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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Implants: Updated hardwiring module names
Line 296: Line 296:


=== Implants ===
=== Implants ===
Table might be out of date due to name changes.


{| border="4" cellpadding="1" cellspacing="1" align="center" width="90%"
{| border="4" cellpadding="1" cellspacing="1" align="center" width="90%"
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! Type of Bonuses !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10
! Type of Bonuses !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10
|-
|-
| Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage
| Projectile Turret || align="center"|'Gunslinger' || SP-60#: Small damage || MR-70#: Tracking (All) || MP-80#: Medium damage || SS-90#: Damage (All) || LP-100#: Large damage
|-
|-
| Energy Turret || align="center"|'Lancer' || Alpha: Small damage || Beta: Capacitor use (All) || Gamma: Medium damage || Delta: Rate of Fire (All) || Epsilon: Large damage
| Energy Turret || align="center"|'Lancer' || SE-60#: Small damage || CB-70#: Capacitor use (All) || Turret ME-80#: Medium damage || RF-90#: Rate of Fire (All) || LE-100#: Large damage
|-
|-
| Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage
| Hybrid Turret || align="center"|'Deadeye' || SH-60#: Small damage || TA-70#: Falloff (All) || MH-80#: Medium damage || ST-90#: Optimal Range (All) || LH-100#: Large damage
|-
|-
| (Non-Racial) Turret CPU || align="center"|'Gnome' ||   ||   ||   ||   || KZA: CPU need (All)
| (Non-Racial) Turret CPU || align="center"|'Gnome' ||   ||   ||   ||   || WU-100#: CPU need (All)
|-
|-
| Unguided Missiles || align="center"|'Snapshot' || ZMT: Torpedo damage || ZME: Heavy Assault missile damage ||   || ZMR: Rocket damage ||  
| Unguided Missiles || align="center"|'Snapshot' || TD-60#: Torpedo damage || HA-70#: Heavy Assault missile damage ||   || RD-90#: Rocket damage ||  
|-
|-
| Guided Missiles || align="center"|'Snapshot' and 'Deadeye' || ZMU: Cruise Missile damage || ZMH: heavy Missile damage || ZMA: Explosion radius || ZMN: Light missile damage ||  
| Guided Missiles || align="center"|'Snapshot' and 'Deadeye' || CM-60#: Cruise Missile damage || HM-70#: heavy Missile damage || GP-80#: Explosion radius || LM-90#: Light missile damage ||  
|-
|-
| Defender Missiles || align="center"|'Snapshot' ||   ||   || ZMD: Missile Velocity ||   ||  
| Defender Missiles || align="center"|'Snapshot' ||   ||   || DM-80#: Missile Velocity ||   ||  
|-
|-
| F.o.F. Missiles || align="center"|'Snapshot' ||   ||   ||   ||   || ZMF: Explosion radius
| F.o.F. Missiles || align="center"|'Snapshot' ||   ||   ||   ||   || FR-100#: Explosion radius
|-
|-
| All Missiles || align="center"|'Deadeye' ||   || ZMC or ZML: Flight Time or Velocity ||   || ZMS: Explosion Velocity || ZMM: Rate of Fire
| All Missiles || align="center"|'Deadeye' ||   || MB-70# or MP-70#: Flight Time or Velocity ||   || TN-90#: Explosion Velocity || RL-100#: Rate of Fire
|}
|}
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