Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Preparing for Incursions: Difference between revisions

From EVE University Wiki
Line 8: Line 8:


= Minimum skills =
= Minimum skills =
The following skills are the minimum skills needed to use the fits we use for incursions. For more information on what the different skills do, see the [[Support_Skills#Skills|support skills]] page. It's worth noting that the skills we ask you to train are basic skills, useful for pretty much all combat ships in EVE.
The following skills are the minimum skills needed to use the fits we use for incursions. For more information on what the different skills do, see the [[Support_Skills#Skills|support skills]] page. The training times listed for these will assume that you trained {{sk|Cybernetics|I}} and got a cheap set of '''+3 attribute implants''', which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even [[The +3 Implants Program]] for unistas to get started.
 
{{note box|The majority of the skills we ask you to train are core fitting and support skills that'll help you fit and fly most ships better. Even the combat skills are mostly general gunnery or drone support skills you'd train as well if you did anything combat related in EVE.}}
The training times listed for these will assume that you trained '''Cybernetics I''' and got a cheap set of '''+3 attribute implants''', which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even [[The +3 Implants Program]] for unistas to get started.
== Damage dealers ==
== Damage dealers ==
Getting the minimum skills for a damage dealer requires a couple of months worth of training, if you train into a turret-based battleship on a brand new character.
Getting the minimum skills for a damage dealer requires a couple of months worth of training, if you train into a turret-based battleship on a brand new character.