 'Zeugma' Integrated Analyzer
 Notes: If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.



Survey

Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
 Attributes:
 Multiplier: 1x
 Price: 55k ISK
 Alpha max level: III
 Prerequisites: CPU Management I
 III required for: Quest/Discovery Survey probe I;  Archaeology;  Salvaging
 V required for: Gaze Survey Probe I
 Notes: Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.