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Drones: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
Streamlining, formatting changes and fact fixes
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==Drone basics==
==Drone basics==
If you undock with drones in your drone bay, you will see a new window for controlling drones appear on your screen. Through this window you can launch drones from your drone bay, give commands to them once they are in space (for instance, to attack a target, orbit your ship, or mine an asteroid), and recover them (bring them back into your drone bay). This window also shows you if any of the drones you currently have in space are damaged.
You cannot control how a drone fights and flies directly; you can only issue commands like "attack that target", in which case the drone will fly to the target you have selected, and start firing on it once it's within weapons range, all without further input from you. You can give commands to each of your drones individually, or to all of your drones at once.
If damaged, a drone's shields will slowly regenerate on their own, but damage to its armor and hull needs to be repaired (e.g. by using the repair services at a station, or a remote repair module on your ship). Drones have built-in weapons with effectively infinite ammunition, and don't need to reload.
Drones have various attributes that govern how they can be used.
===Drone bay===
===Drone bay===
[[File:Drone control window.png|thumb|right|200px|The drone control window, showing drones in the drone bay and drones in space.]]
[[File:Drone control window.png|thumb|right|200px|The drone control window, showing drones in the drone bay and drones in space.]]
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{{example|The [[Tristan]] has a 40&nbsp;m<sup>3</sup> drone bay, which means it can carry up to eight light drones (which take up 5&nbsp;m<sup>3</sup> each), or four medium drones (10&nbsp;m<sup>3</sup> each), or a combination of the two (e.g. two medium and four light drones).}}
{{example|The [[Tristan]] has a 40&nbsp;m<sup>3</sup> drone bay, which means it can carry up to eight light drones (which take up 5&nbsp;m<sup>3</sup> each), or four medium drones (10&nbsp;m<sup>3</sup> each), or a combination of the two (e.g. two medium and four light drones).}}


Only drones can be carried in a ship's drone bay; it cannot be used to carry other cargo. While you can, of course, carry drones in your cargo bay (just like any other kind of cargo), you cannot use them if they are not in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with fitting service (e.g. a [[Mobile Structure|mobile depot]] or a [[Capital Ship]]). The size of your ship's drone bay is usually fixed (with a few exceptions, such as the [[Ishkur]], whose drone bay size depends on your skills), and cannot be enlarged using [[modules]].
Only drones can be carried in a ship's drone bay; it cannot be used to carry other cargo. While you can, of course, carry drones in your cargo bay (just like any other kind of cargo), you cannot use them if they are not in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with fitting service (e.g. a [[Mobile Structure|mobile depot]] or a [[Capital Ship]]). The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills.  
<!-- To open the drone bay, either right-click on your ship in your hangar and select 'open drone bay' or click on the drone bay button at the bottom left of the fitting screen (near the cargo hold button). You can load drones into your drone bay by dragging and dropping them into the drone bay window. -->
 
=== Launching and controlling drones ===
{{main|Using Drones}}
If you undock with drones in your drone bay, you will see a new window for controlling drones appear on your screen. Through this window you can launch drones from your drone bay, give commands to them once they are in space (for instance, to attack a target, orbit your ship, or mine an asteroid), and recover them (bring them back into your drone bay). This window also shows you if any of the drones you currently have in space are damaged.
 
You cannot control how a drone fights and flies directly; you can only issue commands like "attack that target", in which case the drone will fly to the target you have selected, and start firing on it once it's within weapons range, all without further input from you. You can give commands to each of your drones individually, or to all of your drones at once. The [[Using Drones]] page goes into more details on the different commands you can give to your drones.
 
If damaged, a drone's shields will slowly regenerate on their own, but damage to its armor and hull needs to be repaired (e.g. by using the repair services at a station, or a remote repair module on your ship). Drones have built-in weapons with effectively infinite ammunition, and don't need to reload.


===Bandwidth===
===Bandwidth===
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{{example|The Tristan has a 40&nbsp;m<sup>3</sup> drone bay, allowing it to carry up to eight light drones. Its bandwidth is 25&nbsp;Mbit/s, so that it can deploy, at most, five of those light drones in space at once (they need 5&nbsp;Mbit/s each), but only if the pilot has trained the {{sk|Drones}} skill to level V. If it's carrying a mixture of light and medium drones, it could deploy up to two medium (10&nbsp;Mbit/s each) and one light drone at once, assuming the pilot has trained Drones III.}}
{{example|The Tristan has a 40&nbsp;m<sup>3</sup> drone bay, allowing it to carry up to eight light drones. Its bandwidth is 25&nbsp;Mbit/s, so that it can deploy, at most, five of those light drones in space at once (they need 5&nbsp;Mbit/s each), but only if the pilot has trained the {{sk|Drones}} skill to level V. If it's carrying a mixture of light and medium drones, it could deploy up to two medium (10&nbsp;Mbit/s each) and one light drone at once, assuming the pilot has trained Drones III.}}


With the exception of fighters and fighter bombers (which are only used by capital ships), a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in m<sup>3</sup>). Your ship's bandwidth is fixed, and is not affected by skills or modules.  
With the exception of fighters (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in m<sup>3</sup>). Your ship's bandwidth is fixed, and is not affected by skills or modules.  


===Drone control range===
===Drone control range===
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===Drone navigation===
===Drone navigation===
All combat drones (except the stationary sentry drones) have a built-in [[Lexicon#MWD|microwarp drive (MWD)]], allowing them to travel quickly to engage a target. Once they arrive near their targets, they shut down their MWD, orbit the target, and fire their weapons. This means that, unlike for the other weapons systems in EVE ([[Turrets|lasers, projectiles, hybrids]], and [[Missile Launchers|missiles]]), drones first have to travel to the target, and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long (at their non-MWD speed). Larger drones (medium and heavy drones) in particular are almost useless against fast frigates for this reason.  
Almost all drones (except the stationary sentry drones, mining drones and salvaging drones) have a built-in [[Lexicon#MWD|microwarp drive (MWD)]], allowing them to travel quickly to engage a target. Once they arrive near their targets, they shut down their MWD, orbit the target, and fire their weapons. This means that, unlike for the other weapons systems in EVE ([[Turrets|lasers, projectiles, hybrids]], and [[Missile Launchers|missiles]]), drones first have to travel to the target, and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long (at their non-MWD speed). Larger drones (medium and heavy drones) in particular are almost useless against fast frigates for this reason.  


<!-- There are skills and modules to improve your drone's MWD speed, but you cannot improve your drone's non-MWD speed. (I'm not sure this actually the case anymore, needs checking) -->Salvage and mining drones do not have MWDs, and therefore always travel at the same speed.
No skill or module affects the orbit speed of drones.


== Drone type overview ==
== Drone type overview ==
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;Combat drones  
;Combat drones  
:These are the most common drones, and are (as the name suggests) used to damage and destroy enemy ships. There are six different types of combat drone:  
:These are the most common drones, and are (as the name suggests) used to damage and destroy enemy ships. There are six different types of combat drone:  
:*'''{{co|wheat|Light}}''', '''{{co|wheat|medium}}''', and '''{{co|wheat|heavy}}''' drones, intended for use on frigate, cruiser, and battleship-sized ships, respectively.
:*'''{{co|wheat|Light}}''', '''{{co|wheat|medium}}''', and '''{{co|wheat|heavy}}''' drones, generally for use on frigate, cruiser, and battleship-sized ships, respectively.
:*'''{{co|wheat|Sentry}}''' drones, which act as stationary, long-range turrets.
:*'''{{co|wheat|Sentry}}''' drones, which act as stationary, long-range turrets.
:*'''{{co|wheat|Light Fighter}}''', '''{{co|wheat|Support Fighter}}''' and '''{{co|wheat|Heavy Fighter}}''' drones, which are very large drones used by [[Capital Ships|capital ships]].


;Electronic warfare and combat utility drones
;Electronic warfare and combat utility drones
:These drones impair an enemy ship using [[EWAR Guide|electronic warfare]] or similar methods. There are drones for each of the four methods of electronic warfare: '''{{co|wheat|tracking disruption}}''' (TD), '''{{co|wheat|electronic countermeasures}}''' (ECM), '''{{co|wheat|sensor dampening}}''' (SD), and '''{{co|wheat|target painting}}''' (TP). Additionally, there are drones which drain an enemy's capacitor ('''{{co|wheat|energy neutralisers}}'''), or reduce a ship's speed ('''{{co|wheat|stasis webifiers}}''').  
:These drones impair an enemy ship using [[electronic warfare]] or similar methods. There are drones for each of the four methods of electronic warfare: '''{{co|wheat|tracking disruption}}''' (TD), '''{{co|wheat|electronic countermeasures}}''' (ECM), '''{{co|wheat|sensor dampening}}''' (SD), and '''{{co|wheat|target painting}}''' (TP). Additionally, there are drones which drain an enemy's capacitor ('''{{co|wheat|energy neutralisers}}'''), or reduce a ship's speed ('''{{co|wheat|stasis webifiers}}''').  


;Logistics drones
;Logistics drones
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;Mining drone
;Mining drone
:These drones '''{{co|wheat|mine asteroids}}''' for ore.
:These drones '''{{co|wheat|mine asteroids or ice}}''' for resources.


== Subcapital combat drones ==
== Combat drones==
 
Combat drones come in four types: Light, medium, heavy and sntry.


'''{{co|wheat|Light drones}}''':
'''{{co|wheat|Light drones}}''':
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* Are good against battleships, and can handle battlecruisers
* Are good against battleships, and can handle battlecruisers


'''{{co|wheat|[[#Sentry_Drones|Sentry drones]]}}''':
'''{{co|wheat|Sentry drones}}''':
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth
* Cannot move in space
* Cannot move in space
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* Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away
* Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away


Each race has their its own light, medium, heavy, and sentry drones, and they each do one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage).  
Each race has their its own light, medium, heavy, and sentry drones, and they each do one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage).


Each drone type has its own skill ({{sk|Light Drone Operation|icon=yes}}, {{sk|Medium Drone Operation|icon=yes}}, {{sk|Heavy Drone Operation|icon=yes}}, {{sk|Sentry Drone Interfacing|icon=yes}}), which is needed to operate the respective type.
==== Light, medium and heavy drones ====


=== Faction comparison ===
These are the types of drones people first think when they hear "drones". They are mobile platforms that fly to the target and shoot them once they get close. As long as  the target is within the drone control range they can engage. Though travel time may be a problem at long ranges, especially with heavy drones.
Within a drone class (e.g. medium drones), each faction's drones have strengths and weaknesses compared to the other factions'.  


==== Light, medium and heavy drones ====
The faction variants do not just deal different damage types.
* Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage.  
* Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage.  
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
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padding: 0.2em 0.5em; }
padding: 0.2em 0.5em; }
}}
}}
{| class="wikitable drones" style="border:none;"
{| class="wikitable drones " style="border:none;"
|-
|-
! colspan=4 style="background-color:#111111;border:none;" |  
! colspan=4 style="background-color:#111111;border:none;" |  
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Please note that you can hover over the titles for an explanation of the terms and units.
Please note that you can hover over the titles for an explanation of the terms and units.


{| class="wikitable collapsible drones"
{| class="wikitable collapsible collapsed drones"
|+ '''Drone attributes'''
! Faction
! Faction
! Drone
! Drone
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<small><references></references></small>
<small><references></references></small>


=== Variants ===
 
 
In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:
In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:


*A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts. 
*A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use.  
*A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use.  
*A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts. 
*'''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, the 'integrated' drones are fairly rare and therefore very expensive.  
*'''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, they are fairly rare and therefore very expensive.  


The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.  
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.  


{| class="wikitable collapsible collapsed drones"  
{| class="wikitable collapsible drones"  
! Variant
! Variant
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Damage per second">DPS</span>
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At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.
At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.
Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.


Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next.
Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next.


{| class="wikitable" style="text-align:left; font-size:100%;margin: 1em auto 1em auto; "
'''''Notes'''''
*The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
*The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
*The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
 
{| class="wikitable" style="text-align:left; font-size:100%;"
|+ '''Sentry Drones: Comparison'''
|+ '''Sentry Drones: Comparison'''
! scope="col" width="60px" style="background-color:#222222;"| Name  
! scope="col" width="60px" style="background-color:#222222;"| Name  
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|}
|}


'''''Notes'''''
{| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80%;"
*The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
*The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
*The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
 
{| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
|+ '''Sentry Drones Attributes'''
|+ '''Sentry Drones Attributes'''
|+ ''+ Shows T2 Values If Different''
|+ ''+ Shows T2 Values If Different''
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|}
|}


'''''Notes'''''
Like the light-heavy drones, the sentry drones too have faction variants. Though no 'integrated' or 'augmented' sentries exist as only the navy variants are available.
*T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.
*T2 drones do the same base damage as do T1s. However, they have longer range and better tracking.
*Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
*T2 sentry drones gain additional damage bonus from the trained racial drone specialization skill level.
*Faction variants exist for each type of sentry drone. These do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T1 and T2 drones are boosted by the racial drone specialization skill; faction drones are not.
*Faction variants do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T2 drones are boosted by the racial drone specialization skill; faction drones are not.


{| class="wikitable collapsible collapsed" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
{| class="wikitable collapsible drones"  
|+ '''T2 and Faction Comparison'''
! Variant
! scope="col" width="40px" style="background-color:#222222;"|Variant
! <span style="cursor:help;" title="Damage per second">DPS</span>
! scope="col" width="40px" style="background-color:#222222;"|Damage
! <span style="cursor:help;" title="Optimal and falloff">Range</span>
! scope="col" width="40px" style="background-color:#222222;"|Range <br/> Optimal <br/> + Falloff
! <span style="cursor:help;" title="Tracking">Tracking</span>
! scope="col" width="40px" style="background-color:#222222;"|Tracking
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! scope="col" width="40px" style="background-color:#222222;"|Defense <br/>Effective HP
! <span style="cursor:help;" title="Minimum skills required">Skills</span>
! scope="col" width="120px" style="background-color:#222222;"|Skills Needed
|-
|-
|Tech 1
| Tech 1  
|
|
|
|
|
|
|
|
| Sentry Drone Interfacing I
| Sentry Drone Operation I
|-
| Tech 2
| same
| +20%
| +20%
| +20%
| Sentry Drone Interfacing V<br />(Race) Drone Specialization I
|-
|-
| Faction
| Faction
| same
| Same
| +20%  
| {{icon|range|24px}} +20%
| +26%  
| {{icon|tracking|24px}} +26%
| +80%  
| {{icon|hull|24px}} +80%
| Sentry Drone Interfacing I
| Sentry Drone Operation I
|-
|-
| Tech 2
| +5% to +25%<ref name="T2">Tech 2 sentry drones gain an additional +5% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref>
| {{icon|range|24px}} +20%
| {{icon|tracking|24px}} +20%
| {{icon|hull|24px}} +20%
| Sentry Drone Operation V<br />(Race) Drone Specialization I
|}
|}
<small><references></references></small>


==== Skills and Fittings ====
==== Strategy and tactics ====
Sentry drones are affected by all general drone [[Drones#Skills|skills]] as well as by [[Drone Capable Ships|ship]] and [[Drones#Modules_and_rigs|equipment]] bonuses. <span style="color:#bfbb7d"> Note, however, that bonuses that improve drone movement will not help sentries at all.</span>
 
Skills that are particularly useful to sentry drone operations include:
*{{sk|Drone Sharpshooting}} - 5% increase in optimal range per level
*{{sk|Drone Interfacing}} - 10% bonus to drone damage per level
*{{sk|Sentry Drone Interfacing}} - 5% bonus to sentry drone damage per level
 
The mid-slot [http://games.chruker.dk/eve_online/item.php?type_id=23533 Omnidirectional Tracking Link] improves the optimal range and tracking of all drones, and is especially useful for sentries. It uses scripts and draws capacitor power. The low slot [http://games.chruker.dk/eve_online/item.php?type_id=33824 Omnidirectional Tracking Enhancer] is similar. It provides more range with slower tracking and uses neither scripts nor capacitor power.
 
The low slot [http://games.chruker.dk/eve_online/item.php?type_id=4393 Drone Damage Amplifier] provides a damage bonus to all combat drones.
 
The rig, [http://games.chruker.dk/eve_online/item.php?type_id=32081 Sentry Damage Augmentor], applies specifically to sentry drones. It increases sentry drone damage at the expense of ship CPU capacity.
 
==== Strategy and Tactics ====
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.) If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.) If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.


'''Pros and Cons'''
'''Pros and Cons'''


Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly.
Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but heavy drones waste considerable time flying from enemy to enemy whereas the sentry drones can retarget new enemies very quickly.


Pro
Pro
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== Electronic warfare drones ==
== Electronic warfare drones ==
{{see also|EWAR Guide}}
{{see also|Electronic warfare}}
Electronic warfare (EW) drones apply [[EWAR Guide|electronic warfare (EWAR)]] to their target. Each race's drones apply their racial type of EWAR:
Electronic warfare (EW) drones apply electronic warfare (EWAR) to their target. Each race's drones apply their racial type of EWAR:
* Amarr EW drones apply tracking disruption (TD)
* Amarr EW drones apply tracking disruption (TD)
* Caldari EW drones apply electronic countermeasures (EC)
* Caldari EW drones apply electronic countermeasures (ECM)
* Gallente EW drones apply sensor dampening (SD)
* Gallente EW drones apply sensor dampening (SD)
* Minmatar EW drones apply target painting (TP)
* Minmatar EW drones apply target painting (TP)
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Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TD-600 (based on the Valkyrie medium drone).   
Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TD-600 (based on the Valkyrie medium drone).   


Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, the EWAR effects for TD, SD and TP are [[Stacking penalties|stacking-penalized]] with other EWAR drones and module-based EWAR, so, starting from the the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized.  
Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized.  


EWAR drones have the same bandwidth and drone bay space requirements as their combat drone counterparts, but tend to be more fragile.  
EWAR drones have the same bandwidth and drone bay space requirements as their combat drone counterparts, but tend to be more fragile.  
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In order to use EW drones you need to train {{sk|Advanced Drone Avionics|icon=yes}}. Additionally, each class of EW drones needs training in its EWAR skill (e.g. tracking disruption drones need the tracking disruptor skill {{sk|Weapon Disruption|icon=yes}}).  
In order to use EW drones you need to train {{sk|Advanced Drone Avionics|icon=yes}}. Additionally, each class of EW drones needs training in its EWAR skill (e.g. tracking disruption drones need the tracking disruptor skill {{sk|Weapon Disruption|icon=yes}}).  


=== Tracking disruption ===
 
 
Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship).
 
Tracking disruption drones need {{sk|Weapon Disruption|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Tracking disruption drones
! style="text-align:left" | Drone
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Reduction in enemy tracking speed.">Tracking</span>
! style="cursor:help" | <span title="Reduction in enemy tracking speed.">Tracking</span>
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Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]).


Tracking disruption drones need {{sk|Weapon Disruption|III|icon=yes}}.


=== Electronic countermeasures ===
 
ECM drones act like multispectral jammers (i.e. they have the same jam strength against all four sensor types). For comparison, the Multispectral Jammer I module has a jam strength of 2, which can be increased to 2.5 with all skills at level V, and over 4 when flying a dedicated EWAR ship (e.g. a [[Blackbird]]). When a ship is jammed by ECM drones they can only target the ECM drones that jam tem allowing the drone owning ship to avoid target locks.
 
ECM drones need {{sk|Electronic Warfare|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+ECM drones
! style="text-align:left" | Drone
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Jamming strength (all sensor types).">Jam strength</span>
! style="cursor:help" | <span title="Jamming strength (all sensor types).">Jam strength</span>
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ECM drones act like multispectral jammers (i.e. they have the same jam strength against all four sensor types). For comparison, the Multispectral Jammer I module has a jam strength of 2, which can be increased to 2.5 with all skills at level V, and over 4 when flying a dedicated EWAR ship (e.g. a [[Blackbird]]).


ECM drones need {{sk|Electronic Warfare|III|icon=yes}}.


=== Sensor dampening ===
 
Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]).
 
Sensor dampening drones need {{sk|Sensor Linking|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Sensor dampening drones
! style="text-align:left" | Drone
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Reduction in enemy targeting range.">Targeting range</span>
! style="cursor:help" | <span title="Reduction in enemy targeting range.">Targeting range</span>
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Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]).


Sensor dampening drones need {{sk|Sensor Linking|III|icon=yes}}.


=== Target painting ===
 
For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]).
 
Target painting drones need {{sk|Target Painting|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Target painting drones
! style="text-align:left" | Drone
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Increase in enemy's signature radius." >Signature radius</span>
! style="cursor:help" | <span title="Increase in enemy's signature radius." >Signature radius</span>
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For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]).
== Combat utility drones ==
 
Similar to EWAR drones, these perform auxiliary tasks in combat. Just like EW drones, ship bonuses, skill bonuses, rigs, or modules do not increase the amount of capacitor neutralized or the speed reduction.  
 


Target painting drones need {{sk|Target Painting|III|icon=yes}}.


== Combat utility drones ==
These drones drain a fixed amount of energy from the target ship's capacitor (working in a similar manner to energy neutralizers, also called "neuts"), and are not stacking-penalized. They come in three sizes, are based on Amarr combat drones, and operate on a 6-second cycle (like small neuts). For comparison, the Tech 1 small, medium and large Energy Neutralizer modules neutralize 45 GJ, 75 GJ, and 125 GJ every 6 seconds<ref>The medium and large neuts operate on 12 and 24-second cycles, respectively, but this way of presenting the numbers makes comparisons easier.</ref>, respectively.


Similar to EW drones, these perform auxiliary tasks in combat. Just like EW drones, ship bonuses, skill bonuses, rigs, or modules do not increase the amount of capacitor neutralized or the speed reduction.  
Energy neutralizing drones are occasionally used to cap out tackle frigates or to keep a neuted target at zero capacitor.


===Energy neutralisation (EV)===
Just like EW drones, these drones need {{sk|Advanced Drone Avionics|icon=yes}} and the EW skill {{sk|Capacitor Emission Systems|III|icon=yes}}.
{{see also|Capacitor Warfare Guide}}


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Energy neutralizing drones
! style="text-align:left" | Drone
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Amount of capacitor neutralized per cycle (6 seconds)." >Capacitor neutralized</span>
! style="cursor:help" | <span title="Amount of capacitor neutralized per cycle (6 seconds)." >Capacitor neutralized</span>
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These drones drain a fixed amount of energy from the target ship's capacitor (working in a similar manner to energy neutralizers, also called "neuts"), and are not stacking-penalized. They come in three sizes, are based on Amarr combat drones, and operate on a 6-second cycle (like small neuts). For comparison, the Tech 1 small, medium and large Energy Neutralizer modules neutralize 45 GJ, 75 GJ, and 125 GJ every 6 seconds<ref>The medium and large neuts operate on 12 and 24-second cycles, respectively, but this way of presenting the numbers makes comparisons easier.</ref>, respectively.


Just like EW drones, these drones need {{sk|Advanced Drone Avionics|icon=yes}} and the EW skill {{sk|Capacitor Emission Systems|III|icon=yes}}.


===Stasis webification (SW)===
 
Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%.
 
To use these drones, train {{sk|Drone Navigation|icon=yes}} and {{sk|Propulsion Jamming|III|icon=yes}} (which is also needed for stasis webifier modules).


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Statis webifier drones
! style="text-align:left" | Drone
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Reduction in enemy ship's speed.">Speed</span>
! style="cursor:help" | <span title="Reduction in enemy ship's speed.">Speed</span>
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|-  
|-  
|}
|}
These drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%.
To use these drones, train {{sk|Drone Navigation|icon=yes}} and {{sk|Propulsion Jamming|III|icon=yes}} (which is also needed for stasis webifier modules). 


== Logistics drones ==
== Logistics drones ==
{{see also|Guide to Logistics}}
{{see also|Logistics}}
These drones repair their targets. Unfortunately, you cannot target your own ship, and therefore you can't use your logistics drones to repair your own ship (you can, however, use them to repair your own drones). There are Tech 1 and Tech 2 drones, in three sizes (light, medium and heavy, each based on the respective combat drone), which repair either shield, armor or hull damage. The Tech 2 drones receive a 20% boost to repair amount, hit points, speed, and orbital velocity, but require {{sk|Repair Drone Operation|V|icon=yes}}.
These drones repair their targets. Unfortunately, you cannot target your own ship, and therefore you can't use your logistics drones to repair your own ship (you can, however, use them to repair your own drones). There are Tech 1 and Tech 2 drones, in three sizes (light, medium and heavy, each based on the respective combat drone), which repair either shield, armor or hull damage. The Tech 2 drones receive a 20% boost to repair amount, hit points, speed, and orbital velocity, but require {{sk|Repair Drone Operation|V|icon=yes}}.


The hull repair drones are half as effective as the shield and armor counterparts. All logistics drones need {{sk|Repair Drone Operation|icon=yes}} as well as the skills for remote repair modules ({{sk|Shield Emission Systems|icon=yes}}, {{sk|Remote Armor Repair Systems|icon=yes}}, and {{sk|Remote Hull Repair Systems|icon=yes}}, respectively).  
The hull repair drones are half as effective as the shield and armor counterparts. All logistics drones need {{sk|Repair Drone Operation|icon=yes}} as well as the skills for remote repair modules ({{sk|Shield Emission Systems|icon=yes}}, {{sk|Remote Armor Repair Systems|icon=yes}}, and {{sk|Remote Hull Repair Systems|icon=yes}}, respectively).  
For comparison, the small, medium and large remote shield and armor repair modules repair 80 HP, 160 HP, and 320 HP every 5 seconds, respectively.


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{| class="wikitable drones"  
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|-  
|-  
|}
|}
For comparison, the small, medium and large remote shield and armor repair modules repair 80 HP, 160 HP, and 320 HP every 5 seconds, respectively.


== Salvage drones ==
== Salvage drones ==
{{see also|Guide To Salvaging}}
{{see also|Salvaging}}
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I (the only model) needs 5 m<sup>3</sup> of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). It has a lower chance to salvage wrecks than the salvager modules (3% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}}, allowing them (if trained to level V) to salvage any wreck in EVE except for advanced [[Sleeper]] wrecks. Their chance to salvage cannot be improved by other skills, or by modules, rigs or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space.  
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I (the only variant) needs 5 m<sup>3</sup> of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). It has a lower chance to salvage wrecks than the salvager modules (3% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}}, allowing them (if trained to level V) to salvage any wreck in EVE except for advanced [[Sleeper]] wrecks. Their chance to salvage cannot be improved by other skills, or by modules, rigs or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space.  


Salvage drones can automatically salvage any nearby (up to edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones don't have a MWD, and are therefore are very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time.
Salvage drones can automatically salvage any nearby (up to edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones don't have a MWD, and are therefore are very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time.
Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead you need to have no wrecks targeted and then select a wreck (by clicking), then command your drones to salvage. After this the salvage drones will keep on salvaging all wrecks that are in range.


== Mining drones ==
== Mining drones ==
:''See also: [[ORE_Basic_Ship_and_Skill_Guide#Drones|Ore Ship Guide: Mining Drones]]
:''See also: [[ORE_Basic_Ship_and_Skill_Guide#Drones|Ore Ship Guide: Mining Drones]]
As their name suggests, these drones [[mining|mine]] [[Asteroids and Ore|ore from asteroids]]. There are six mining drone models:
As their name suggests, these drones [[mining|mine]] [[Asteroids and Ore|ore from asteroids]].
 
Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or ore hold), and fly back to the asteroid to continue mining. Since these drones don't have a MWD, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed.
 
For comparison, a Miner I mining module can mine 40&nbsp;m<sup>3</sup>/min of ore. There are no mining drones for [[Gas Cloud Mining|gas]] harvesting.


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{| class="wikitable drones"  
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<small><references></references></small>
<small><references></references></small>


Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or ore hold), and fly back to the asteroid to continue mining. Since these drones don't have a MWD, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed.


For comparison, a Miner I mining module can mine 40&nbsp;m<sup>3</sup>/min of ore. There are no mining drones for [[Gas Cloud Mining|gas]] harvesting.


===Ice Harvesting Drones===
 
These drones [[Ice Mining|gather ice]] from ice asteroids. There are four ice harvesting drone models:
Ice harvesting drones [[Ice Mining|gather ice]] from ice asteroids. These drones operate identically to mining drones, except their cycles are longer and they only harvest one unit of ice at a time.
 
For comparison, an Ice Harvester I module has a cycle time of 220 seconds.


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{| class="wikitable drones"  
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|}
<small><references></references></small>
<small><references></references></small>
Ice harvesting drones operate identically to mining drones, except their cycles are longer and they only harvest one unit of ice at a time. For comparison, an Ice Harvester I module has a cycle time of 220 seconds.


== Skills ==
== Skills ==
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|-
|-
|[[File:Icon drone navigation computer.png|link=|]]
|[[File:Icon drone navigation computer.png|link=|]]
|'''{{co|wheat|Drone Navigation Computer}}''' increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships. Note that, before the Kronos expansion, this module gave a bonus to the thrust of drones' MWD, meaning that it principally affected light and medium drones.  
|'''{{co|wheat|Drone Navigation Computer}}''' increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships.


|-
|-
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* '''{{co|wheat|CreoDron 'Yellowjacket' Drone Tuner D5-10T }}''' improves drone damage by 5% while reducing their structure, armor snd shield capacity by 5%
* '''{{co|wheat|CreoDron 'Yellowjacket' Drone Tuner D5-10T }}''' improves drone damage by 5% while reducing their structure, armor snd shield capacity by 5%
|}
|}
== Notes ==
<span style="font-size:90%">{{reflist}}</span>


== External links ==
== External links ==
* [http://forum.eveuniversity.org/viewtopic.php?f=166&t=81452 E-UNI forums: Post-Kronos sentry drone stats] (2014)
* [http://forum.eveuniversity.org/viewtopic.php?f=166&t=57928 E-UNI forums: Drone boats PvP and PvE guide] (2012)
* [http://forum.eveuniversity.org/viewtopic.php?f=166&t=57928 E-UNI forums: Drone boats PvP and PvE guide] (2012)
* [http://forum.eveuniversity.org/viewtopic.php?f=43&t=75590 E-UNI forums: Drone skill recommendations] (2014)
* [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ Dev blog: Giving Drones an Assist] (2014)
* [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ Dev blog: Giving Drones an Assist] (2014)


[[Category:Drones]]
[[Category:Drones]]
[[Category:Fitting]]
[[Category:Fitting]]