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=== Can I use an Afterburner? === | === Can I use an Afterburner? === | ||
For most ships, an afterburner doesn't give enough velocity bonus to be suitable for | For most ships, an afterburner doesn't give enough velocity bonus to be suitable for the Cloak Trick, and using an oversized AB doesn't always work because it also increases mass, which will reduce acceleration. | ||
However, this is not true for nimble ships, those with an align time under about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for | However, this is not true for nimble ships, those with an align time under about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for the Cloak Trick, always test in your desired fit first before attempting in dangerous space. | ||
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to increase velocity before the cloak speed penalty is applied. | The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to increase velocity before the cloak speed penalty is applied. | ||