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'''Electronic Counter Measures''', also known as '''ECM''' or "jamming". ECM gives a chance to cause the targeted ship to lose all targets it has locked, and loses the ability to target anything new for 20 seconds. During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to take part in the fight. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|smartbombs]] or other area effect weapons; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique. | '''Electronic Counter Measures''', also known as '''ECM''' or "jamming". ECM gives a chance to cause the targeted ship to lose all targets it has locked, and loses the ability to target anything new for 20 seconds. During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to take part in the fight. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|smartbombs]] or other area effect weapons; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique. | ||
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* [[Electronic warfare]] | * [[Electronic warfare]] | ||
* [https://en.wikipedia.org/wiki/Binomial_distribution Binomial distribution] | * [https://en.wikipedia.org/wiki/Binomial_distribution Binomial distribution] | ||
[[Category:Game mechanics]] | |||