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Al hubbard (talk | contribs) →T2 Battleships: Added racial icons to ships |
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Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to [[Micro jump drive|Micro Jump Drive]] cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK. | Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to [[Micro jump drive|Micro Jump Drive]] cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK. | ||
Their most unique feature is that they can fit a '''Bastion Module''', which | Their most unique feature is that they can fit a '''Bastion Module''', which immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare and a spectacular bonus to their tank. Bastion mode also prevents the Marauder from receiving remote assistance such as remote repairs or capacitor transfers. | ||
Marauders are not very useful in PvP. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in PvP, which usually favours buffer tanks. Bastion Mode may have some niche uses in small gangs due to its electronic warfare immunity, but | Marauders are not very useful in PvP. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in PvP, which usually favours buffer tanks. Bastion Mode may have some niche uses in small gangs due to its electronic warfare immunity, but immobilizing your ship in PvP is a major disadvantage, and not allowing remote assistance means the Marauder can't benefit from friendly logistics. | ||
* | * {{icon|amarr2|22}}[[Paladin]] | ||
* | * {{icon|caldari2|22}}[[Golem]] | ||
* | * {{icon|gallente2|22}}[[Kronos]] | ||
* | * {{icon|minamatar2|22}}[[Vargur]] | ||
=== Black Ops === | === Black Ops === | ||
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Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships -- any ship that get a bonus to cloaking, including Tech 3 cruisers with the cloaking subsystem -- to jump in. | Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships -- any ship that get a bonus to cloaking, including Tech 3 cruisers with the cloaking subsystem -- to jump in. | ||
Black Ops battleships don't | Black Ops battleships don't have a PvE application. | ||
* | * {{icon|amarr2|22}}[[Redeemer]] | ||
* | * {{icon|caldari2|22}}[[Widow]] | ||
* | * {{icon|gallente2|22}}[[Sin]] | ||
* | * {{icon|minamatar2|22}}[[Panther]] | ||
== Faction Battleships == | == Faction Battleships == | ||