Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Capacitor warfare: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
No edit summary
Djavin novienta (talk | contribs)
Revised introduction.
Line 1: Line 1:
{{Update|Nos module names and statistics need to be updated according to the Dec 2015 Neut/Nos tiericide.<br>Text should be reviewed. Neuts and Nos stats have been updated (Jan, 2017).}}
{{Update|Nos module names and statistics need to be updated according to the Dec 2015 Neut/Nos tiericide.<br>Text should be reviewed. Neuts and Nos stats have been updated (Jan, 2017).}}
[[image:Cuesnosnneut.JPG|650px|thumb|right|400px]]
[[image:Cuesnosnneut.JPG|650px|thumb|right|400px]]
'''Capacitor warfare''' describes the use of various offensive modules or drones to disable hostile player ships by draining their capacitor, thereby rendering them unable to use modules which rely on capacitor to function.
'''Capacitor warfare''' describes the use of various offensive modules or drones to disable hostile player ships by draining their capacitor, thereby rendering them unable to use modules which rely on capacitor to function. Modules that drain capacitor are known as "energy weapons" (not to be confused with energy turrets, the Amarr racial turret weapon) and are affected by {{sk|Capacitor Emission Systems|icon=yes}}.
 
Many players have probably heard the phrase "cap is life" during their time in New Eden. There are many reasons why this is true, and each one is also a reason why capacitor warfare can be effective.  Capacitor is necessary for maintaining active tanks, directly feeds energy and hybrid turrets, and fully powers offensive mid slot modules, including all electronic warfare modules and propulsion systems. Thus, an enemy without capacitor is an enemy with few options, which means ships with capacitor warfare capabilities often dictate the flow of the battle.
 
While capacitor warfare is technically a type of [[electronic warfare]], it is generally discussed separately due to how much it differs from the more well-known forms. Capacitor warfare has bee rebalanced several times in the history of EVE, and has experienced periods of being extremely powerful and comparatively weak. Regardless of its relative power, however, it is a viable tactic that can be used to great effect when used properly.
 
== Overview ==
 
Capacitor warfare can be accomplished in a few ways:
* '''Energy Neutralizers''' ("'''neuts'''") - Drains large amounts of enemy capacitor and consumes user capacitor. High slot modules of various sizes and meta levels.
* '''Energy Nosferatu''' ("'''vampires'''", "'''nos'''") - Drains small amounts of enemy capacitor and restores user capacitor (with restrictions). High slot modules of various sizes and meta levels.
* '''[[Drones#Combat Utility Drones|Energy Neutralizer Drones]]''' - Light, medium, and heavy drones based on Amarr combat drones.
 
Capacitor warfare modules are very different from the more well-known EWAR modules. Energy Neutralizers and Nosferatu are high slot modules, and when used on ships with bonuses to energy weapon range
 
Each of these systems has its own strengths and weaknesses and each is very different in implementation.  Capacitor warfare drones operate like other EWAR drones and share strengths and weaknesses with the TD and RSD drones.  In contrast, capacitor warfare modules are very different from other EWAR modules.  They fit like weapons in high slots with module sizes corresponding to hull sizes, so they compete for fitting slots with DPS and high slot utility rather than mid slot utility or tank.  Compared to other EWAR modules, capacitor warfare modules have short ranges.  They don't have a binary effect like other EWAR and instead kill capacitors incrementally in the same way that DPS destroys shields.  Similarly to TDs, capacitor warfare has setups against which it is inherently limited.  For example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to run active hardeners, warp jamming, or propulsion modules though!).


Many players have probably heard the phrase 'cap is life' during their time in New Eden. There are many reasons why this is true, and each one is also a reason why capacitor warfare can be effective.  Capacitor is necessary for maintaining active tanks, directly feeds energy and hybrid turrets, and fully powers offensive mid slot modules, including all [[EWAR]] modules and propulsion systems. An enemy without capacitor is an enemy without options, allowing to dictate the flow of the battle - kill them your way or if something goes wrong you can always be confident of escape since warp jamming requires cap.
<br>
<br>
Rarely will you see [[EWar 101 Guide|EWAR]] guides include anything but [[ECM Guide|ECM]], [[EWar_101_Guide#Target_Painting_.28TP.29|TP]], [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|RSD]], or [[EWar_101_Guide#Tracking_Disruption_.28TD.29|TD]] even though that is where capacitor warfare rightfully belongs (just like warp jamming).  Capacitor warfare has had its ups and downs in the history of EVE, with its wild days of overpowered glory, and subsequent 'rebalancing' lows.  It is still and will always be an extremely viable tactic in the sandbox of EVE, and the pendulum will continue to swing back and forth over the impossible 'balanced' ideal, but knowing what and how is extremely important even if you never plan to employ capacitor warfare yourself.
<br>
<br>
Capacitor Warfare, defined as direct action taken to reduce or eliminate the capacitor of a target, can be accomplished in a few ways:
<br>
*Using two types of Engineering Equipment modules
**Energy Destabilizers - neutralizers (neuts) of various sizes and meta levels
**Energy Vampires - nosferatu (nos) of various sizes and meta levels
*Using one of three [[Drones#Combat Utility Drones|Combat Utility Drones]]
**Light, medium and heavy energy neutralizer drones based on Amarr drone models - the Acolyte EV-300, Infiltrator EV-600, and Praetor EV-900
<br>
(As an aside, if you have ever been curious where the word nosferatu comes from check out this [http://en.wikipedia.org/wiki/Nosferatu link].)
<br>
<br>
Although focussed on the same goal, each of these systems has its own strengths and weaknesses and each is very different in implementation.  Capacitor warfare drones operate like other EWAR drones and share strengths and weaknesses with the TD and RSD drones.  In contrast, capacitor warfare modules are very different from other EWAR modules.  They fit like weapons in high slots with module sizes corresponding to hull sizes, so they compete for fitting slots with DPS and high slot utility rather than mid slot utility or tank.  Compared to other EWAR modules, capacitor warfare modules have short ranges.  They don't have a binary effect like other EWAR and instead kill capacitors incrementally in the same way that DPS destroys shields.  Similarly to TDs, capacitor warfare has setups against which it is inherently limited.  For example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to run active hardeners, warp jamming, or propulsion modules though!).
<br>
<br>
Capacitors are a common threat for every single ship in EVE.  This is fairly unique, as the same can't even be said for module slots.  Every engagement, PvP or PvE, will involve cap.  Cap to get there, cap to keep someone there, cap to tank, cap to kill. Cap is life!
Capacitors are a common threat for every single ship in EVE.  This is fairly unique, as the same can't even be said for module slots.  Every engagement, PvP or PvE, will involve cap.  Cap to get there, cap to keep someone there, cap to tank, cap to kill. Cap is life!
<br>
 
<br>
When you are planning a shiny new ship, fitting one, or actually undocking, countering or using capacitor warfare is something which needs to be considered.  Hopefully this guide will give you enough information to do that effectively.
When you are planning a shiny new ship, fitting one, or actually undocking, countering or using capacitor warfare is something which needs to be considered.  Hopefully this guide will give you enough information to do that effectively.
<br>
<br>
<br>


=How Destabilizers, Vampires, and Neutralizer Drones Work=
=How Destabilizers, Vampires, and Neutralizer Drones Work=