Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Requirements: Added Drones
Tech I Battleships: Abadon Removed, added Apoc
Line 702: Line 702:
===Tech I Battleships===
===Tech I Battleships===
<br>
<br>
{{Ship|Abaddon|box}}
{{Ship|Apocalypse|box}}
<br>
<br>
</noinclude>{{#ifeq:{{{1|Abaddon}}}|Abaddon|{{Fittings
</noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{Fittings
|name=Abaddon, Armor Vanguard
|name=Apocalypse, Armor Incursion
|high=
|high=
Mega Modulated Pulse Energy Beam I<br>
Mega Modulated Pulse Energy Beam I<br>
Line 716: Line 716:
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
|mid=
|mid=
Tracking Computer II<br>
Federation Navy Stasis Webifier<br>
Tracking Computer II<br>
Tracking Computer II<br>
Tracking Computer II<br>
Tracking Computer II<br>
Line 722: Line 722:
|low=
|low=
Damage Control II<br>
Damage Control II<br>
Energized Explosive Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Explosive Membrane II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
Heat Sink II<br>
Heat Sink II<br>
Line 738: Line 738:
Hobgoblin I x5
Hobgoblin I x5
|rigs=
|rigs=
Large Capacitor Control Circuit I<br>
Large Anti-Kinetic Pump I<br>
Large Energy Discharge Elutriation I<br>
Large Anti-Thermic Pump I<br>
Large Energy Discharge Elutriation I
Large Energy Collision Accelerator I
|recommended1=
|recommended1=
|recommended2=
|recommended2=
|recommended3=
|recommended3=
|notes=
|notes=
*This fit may look like its resists are too low at low skills. In truth all that matters is the average of the Kinetic and Explosive resistances being over 70% as those damage types are always dealt together.
*This fit is tight on capacitor, monitor your level carefully.
*Bring an assortment of crystals for engagement ranges from 5km to 65km.
*Bring an assortment of crystals for engagement ranges from 5km to 65km.
*Scripts may need to be changed based on current target.
*Scripts may need to be changed based on current target.
Line 752: Line 750:
*This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
*This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
}}{{Fittings
}}{{Fittings
|name=Abaddon, Shield Incursion
|name=Apocalypse, Shield Incursion
|high=
|high=
Mega Modulated Pulse Energy Beam I<br>
Mega Modulated Pulse Energy Beam I<br>
Line 761: Line 759:
Mega Modulated Pulse Energy Beam I<br>
Mega Modulated Pulse Energy Beam I<br>
Mega Modulated Pulse Energy Beam I<br>
Mega Modulated Pulse Energy Beam I<br>
Large 'Regard' Power Projector
Mega Modulated Pulse Energy Beam I
|mid=
|mid=
Sensor Booster II<br>
Sensor Booster II<br>
Line 789: Line 787:
|recommended3=
|recommended3=
|notes=
|notes=
*This fit requires a cap buddy.
*Bring an assortment of crystals for engagement ranges from 5km to 70km.
*Bring an assortment of crystals for engagement ranges from 5km to 65km.
**In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it.
*Upgrade to Tech II as skills allow.
*Upgrade to Tech II as skills allow.
*This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
*This fit has very low tracking, which can be an issue in fleets without sufficient Webs.