Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mining: Difference between revisions

From EVE University Wiki
Continuing rework
Line 1: Line 1:
[[Image:Miningexample.jpg|thumb|400px|It ain't no trick to get rich quick<br />If you dig with a shovel or a pick<br />In a mine, where a million diamonds shine.]]  
[[Image:Miningexample.jpg|thumb|400px|It ain't no trick to get rich quick<br />If you dig with a shovel or a pick<br />In a mine, where a million diamonds shine.]]  


== Honest Day's Work  ==
Mining is the profession of extracting ore from asteroids, ice from ice fields and gas from gas clouds. These materials can then be [[Refining|refined]] into minerals, ice products and boosters. These refined substances are used in the production and maintenance of all player created items and structures in EVE, such as ships and modules. It is one of the few professions immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the second most economically safe profession in EVE, save [[Planetary Interaction|planetary interaction]], in [[High Security|high-sec]] systems. Losing mining ships and/or being podded is uncommon and minerals are always in demand. Mining is accomplished by finding an asteroid site, or belt in a system and mining its asteroids with mining lasers.


Mining is the profession of extracting ore from asteroids, ice from ice fields and gas from gas clouds. These materials can then be [[Refining|refined]] into minerals, ice products and Gas Cloud/boosters. These refined substances are used in the production and maintenance of all player created items and structures in EVE, such as ships and modules. It is one of the few professions immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the second most economically safe profession in EVE, save [[Planetary Interaction]], in [[High Security|highsec]] systems. Losing mining ships and/or being podded is uncommon and minerals are always in demand. Mining can be accomplished by finding an asteroid site, or belt in a system and mining its asteroids with mining lasers.  
To quickly get into mining, all Eve University members are encouraged to take advantage, at no cost, of the [[Mining Loaner Fleet|mining loaner fleet]] program. The University will even [[The Skillbook Program|provide the skillbook]] for you! All miners are encouraged to join the [[Mailing Lists|E-Uni Mining Ops mailing list]] and you will receive an email if a fleet commander organises a [[Mining#Cooperative_Mining|mining fleet]]. Many miners in EVE University have come together and organized the [[Amarr Mining Campus]] (AMC) where newer players are taught the basics of solo and fleet mining. It is highly encouraged that newer players interested in mining contact an AMC officer.  


To quickly get into mining, all Eve University members are encouraged to take advantage, at no cost, of the [[Mining Loaner Fleet|mining loaner fleet]] program. The University will [[The Skillbook Program|provide the skillbook]] for you! All miners are encouraged to join the [[Mailing Lists|E-Uni Mining Ops mailing list]] and you will receive an email if a fleet commander organises a [[Mining#Cooperative_Mining|mining fleet]]. Many miners in EVE University have come together and organized the [[Amarr Mining Campus]] (AMC) where newer players are taught the basics of solo and fleet mining. It is highly encouraged that newer players interested in mining contact an AMC officer. All E-UNI members are invited and the campus has been active since March 2012. Also, ask about the campus specific mailing list when you arrive at the location.
===Advantages of mining over other professions===
 
====Advantages of Mining Over Other Professions====


* '''Low entry cost''': The dedicated mining frigate [[Venture]] is provided free as a mission reward from [[Career_Agents#Industry_Agent|Career Agent - Industry mission 2]]. The dedicated skill ({{sk|Mining Frigate}}) for commanding the Venture requires only 15 minutes of training time.
* '''Low entry cost''': The dedicated mining frigate [[Venture]] is provided free as a mission reward from [[Career_Agents#Industry_Agent|Career Agent - Industry mission 2]]. The dedicated skill ({{sk|Mining Frigate}}) for commanding the Venture requires only 15 minutes of training time.
* '''Relatively low risk''': It is usually very safe to mine '''in highsec''' (the principal dangers being suicide gankers or war targets).
* '''Relatively low risk''': It is usually very safe to mine '''in high-sec''' (the principal dangers being suicide gankers or war targets).
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).  
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).  
* '''Guaranteed income''': Mining products are always in high demand because ships and structures which were blown up have to be replaced, and replacing ships and structures need materials.
* '''Guaranteed income''': Mining products are always in high demand because ships and structures which were blown up have to be replaced, and replacing ships and structures need materials.


====Disadvantages of Mining Over Other Professions====
===Disadvantages of mining over other professions===


* '''Skill intensive''': Despite the low entry cost, it takes a lot of training time to become an efficient miner.   
* '''Skill intensive''': Despite the low entry cost, it takes a lot of training time to become an efficient miner.   
Line 32: Line 30:
{{main|Ore Details}}
{{main|Ore Details}}
[[Image:Glow roid grid.jpg|thumb|right|200px]]  
[[Image:Glow roid grid.jpg|thumb|right|200px]]  
Asteroid belts can be found in most systems either on the overview window, or by right-clicking and using the Asteroid Belt section ([http://www.ombeve.co.uk/ Ombey's 2D Maps] contains information on the number of asteroid belts in a system). Each asteroid belt has several properties: what asteroids compose the asteroid belt, what asteroids are present and the overall quantity and quality of the asteroids. Only six types of asteroid can be found in empire space (hisec): Veldspar, Scordite, Pyroxeres, Plagioclase, Omber and Kernite. However, only a subset of these can be found in any one system depending on which faction controls the region. Low-sec and 0.0 space each have their own respective set of asteroids (which is compounded, so low-sec space contains all the empire space asteroids and 0.0 space contains both empire and low-sec asteroids). Keep in mind that asteroids only spawn after downtime so there will be belts that are devoid of a certain asteroid (or any asteroid in some cases) because other miners have already mined it out.  
Asteroid belts can be found in most systems either on the overview window, or by right-clicking and using the Asteroid Belt section ([http://www.ombeve.co.uk/ Ombey's 2D Maps] contains information on the number of asteroid belts in a system). Each asteroid belt has several properties: what asteroid types are found in the belt, what asteroids are present and the overall quantity and quality of the asteroids. Only six types of asteroid can be found in empire space (hisec): Veldspar, Scordite, Pyroxeres, Plagioclase, Omber and Kernite. However, only a subset of these can be found in any one system depending on which faction controls the region (see chart on the right). Low-sec and 0.0 space each have their own respective set of asteroids (which is compounded, so low-sec space contains all the empire space asteroids and 0.0 space contains both empire and low-sec asteroids). Keep in mind that asteroids only spawn after downtime so there will be belts that are devoid of a certain asteroid (or any asteroid in some cases) because other miners have already mined it out.  


Another important factor is the size of the asteroids in a belt: smaller asteroids will require more laser management and cause more wasted laser cycles. Using a survey scanner to scout belts is highly recommended; the difference between a belt freshly respawned after downtime and one that hasn't been touched in a few days is very noticeable. Missions also often yield significant asteroid belts (look up a mission on [eve-survival.org Eve-survival] to see if there are any asteroids to be mined). Keep an eye out for those, and you may reap in more ore than a couple of belts combined.  
Another important factor is the size of the asteroids in a belt: smaller asteroids will require more laser management and cause more wasted laser cycles. Using a survey scanner (which tells you how much ore is left in each asteroid) to scout belts is highly recommended; the difference between a belt freshly respawned after downtime and one that hasn't been touched in a few days is very noticeable. Missions also often yield significant asteroid belts (look up a mission on [http://eve-survival.org Eve-survival] to see if there are any asteroids to be mined). Keep an eye out for those, and you may reap in more ore than a couple of belts combined.  


Hint: Set your overview to "default mining" (click the triangle next to overview -&gt; load -&gt; mining) to see asteroids other than Veldspar. (Note that not all ores and other harvestable items will not be shown by using the default mining set.)  
Hint: Set your overview to "default mining" (click the triangle next to overview -&gt; load -&gt; mining) to see asteroids other than Veldspar. (Note that not all ores and other harvestable items will not be shown by using the default mining set.)  


Here is a list of common hisec asteroids and which one offers larger amounts of minerals.
Lastly, each asteroid type comes in three variants; a "normal" variant, and two variants with slightly higher concentrations of ore (see [[Ore Details]]). Here is a list of common hisec asteroids:


{| cellpadding="5" cellspacing="0" border="1"
{| class=wikitable
|-
|-
! Base Ore  
! style="background:#222222" | Base Ore  
! Slightly More (+5%)  
! style="background:#222222" | Slightly More (+5%)  
! Greatest Concentration (+10%)
! style="background:#222222" | Greatest Concentration (+10%)
|-
|-
| Veldspar  
| Veldspar  
Line 71: Line 69:
|}
|}


=== Mining Maths ===
=== Mining maths ===
{{main|More Mining Maths}}
{{main|More Mining Maths}}
The majority of miners do not need to use complicated maths. There are usually only 3 or 4 ore types in the asteroid belts in your area and if simply mining for cash it is easy to get a rough idea as to which ore is best by simply mining one ore type until you fill your hold and check the value of the rocks before you empty your hold. Repeat with a different ore type and you will quickly work out which ore type is best to mine in your area.  
The majority of miners do not need to use complicated maths. There are usually only 3 or 4 ore types in the asteroid belts in your area and if simply mining for cash it is easy to get a rough idea as to which ore is best by simply mining one ore type until you fill your hold and check the value of the rocks before you empty your hold. Repeat with a different ore type and you will quickly work out which ore type is best to mine in your area.  


=== Ships  ===
== Ships  ==
{{main|Mining Ships}}
{{main|Mining Ships}}
There are three types of ships used in mining: a mining ship, a hauler and a mining support ship.  
There are three types of ships used in mining: a mining ship, a hauler and a mining support ship.  


==== Mining ships ====
=== Mining ships ===
The best option for a new miner is to train into the [[Venture]], a dedicated mining frigate (before the [[Eve_Online_Expansions#Retribution|Retribution expansion]], each race had its own mining frigate, but this is no longer the case). The Venture and the necessary skillbook ({{sk|Mining Frigate}}) are given out for free by the Industrial Career agents, and training the necessary skills takes only a few minutes. The Venture is a mini mining barge with a substantial ore hold (which minimises travel to stations to unload ore), very good mining yield and built-in warp core stabilisation (which makes it easier to escape from hostile ships).   
The best option for a new miner is to train into the [[Venture]], a dedicated mining frigate (before the [[Eve_Online_Expansions#Retribution|Retribution expansion]], each race had its own mining frigate, but this is no longer the case). The Venture and the necessary skillbook ({{sk|Mining Frigate}}) are given out for free by the Industrial Career agents, and training the necessary skills takes only a few minutes. The Venture is a mini mining barge with a substantial ore hold (which minimises travel to stations to unload ore), very good mining yield and built-in warp core stabilisation (which makes it easier to escape from hostile ships).   


After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger ore holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).  
After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger ore holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).  


The last word in mining ships are the exhumers (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expenive, but have even greater mining yield, cargohold space and/or tank than the mining barges.  
The last word in mining ships are the exhumers (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expenive, but have even greater mining yield, cargohold space and/or [[tank]] than the mining barges.  


=== Haulers and support ships ====
=== Haulers and support ships ===
A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. [[Hauling]] is normally done in an industrial or a freighter.  
A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. [[Hauling]] is normally done in an industrial or a freighter.  


Line 103: Line 101:
| rowspan="3" | '''Mining Barge'''  
| rowspan="3" | '''Mining Barge'''  
| [[Procurer]]  
| [[Procurer]]  
| Specializes in defense (shield tank).
| Specializes in defense ([[shield tanking|shield tank]]).
|-
|-
| [[Retriever]]  
| [[Retriever]]  
Line 127: Line 125:
| '''Industrial Command'''  
| '''Industrial Command'''  
| [[Orca]]  
| [[Orca]]  
| Bonuses towards gang link modules, has considerable cargo room, can fly in high sec.
| Bonuses towards [[warfare links|gang link modules]], has considerable cargo room, can fly in high-sec.
|-
|-
| '''Capital Industrial'''  
| '''Capital Industrial'''  
| [[Rorqual]]
| [[Rorqual]]
| Capital ship, Bonuses towards gang link modules, can compress ore in cargohold vastly increasing capacity.
| Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity).
|}
|}


Line 137: Line 135:
{| class=wikitable style="max-width:80%"
{| class=wikitable style="max-width:80%"
|-
|-
! style="background:#222222" |Ship
! style="background:#222222" | Ship
! style="background:#222222" | Ore Hold  
! style="background:#222222" | Ore Hold  
! style="background:#222222" | Mining Cycles  
! style="background:#222222" | Mining Cycles  
Line 201: Line 199:
| 1,315,038
| 1,315,038
|}
|}
'''ORE Ships - Post-Inferno 1.2 (August 2012)'''


Adapted from Release Notes: [http://community.eveonline.com/devblog.asp?a=blog&nbid=73098]  
[[ORE Basic Ship and Skill Guide]] has more details on these ships, as well as recommended fittings.
 
== Skills  ==
 
=== Basic skills ===
 
*{{sk|Mining|mult=yes}}: +5% mining yield per level.  
*{{sk|Astrogeology|mult=yes}}: +5% mining yield per level; requires {{sk|Mining|IV}}.  
 
These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills).  
 
=== Specialty mining skills ===
 
*{{sk|Ice Harvesting|mult=yes}}: Required for [[Ice Mining]]. 5% reduction in cycle time per level.
*{{sk|Gas Cloud Harvesting|mult=yes}}: Required for [[Gas Cloud Mining]].  Allows use of one gas cloud harvester per level. Note that the skillbook is very expensive (about 20-30M ISK)!


Also see the [[ORE Basic Ship and Skill Guide]] for recommend ORE Ship Fittings.
These skills are only relevant if you want to expand from asteroid mining to gas cloud and ice mining.  


=== Skills  ===
=== Spaceship command skills ===


Basic Skills:  
*{{sk|Mining Frigate|mult=yes}}: Needed for the [[Venture]]
*{{sk|Mining Barge|mult=yes}}: Needed for the [[Procurer]], [[Retriever]], and [[Covetor]]
*{{sk|Exhumers|mult=yes}}: Needed for the [[Skiff]], [[Mackinaw]], and [[Hulk]]
*{{sk|Industrial Command Ships|mult=yes}}: Needed for the [[Orca]]
*{{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]]


*{{sk|Mining}}: 5% extra yield per level.
In addition to letting you fly the abovementioned ships (which only needs level I), training higher ranks of these skills greatly enhances their respective ships. For instance, the Venture gains +5% mining yield per level of the Mining Frigate skill - which is on top of the bonuses provided by {{sk|Mining}} and {{sk|Astrogeology}}! So if you've found a ship you like, train the corresponding spaceship command skill to make it even better.
*{{sk|Astrogeology}}: 5% extra yield per level.


Specialty Mining Skills:
=== Fitting skills ===


*{{sk|Ice Harvesting}}: Required for [[Ice Mining]]. 5% reduction in cycle time per level.  
*{{sk|CPU Management|mult=yes}}: +5% CPU output per level.  
*{{sk|Gas Cloud Harvesting}}: Required for [[Gas Cloud Mining]]. Allows use of one gas cloud harvester per level.
*{{sk|Electronics Upgrades|mult=yes}}: Required for fitting and using co-processors. Requires CPU Management II.
*{{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III.
*{{sk|Jury Rigging|mult=yes}}: Required for fitting rigs.
*{{sk|Drones Rigging|mult=yes}}: Required for fitting mining drone augmentor rigs (requires Jury Rigging III).  


Fitting Skills:
As mining lasers and mining upgrades are CPU-hungry, training CPU Management will make it easier to fit your ship. If you are still short on CPU, Electronics Upgrades allow you to fit co-processor modules (which increase your ship's CPU further). Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones.


*{{sk|CPU Management}}: Increases CPU available, a common bottleneck for fitting lasers and upgrades.
=== Tanking skills ===
*{{sk|Electronics Upgrades}}: Required for fitting and using co-processors.
*{{sk|Mining Upgrades}}: Required for fitting and using Mining Upgrades; 5% reduction in CPU penalty per level.
*{{sk|Hull Upgrades}}: Required for fitting and using Expanded Cargoholds [cargohold expanders of minimal utility following Inferno 1.2].
*{{sk|Astronautics Rigging}}: Required for ''fitting'' Cargohold Optimization rigs [cargohold rigs of minimal utility following Inferno 1.2].


Tank Skills:  
*{{sk|Power Grid Management|mult=yes}}: +5% powergrid output per level.
*{{sk|Shield Operation|mult=yes}}: 5% reduction in shield recharge time. Requires Power Grid Management I.
*{{sk|Shield Upgrades|mult=yes}}: Required to fit shield upgrade modules (shield extenders and resistance amplifiers). Requires Power Grid Management II
*{{sk|Tactical Shield Manipulation}}: Required to fit shield hardeners. Requires Power Grid Management III.
*{{sk|Shield Management|mult=yes}}: +5% shield capacity per level. Requires Power Grid Management III.
*{{sk|Shield Rigging|mult=yes}}: Required for fitting shield rigs. Requires Jury Rigging III.
*{{sk|Hull Upgrades|mult=yes}}: Required for fitting damage controls.


*{{sk|Power Grid Management}}: Increases available powergrid, a common bottleneck for tank modules.  
All the mining ships are [[shield tanking|shield tanked]], so shield tanking skills are useful to make them less vulnerable to [[gank|ganking]]. Power Grid Management is the foundation skill, and should be trained to at least level III to make fitting easier. Then, Shield Upgrades and Shield Management should be trained, to not only increase your ship's shield strength, but also to allow you to fit shield upgrade modules. Hull Upgrades is needed for the always-useful damage control module. The other skills on this list have a lower priority, but come in handy as the higher-tier mining ships greatly benefit from a strong tank.
*{{sk|Shield Operation}}, {{sk|Shield Upgrades}},{{sk|Shield Management}}


Drone Skills:
=== Drone skills ===


*{{sk|Drones}}: Increases number of available drones. One drone per level, for a maximum of five drones in flight.  
*{{sk|Drones|mult=yes}}: Increases number of drones in space by 1 per level, for a maximum of five drones in space at level V.  
*{{sk|Drone Interfacing}}: Increases mining drone yield by 20% per level.  
*{{sk|Drone Interfacing|mult=yes}}: Increases mining drone yield by 20% per level. Requires Drones V.
*{{sk|Mining Drone Operation}}: Increases mining drone yield by 5% per level.
*{{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I.
*{{sk|Electronic Warfare Drone Interfacing|mult=yes}}: Allows use of electronic warfare drones. Requires Drones V.
*{{sk|Scout Drone Operation|mult=yes}}. Allows for the operation of light and medium drones. Requires Drones I.
*{{sk|Amarr Drone Specialization|mult=yes}}, {{sk|Caldari Drone Specialization|mult=yes}}, {{sk|Gallente Drone Specialization|mult=yes}}, or {{sk|Minmatar Drone Specialization|mult=yes}}: Allows the use of Tech II drones. Requires Drones V.  


Leadership skills:
Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up Scout Drone Operation, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Electronic Warfare Drone Interfacing is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]].


*{{sk|Leadership}}/{{sk|Wing Command}}/{{sk|Fleet Command}}: Increases the number of people you can give mining bonuses to.
=== Leadership skills ===
*{{sk|Mining Foreman}}: Increases the mining yield of your boosted fleet members by 2% per level.
*{{sk|Mining Director}}: Increases the effectiveness of Mining Foreman link modules (ie, Orca boosts) by 100% per level.
*{{sk|Warfare Link Specialist}}: Increases the effectiveness of Mining Foreman link modules by 20% per level. Level 5 grants the use of Command Processors, which allow more ships to fit more than one Warfare Link.


Spaceship Command Skills:  
*{{sk|Leadership|mult=yes}}, {{sk|Wing Command|mult=yes}}, and {{sk|Fleet Command|mult=yes}}: Increases the number of people you can give mining bonuses to.
*{{sk|Mining Foreman|mult=yes}}: Increases the mining yield of your boosted fleet members by 2% per level. Requires Leadership I.
*{{sk|Mining Director}}: Increases the effectiveness of Mining Foreman link modules (ie, Orca boosts) by 20% per level. Requires Mining Foreman V.
*{{sk|Warfare Link Specialist|mult=yes}}: Increases the effectiveness of Mining Foreman link modules by 10% per level. Level V grants the use of Command Processors, which allow more ships to fit more than one Warfare Link. Requires Leadership V.


*{{sk|Mining Frigate}}: [[Venture]]
These skills become necessary once you start flying Orcas or Rorquals, and want to run mining fleets (and provide mining boosts to your fleet members). For more details on how fleets and warfare links work, see [[Fleet Leadership|fleet leadership]] and [[warfare links]].
*{{sk|Mining Barge}}: [[Procurer]], [[Retriever]], [[Covetor]]
*{{sk|Exhumers}}: [[Skiff]], [[Mackinaw]], [[Hulk]]
*{{sk|Industrial Command Ships}}: [[Orca]]  
*{{sk|Capital Industrial Ships}}: [[Rorqual]]


== Solo Mining ==  
== Solo mining ==  
[[File:Hulk.jpg|thumb|The [[Hulk]].]]
[[File:Hulk.jpg|thumb|The [[Hulk]].]]
There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players while the most advanced will require multiple players all performing separate tasks in order to be effective.  
There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players while the most advanced will require multiple players all performing separate tasks in order to be effective.  


=== Cargohold Mining ===
=== Cargohold mining ===


The most basic way to mine is to fill the cargohold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, is possible for very low skill levels and is completely theft proof. Its disadvantages are that most cargoholds are very small and you are not profitable during the times you are ferrying the ore from the belt to the station. If cargohold mining, try to find a ship with a larger than average cargohold with multiple low slots which then can be fitted with expanded cargohold modules. Cargohold mining is typically not recommended since the amount of travel time (and thus time not spent mining) is so great. A variant of this method is called AFK mining where a industrial ship is equipped with a single mining laser (as all industrial ships only have one turret slot) and then is used to mine a large asteroid while the player is AFK; some corporations have policies against AFK mining and it should only be attempted in low traffic high sec regions.  
The most basic way to mine is to fill the cargohold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, is possible for very low skill levels and is completely theft proof. Its disadvantages are that most cargoholds are very small and you are not profitable during the times you are ferrying the ore from the belt to the station. If cargohold mining, try to find a ship with a larger than average cargohold with multiple low slots which then can be fitted with expanded cargohold modules. Cargohold mining is typically not recommended since the amount of travel time (and thus time not spent mining) is so great. A variant of this method is called AFK mining where a industrial ship is equipped with a single mining laser (as all industrial ships only have one turret slot) and then is used to mine a large asteroid while the player is AFK; some corporations have policies against AFK mining and it should only be attempted in low traffic high sec regions.  
Line 263: Line 280:
Don't forget when cargohold mining that if you can afford to keep a Giant Secure Container in your hold it effectively adds 900m3 to your capacity if you put your ore directly into it. Every little bit helps! (The GSC takes up 3000m3 in your hold but you can get 3900m3 into it - odd but useful.)
Don't forget when cargohold mining that if you can afford to keep a Giant Secure Container in your hold it effectively adds 900m3 to your capacity if you put your ore directly into it. Every little bit helps! (The GSC takes up 3000m3 in your hold but you can get 3900m3 into it - odd but useful.)


=== Jet Can Mining ===
=== Jetcan mining ===


Players can jettison items from their cargohold into space, which results in a cargo container (more commonly called a "jetcan" or just a "can") forming within 2,500m of the ship. This jettisoned container has a volume capacity of 27,500m3. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then swap to a ship with a larger cargohold (most often an industrial ship). Its advantages are that you decrease your travel time significantly from the [[Mining#Cargohold_Mining|cargohold mining]] method.  
Players can jettison items from their cargohold into space, which results in a cargo container (more commonly called a "jetcan" or just a "can") forming within 2,500m of the ship. This jettisoned container has a volume capacity of 27,500m3. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then swap to a ship with a larger cargohold (most often an industrial ship). Its advantages are that you decrease your travel time significantly from the [[Mining#Cargohold_Mining|cargohold mining]] method.  
Line 270: Line 287:
*Note: With the addition of the [[Venture]] aswell as the change to mining barges and exhumers, all specialized mining ships now have ore holds, ranging from 5.000 m3 ([[Venture]]) to 35.000 m3 ([[Mackinaw]]), making this a much less common mining technique.
*Note: With the addition of the [[Venture]] aswell as the change to mining barges and exhumers, all specialized mining ships now have ore holds, ranging from 5.000 m3 ([[Venture]]) to 35.000 m3 ([[Mackinaw]]), making this a much less common mining technique.


=== GSC Mining ===
=== GSC mining ===


The Giant Secure Container method of mining lets you solo mine into secure containers that have been anchored and password protected. You can then pick up or have a friend pick up the ore later on. You will need the following:  
The Giant Secure Container method of mining lets you solo mine into secure containers that have been anchored and password protected. You can then pick up or have a friend pick up the ore later on. You will need the following:  
Line 285: Line 302:
Something that often gets completely missed by rookies is that a Giant Secure Container is larger on the inside than it is on the outside - by 900m3. They are often used in industrial ships to give a bit of a bonus to cargo capacity, although the transported items need to be easily splittable to take full advantage. Ore and/or minerals fit these criteria nicely.
Something that often gets completely missed by rookies is that a Giant Secure Container is larger on the inside than it is on the outside - by 900m3. They are often used in industrial ships to give a bit of a bonus to cargo capacity, although the transported items need to be easily splittable to take full advantage. Ore and/or minerals fit these criteria nicely.


=== Dual Account Mining ===
=== Dual account mining ===


It is possible to have two accounts on one computer. (If you have multiple monitors, EVEMover is a useful program to manage multiple EVE instances.) One of these can be used as a maxed-out miner, and the second as a hauler. Even new accounts can do this productively. For example, one account could, in two or three weeks, be set up to use a Caldari Osprey with Miner IIs and some Mining Foreman skill. The other, in the same time, could be set up to fly a Badger Mark II (or similar Industrial) and fit a Miner II as well as haul the stuff back to base whenever it is full. This greatly improves the efficiency of mining (4x Miner IIs help a little, but no downtime for hauling helps a lot).  
It is possible to have two accounts on one computer. (If you have multiple monitors, EVEMover is a useful program to manage multiple EVE instances.) One of these can be used as a maxed-out miner, and the second as a hauler. Even new accounts can do this productively. For example, one account could, in two or three weeks, be set up to use a Caldari Osprey with Miner IIs and some Mining Foreman skill. The other, in the same time, could be set up to fly a Badger Mark II (or similar Industrial) and fit a Miner II as well as haul the stuff back to base whenever it is full. This greatly improves the efficiency of mining (4x Miner IIs help a little, but no downtime for hauling helps a lot).  
Line 293: Line 310:
See the [[Creating an Alt Hauler]] guide for information on creating a hauler alt quickly and easily. Alternatively, see [[Creating an Alt Miner]] for information on how to create an alt to fly the best mining ship in the game quickly and easily.
See the [[Creating an Alt Hauler]] guide for information on creating a hauler alt quickly and easily. Alternatively, see [[Creating an Alt Miner]] for information on how to create an alt to fly the best mining ship in the game quickly and easily.


== Cooperative Mining ==
== Cooperative mining ==
[[File:Orca.jpg|thumb|The [[Orca]].]]
[[File:Orca.jpg|thumb|The [[Orca]].]]
Of the professions in Eve, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.  
Of the professions in Eve, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.  
Line 301: Line 318:
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or Mumble deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the ‘teaching’ move beyond mining to cover a myriad of subjects.  
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or Mumble deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the ‘teaching’ move beyond mining to cover a myriad of subjects.  


=== Mining Booster Fleets (BYOC)  ===
=== Mining booster fleets (BYOC)  ===


The simplest Mining Fleet would be the equivalent of a [[Mission Fleet (Spider)|Spider]] for Missions, in that each Miner does his/her own thing while being supplied a fleet booster which will increase everyone's yield (boosters only work within the same system). These fleets are generally a join and leave as you want situation with no extra services provided. To be nice it is generally suggested you avoid mining the same target another Fleet member is working on. You may ask them about it and if they decide to give it up they will probably let you have it to yourself. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges/exhumers emptying a belt efficiently.  
The simplest Mining Fleet would be the equivalent of a [[Mission Fleet (Spider)|Spider]] for Missions, in that each Miner does his/her own thing while being supplied a fleet booster which will increase everyone's yield (boosters only work within the same system). These fleets are generally a join and leave as you want situation with no extra services provided. To be nice it is generally suggested you avoid mining the same target another Fleet member is working on. You may ask them about it and if they decide to give it up they will probably let you have it to yourself. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges/exhumers emptying a belt efficiently.  


=== Combo Jet Can Mining ===
=== Combo jetcan mining ===


The method is the same as with jetcan mining except that players will work in combo, meaning one member will solely mine while the other solely hauls. This method is very efficient (it can be less profitable if you need to pay for the haul) and it is much harder.  
The method is the same as with jetcan mining except that players will work in combo, meaning one member will solely mine while the other solely hauls. This method is very efficient (it can be less profitable if you need to pay for the haul) and it is much harder.  


=== Mining Fleets ===
=== Mining fleets ===


The next type of Fleet is more structured. A standard mining fleet in high security space generally includes a mix of mining barges, exhumers, and haulers (industrials). The miners will work on a belt constantly and jet can what they obtain. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an Orca may be used instead of a jetcan.  
The next type of Fleet is more structured. A standard mining fleet in high security space generally includes a mix of mining barges, exhumers, and haulers (industrials). The miners will work on a belt constantly and jet can what they obtain. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an Orca may be used instead of a jetcan.  
Line 323: Line 340:
For more detailed information on Mining Operations see: [[Mining Op]].
For more detailed information on Mining Operations see: [[Mining Op]].


=== How To Split The ISK  ===
=== How to split the ISK  ===


If you are running an op with multiple miners there is probably a whole host of different mining ships, each with its different yields based on the mining lasers, the mining crystals in them, ship bonuses, character skills, etc. Moreover, you will also probably have a hauler and even someone providing mining efficiency bonuses. The simplest way to split the ISK return from an op is to track the times a player mined for, and then distribute the ISK in proportion to time spent mining. However, this might discourage larger ships from joining ops, so it is up to the fleet commander to decide how they wish to split the profits.&nbsp; [http://wiki.eveuniversity.org/Scrapyard%27s_Mining_Op_Worksheet This spreadsheet] is one method by which the fleet commander can weight shares by actual contribution.  
If you are running an op with multiple miners there is probably a whole host of different mining ships, each with its different yields based on the mining lasers, the mining crystals in them, ship bonuses, character skills, etc. Moreover, you will also probably have a hauler and even someone providing mining efficiency bonuses. The simplest way to split the ISK return from an op is to track the times a player mined for, and then distribute the ISK in proportion to time spent mining. However, this might discourage larger ships from joining ops, so it is up to the fleet commander to decide how they wish to split the profits.&nbsp; [http://wiki.eveuniversity.org/Scrapyard%27s_Mining_Op_Worksheet This spreadsheet] is one method by which the fleet commander can weight shares by actual contribution.  
Line 329: Line 346:
Whichever way you choose, keep in mind that the most important to make sure of is that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.
Whichever way you choose, keep in mind that the most important to make sure of is that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.


== See Also  ==
== See also ==


*[[Ice Mining]]  
*[[Ice Mining]]  
Line 353: Line 370:
*[http://eve.grismar.net/ore/ Grismar - ore chart]
*[http://eve.grismar.net/ore/ Grismar - ore chart]
*[http://greedygoblin.blogspot.com/p/why-was-i-ganked.html greedygoblin - mining safety tips from a ganker]
*[http://greedygoblin.blogspot.com/p/why-was-i-ganked.html greedygoblin - mining safety tips from a ganker]
 
*[http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 Dev blog on the mining ship rebalancing]
{{EVE University}}


[[Category:Guides]] [[Category:Industry]] [[Category:Mining]]
[[Category:Guides]] [[Category:Industry]] [[Category:Mining]]