Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Hirmuolio Pine/sandbox2: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
No edit summary
Hirmuolio Pine (talk | contribs)
No edit summary
Line 314: Line 314:
* {{sh|Kitsune}}
* {{sh|Kitsune}}
**20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per caldari frigate level
**20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per caldari frigate level
**15% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per electronic attack ship level
**15% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per electronic attack ships level


* {{sh|Rook}}
* {{sh|Rook}}
**10% Bonus to ECM Target Jammer capacitor use per caldari cruiser level
**10% Bonus to ECM Target Jammer capacitor use per caldari cruiser level
**30% Bonus to ECM Target Jammer strength per recon ship level
**30% Bonus to ECM Target Jammer strength per recon ships level


* {{sh|Falcon}}
* {{sh|Falcon}}
**10% Bonus to ECM Target Jammer capacitor use per caldari cruiser level
**10% Bonus to ECM Target Jammer capacitor use per caldari cruiser level
**30% bonus to ECM Target Jammer strength per recon ship level
**30% bonus to ECM Target Jammer strength per recon ships level


* {{sh|Widow}}
* {{sh|Widow}}
**30% bonus to ECM target jammer strength per black ops ship level
**30% bonus to ECM target jammer strength per black ops ships level


Tech 3 ship:
Tech 3 ship:
* {{sh|Tengu}}
* {{sh|Tengu}} with Obfuscation Manifold subsystem
**Obfuscation Manifold subsystem
**10% bonus to ECM target jammer optimal range and strength per Caldari core systems level
***12.5% bonus to ECM target jammer optimal range per level.
**Rifling Launcher Pattern subsystem
***10% bonus to ECM target jammer strength per level


===ECM Modules===


There are 3 main types of ECM modules:
{|class=wikitable style="width: 900px;background:#111111"
|-
|[[File:Icon ecm ladar.png|link=|]]
|'''Racial ECM jammers''' - These modules are more effective against a single race's ships, and much less effective than a Multispectral against the other three. They have a longer range, greater strength and lower capacitor cost than multispectral jammer modules.  However, they do need to be appropriately targeted.


*ECM Multispectral Jammers - These modules are reasonably effective on all targets with a high capacitor cost. These modules have a significantly lower range and strength than racial jammers.  
|-
*ECM Racial Jammers - These modules are more effective against a single race's ships, and much less effective than a Multispectral against the other three. They have a longer range, greater strength and lower capacitor cost than multispectral jammer modules.  However, they do need to be appropriately targeted.
|[[File:Icon target max.png|link=|]]
*ECM Burst Jammers - These modules will cause all ships within a certain range of your ship to be jammed. You do not need to be targeting anyone to use a Burst module. Burst modules consume a high amount of capacitor and are generally only used on Battleships. '''REMEMBER: The ECM burst modules will get you concorded when used in high sec and they will also jam your fellow fleet members if used in close proximity. These modules should only be used outside of high sec, and when you know what you are doing!!!'''
|'''Multispectral ECM ammers''' - These modules are reasonably effective on all targets with a high capacitor cost. These modules have a significantly lower range and strength than racial jammers.


Low slots:  
|-
|[[File:Icon target max.png|link=|]]
|'''ECM Burst Jammers''' - These modules will cause all ships within a certain range of your ship to be jammed. You do not need to be targeting anyone to use a Burst module. Burst modules consume a high amount of capacitor and are generally only used on Battleships. '''REMEMBER: The ECM burst modules will get you concorded when used in high sec and they will also jam your fellow fleet members if used in close proximity. These modules should only be used outside of high sec, and when you know what you are doing!!!'''


*Signal Distortion Amplifiers - These low slot modules increase the strength and range of your jammers
|-
|[[File:Icon target spectrum breaker.png|link=|]]
|''' Target Spectrum Breaker'''


Rigs:
|-
|[[File:Icon gyrostablizer.png|link=|]]
|'''Signal Distortion Amplifiers''' - These low slot modules increase the strength and range of your jammers


*Particle Dispersion Augmentors - These rigs increase the strength of your jammers by +10%.
|-
|[[File:Icon rig electronic superiority.png|link=|]]
|Particle Dispersion Augmentors - These rigs increase the strength of your jammers by +10%.


*Particle Dispersion Projectors - These rigs increase the range of your jammers by 20%.
|-
|[[File:Icon rig electronic superiority.png|link=|]]
|Particle Dispersion Projectors - These rigs increase the range of your jammers by 20%.


Drones:  
|-
|[[File:Icon rig electronic superiority.png|link=|]]
|Particle Dispersion Projectors - These rigs increase the range of your jammers by 20%.


ECM drones are useful for any pilot but are unaffected by any ECM skills/ship bonuses.  
|-
|[[File:Hornet.png|link=|]]
|ECM drones are useful for any pilot but are unaffected by any ECM skills/ship bonuses.  


*Hornet EC-300 - Light drone - Has a strength of 1 for all sensor types  
*Hornet EC-300 - Light drone - Has a strength of 1 for all sensor types  
Line 359: Line 374:
*Wasp EC-900 - Heavy drone - Has a strength of 2 for all sensor types
*Wasp EC-900 - Heavy drone - Has a strength of 2 for all sensor types


<br> It is tough to choose between fitting several multispectral jammers or a variety of race specific jammers. If you know the type of fight you are heading towards you can make a tactical decision (or the fleet commander might make this decision before you head out).  
|}
 
 
 
 
It is tough to choose between fitting several multispectral jammers or a variety of race specific jammers. If you know the type of fight you are heading towards you can make a tactical decision (or the fleet commander might make this decision before you head out).  


*The practice of fitting one of each racial ECM is known as fitting a '''rainbow''' configuration. Most UNI fleet commanders expect you to fit a rainbow configuration, and if you are ever in doubt about what kind of jammers to fit, you should go with a rainbow configuration.  
*The practice of fitting one of each racial ECM is known as fitting a '''rainbow''' configuration. Most UNI fleet commanders expect you to fit a rainbow configuration, and if you are ever in doubt about what kind of jammers to fit, you should go with a rainbow configuration.  
Line 366: Line 386:
*If you have intelligence about the ships being flown by your enemy you can have your pilots fit multiple jammers which match the race type of your target ship(s). It can be useful to carry a spare set of one of each of the four racial jammers in an ECM ship's hold, for refitting on the fly.
*If you have intelligence about the ships being flown by your enemy you can have your pilots fit multiple jammers which match the race type of your target ship(s). It can be useful to carry a spare set of one of each of the four racial jammers in an ECM ship's hold, for refitting on the fly.


=== Jammers ===
An ECM fit is nothing without at least some jammers, and almost any Blackbird will fit at least 4 jammers, allowing a rainbow fit, taking up 4 mids.
=== Tank ===
This is where the first decision lies. Normally a blackbird will fit either a 1600mm armor plate in a low or a Large Shield Extender in a mid. If you're not doing that then your blackbird will likely be short lived unless you're very very careful with it. The shield tank gives more speed and manoeuvrability while the armor plate gives slightly more survivability. A Damage Control will give considerable extra buffer, but isn't essential.
=== Propulsion Module ===
Most PvP ships will include either an afterburner or microwarpdrive to give you some control over range to the enemy or to close short distances quickly (such as burning to a gate). In null security space a MWD is recommended. Fitting an afterburner gives some damage mitigation and gives more fitting options down the line. If you chose a 1600mm plate as your tank then you may need a 1% power grid implant to fit a MWD depending on skills. Remember though with implants, don't fly with what you cannot afford to lose.
=== Remaining Low Slots ===
Depending on your tank decisions, you will have 1-3 low slots left. These should be filled up with meta 4 'Hypnos' Signal Distortion Amplifiers.
=== Remaining Mid Slots ===
Depending on your tank decisions you will have 0-1 mid slots left. A last mid can be filled with an extra jammer, a sensor booster for lock range and speed, or ECCM if you think you'll be fighting enemy jammers.
=== Rigs ===
The most effective rigs for a blackbird are generally Electronic Superiority rigs. The downside of these rigs is that they reduce your shield capacity, which can be a serious blow if you opted for a LSE as your buffer tank. The 3 electronics superiority rigs of most interest are Particle Dispersion Projectors, Particle Dispersion Augmentors and Ionic Field Projectors. Particle Dispersion Projectors increase the range of your jammers, Ionic Field Projectors increase your targeting range, which can easily fall under your jammers' optimal with projector rigs, and Particle Dispersion Augmentors increase jammer strength. A mix of Dispersion Projectors and Ionic Field Projectors is generally recommended to maximize range, and also because they're cheap.
If you're shield fit and don't want to compromise your tank then Low Friction Nozzle Joints can be fitted to improve align time or shield resist rigs to improve tank. Both of these are also cheap.
=== High Slots ===
High slots are filled up after whatever you can fit with your remaining CPU and powergrid, and preferably without using capacitor so as not to give problems running your jammers. A shield fit can fit Heavy Missile Launchers to add some DPS at a range comparable to your jammers, while rapid light missile launchers will give some defence against frigates. A 1600mm plate fit will be very low on powergrid so will be limited to small weapons. Other options are energy neutralizers for defence against tacklers, Auto Targeting Systems for extra locked targets, salvagers and remote armor repair systems to clean up after combat, or an expanded probe launcher if your fleet is lacking a prober.
Keep in mind that your main role as an ECM pilot is to disable enemy ships through the use of your jamming modules.  You will not be expected to significantly contribute to the overall DPS of the fleet. A cloak is not recommended because it reduces your scan resolution, which will make you lock (and therefore jam) new threats slower.
=== Fitting Examples ===
Refer to the fitting examples on the ship pages [[Griffin]] and [[Blackbird]]


Click on the SKILLS & NOTES tab for comments on each fit.


=== Notes on Modules ===
=== Notes on Modules ===