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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Hull: moved the information on cruisers into the Advanced Hulls section
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==== Shield Hulls ====
==== Shield Hulls ====
Shield Modules are mid-slot modules, meaning that any ship fitting an Incursion Shield tank needs a lot of mid-slots. The advantage of running a shield tank is higher damage and tracking due to having free low slots. The downside is it is harder to fit utility modules as the most useful are mid-slot modules.
Shield Modules are mid-slot modules, meaning that any ship fitting an Incursion Shield tank needs a lot of mid-slots. The advantage of running a shield tank is higher damage and tracking due to having free low slots. The downside is it is harder to fit utility modules as the most useful are mid-slot modules.
=====Cruisers=====
'''Important:''' Most cruisers simply lack the damage or the tank to be a viable pick for Incursion fleets. If you're new, you should at least field a T1 Battlecruiser (see above). However, a few Tech 2 cruisers can be viable and useful additions to any Incursion fleet. In fact, each fleet will require at least three or four properly fit Logistics ships to be able to survive the damage dealt in Vanguard sites. Other cruisers might be used for utility roles, but their use is in general limited.
'''Armor Logistics'''
*[[Guardian]] Heavier tanked, depending on a cap chain, bonus on Energy Transfers.
*[[Oneiros]] Faster, cap stable on its own, bonus on Tracking Links.
'''Shield Logistics'''
*[[Basilisk]] Heavier tanked, depending on a cap chain, nonus on Energy Transfers.
*[[Scimitar]] Faster, cap stable on its own, bonus on Tracking Links.
'''Support'''
*[[Huginn]] Mediocre tank, but superior webbing range.
More information regarding Logistics ships can be found in [[Logistics Ships 101]].
Players interested in flying a [[Huginn]] should always remember that this ship won't be able to compete damage wise with almost any of the other combat vessels used in Incursions. However, acting as a support cruiser, the '''Huginn''' can become a significant force multiplier for all other damage dealers by slowing down enemies to make them easier to hit (turrets and drones) or by simply increasing the applied damage directly (missiles). Its utility is limited in fleets consisting of Battlecruisers only, however it can make a large and significant difference in fleets fielding larger hulls. The ability to fit '''up to 3 Stasis Webifiers''' with an optimal range of '''more than 50 km''' can free up slots on other ships as well, allowing them to fit a better (shield) tank, propulsion mods or other support modules, such as Target Painters, Sensor Boosters or Warp Scramblers (for WSOP fleets).


=====Battlecruisers=====
=====Battlecruisers=====
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*Marauders
*Marauders


The following hulls are not direct upgrades of recommended Tech I hulls but are usable in Incursions.
Most cruisers simply lack the damage or the tank to be a viable pick for Incursion fleets. However, a few Tech 2 cruisers can be viable and useful additions to any Incursion fleet. In fact, each fleet will require at least three or four properly fit Logistics ships to be able to survive the damage dealt in Vanguard sites. Other cruisers might be used for utility roles, but their use is in general limited. The following are Tech II and Tech III cruiser hulls commonly found in Incursion fleets:
*Logistics
*Logistics
*Strategic Cruisers
*Strategic Cruisers
*Heavy Assault Ships
*Heavy Assault Ships
*[[Huginn]]
*[[Huginn]] Mediocre tank, but superior webbing range.
 
The logistics are split into Armor and Shield Logistics.
*'''Armor Logistics'''
**[[Guardian]] Heavier tanked, depending on a cap chain, bonus on Energy Transfers.
**[[Oneiros]] Faster, cap stable on its own, bonus on Tracking Links.
*'''Shield Logistics'''
**[[Basilisk]] Heavier tanked, depending on a cap chain, bonus on Energy Transfers.
**[[Scimitar]] Faster, cap stable on its own, bonus on Tracking Links.
More information regarding Logistics ships in Incursions can be found in [[Incursion Fitting: Logistics]].
 
Players interested in flying a [[Huginn]] should always remember that this ship won't be able to compete damage wise with almost any of the other combat vessels used in Incursions. However, acting as a support cruiser, the [[Huginn]] can become a significant force multiplier for all other damage dealers by slowing down enemies to make them easier to hit (turrets and drones) or by simply increasing the applied damage directly (missiles). Its utility is limited in fleets consisting of Battlecruisers only, however it can make a large and significant difference in fleets fielding larger hulls. The ability to fit '''up to 3 Stasis Webifiers''' with an optimal range of '''more than 50 km''' can free up slots on other ships as well, allowing them to fit a better (shield) tank, propulsion mods or other support modules, such as Target Painters, Sensor Boosters or Warp Scramblers (for WSOP fleets).


===Tank===
===Tank===