Difference between revisions of "Skills:Structure Management"

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(Changed skill list to table.)
(→‎Skill Details: Updated "Required for" for Anchoring.)
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|price=75K
 
|price=75K
 
|pre=None
 
|pre=None
|reqI={{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}}
+
|reqI=Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; {{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}}
|reqIV={{sk|Starbase Defense Management|icon=yes}}
+
|reqII=Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems
|reqV={{sk|Outpost Construction|icon=yes}}
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|reqIII=Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor
 +
|reqIV=Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; {{sk|Starbase Defense Management|icon=yes}}
 +
|reqV=Anchoring: Mobile Large Warp Disruptor II; {{sk|Outpost Construction|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}

Revision as of 23:11, 19 December 2016

Overview

This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.

Skill Purpose
Anchoring Base skill required to anchor objects in space.
Starbase Defense Management Allows control of POS weapon systems.
Structure Doomsday Operation Skill at using structure doomsday weapons.
Structure Electronic Systems Skill at using structure support modules.
Structure Engineering Systems Skill at using structure support modules.
Structure Missile Systems Skill at using structure missile weapons.

Skill Details

Icon skillbook2.png Anchoring

Skill at anchoring deployables.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 3x
Isk.png Price: 75k ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png I required for: Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; Icon skillbook2.png Structure Doomsday Operation; Icon skillbook2.png Structure Electronic Systems; Icon skillbook2.png Structure Engineering Systems
Icon skillbook2.png II required for: Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems
Icon skillbook2.png III required for: Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; Icon skillbook2.png Starbase Defense Management
Icon skillbook2.png V required for: Anchoring: Mobile Large Warp Disruptor II; Icon skillbook2.png Outpost Construction
Notes.png Notes:



Icon skillbook2.png Starbase Defense Management

Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 7x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Anchoring IV
Notes.png Notes:



Icon skillbook2.png Structure Doomsday Operation

Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science I; Anchoring I
Notes.png Notes:



Icon skillbook2.png Structure Electronic Systems

Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management I; Anchoring I
Notes.png Notes:



Icon skillbook2.png Structure Engineering Systems

Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Power Grid Management I; Anchoring I
Notes.png Notes:



Icon skillbook2.png Structure Missile Systems

Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Missile Launcher Operation I; Anchoring I
Notes.png Notes: