Difference between revisions of "Skills:Structure Management"
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|price=75K | |price=75K | ||
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− | |reqI={{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}} | + | |reqI=Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; {{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}} |
− | |reqIV={{sk|Starbase Defense Management|icon=yes}} | + | |reqII=Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
− | |reqV={{sk|Outpost Construction|icon=yes}} | + | |reqIII=Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
+ | |reqIV=Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; {{sk|Starbase Defense Management|icon=yes}} | ||
+ | |reqV=Anchoring: Mobile Large Warp Disruptor II; {{sk|Outpost Construction|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} |
Revision as of 23:11, 19 December 2016
Skills |
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Skills by category |
Overview
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.
Skill | Purpose |
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Anchoring | Base skill required to anchor objects in space. |
Starbase Defense Management | Allows control of POS weapon systems. |
Structure Doomsday Operation | Skill at using structure doomsday weapons. |
Structure Electronic Systems | Skill at using structure support modules. |
Structure Engineering Systems | Skill at using structure support modules. |
Structure Missile Systems | Skill at using structure missile weapons. |
Skill Details
Anchoring
Skill at anchoring deployables.
Attributes: | |
Multiplier: | 3x |
Price: | 75k ISK |
Alpha max level: | I |
Prerequisites: | None |
I required for: | Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; Structure Doomsday Operation; Structure Electronic Systems; Structure Engineering Systems |
II required for: | Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
III required for: | Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
IV required for: | Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; Starbase Defense Management |
V required for: | Anchoring: Mobile Large Warp Disruptor II; Outpost Construction |
Notes: |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Attributes: | |
Multiplier: | 7x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Anchoring IV |
Notes: |
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science I; Anchoring I |
Notes: |
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management I; Anchoring I |
Notes: |
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management I; Anchoring I |
Notes: |
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Anchoring I |
Notes: |