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Skills:Gunnery: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Added Skills Links template
Djavin novienta (talk | contribs)
Overview: Changed skills list to table; added missing skills.
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{{Skills Links}}
{{Skills Links}}
==Overview==
{{Skills Links}}
=Overview=


Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
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The following are the skills in the Gunnery section (in alphabetical order):
The following are the skills in the Gunnery section (in alphabetical order):
*[[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]] - Allows use of Capital Energy Turrets.  
 
*[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]] - Allows use of Capital Hybrid Turrets.  
{| class="wikitable"
*[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]] - Allows use of Capital Projectile Turrets.  
!Skill
*[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] - Reduced cap use of turrets.  
!Purpose
*[[Skills:Gunnery#Doomsday_Operation|Doomsday Operation]] - For Titans, only.
|-
*[[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire.  
|{{sk|Capital Artillery Specialization}}
*[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]] - Allows use of Tech 2 Large Artillery.  
|Allows use of Tech 2 Capital Artillery.
*[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]] - Allows use of Tech 2 Large Autocannons.  
|-
*[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]] - Allows use of Tech 2 Large Beam Lasers.  
|{{sk|Capital Autocannon Specialization}}
*[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]] - Allows use of Tech 2 Large Blasters.  
|Allows use of Tech 2 Capital Autocannons.
*[[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] - Allows use of Large Energy Turrets.  
|-
*[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] - Allows use of Large Hybrid Turrets.  
|{{sk|Capital Beam Laser Specialization}}
*[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] - Allows use of Large Projectile Turrets.  
|Allows use of Tech 2 Capital Beam Lasers.
*[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]] - Allows use of Tech 2 Large Pulse Lasers.  
|-
*[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]] - Allows use of Tech 2 Large Railguns.  
|{{sk|Capital Blaster Specialization}}
*[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] - Allows use of Tech 2 Medium Artillery.  
|Allows use of Tech 2 Capital Blasters
*[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] - Allows use of Tech 2 Medium Autocannons.  
|-
*[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] - Allows use of Tech 2 Medium Beam Lasers.  
|{{sk|Capital Energy Turret}}
*[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] - Allows use of Tech 2 Medium Blasters.  
|Allows use of Capital Energy Turrets.  
*[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] - Allows use of Medium Energy Turrets.  
|-
*[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] - Allows use of Medium Hybrid Turrets.  
|{{sk|Capital Hybrid Turret}}
*[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] - Allows use of Medium Projectile Turrets.  
|Allows use of Capital Hybrid Turrets.  
*[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] - Allows use of Tech 2 Medium Pulse Lasers.  
|-
*[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] - Allows use of Tech 2 Medium Railguns.  
|{{sk|Capital Projectile Turret}}
*[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - Bonus to turret tracking.  
|Allows use of Capital Projectile Turrets.  
*[[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - Bonus to turret rate of fire.  
|-
*[[Skills:Gunnery#Sharpshooter|Sharpshooter]] - Bonus to turret optimal range.  
|{{sk|Capital Pulse Laser Specialization}}
*[[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] - Allows use of Tech 2 Small Artillery.  
|Allows use of Tech 2 Capital Pulse Lasers
*[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] - Allows use of Tech 2 Small Autocannons.  
|-
*[[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] - Allows use of Tech 2 Small Beam Lasers.  
|{{sk|Capital Railgun Specialization}}
*[[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] - Allows use of Tech 2 Small Blasters.  
|Allows use of Tech 2 Capital Railguns.
*[[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] - Allows use of Small Energy Turrets.  
|-
*[[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] - Allows use of Small Tbyrid Turrets.  
|{{sk|Controlled Bursts}}
*[[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] - Allows use of Small Projectile Turrets.  
|Reduced cap use of turrets.  
*[[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] - Allows use of Tech 2 Small Pulse Lasers.  
|-
*[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] - Allows use of Tech 2 Small Railguns.  
|{{sk|Doomsday Operation}}
*[[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - Bonus to turret damage.  
|Allows use of Doomsday weapons.
*[[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]] - Allows use of Dreadnought siege modules. Reduces Siege Module use of Strontium Clathrates.  
|-
*[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - Bonus to turret falloff range.
|{{sk|Doomsday Rapid Firing}}
|Decreases Doomsday weapon duration.
|-
|{{sk|Gunnery}}
|Base skill for turrets. Bonus to turret rate of fire.
|-
|{{sk|Large Artillery Specialization}}
|Allows use of Tech 2 Large Artillery.
|-
|{{sk|Large Autocannon Specialization}}
|Allows use of Tech 2 Large Autocannons.  
|-
|{{sk|Large Beam Laser Specialization}}
|Allows use of Tech 2 Large Beam Lasers.  
|-
|{{sk|Large Blaster Specialization}}
|Allows use of Tech 2 Large Blasters.  
|-
|{{sk|Large Energy Turret}}
|Allows use of Large Energy Turrets.  
|-
|{{sk|Large Hybrid Turret}}
|Allows use of Large Hybrid Turrets.  
|-
|{{sk|Large Projectile Turret}}
|Allows use of Large Projectile Turrets.  
|{{sk|Large Pulse Laser Specialization}}
|Allows use of Tech 2 Large Pulse Lasers.  
|-
|{{sk|Large Railgun Specialization}}
|Allows use of Tech 2 Large Railguns.  
|-
|{{sk|Medium Artillery Specialization}}
|Allows use of Tech 2 Medium Artillery.
|-
|{{sk|Medium Autocannon Specialization}}
|Allows use of Tech 2 Medium Autocannons.  
|-
|{{sk|Medium Beam Laser Specialization}}
|Allows use of Tech 2 Medium Beam Lasers.
|-
|{{sk - Allows use of Tech 2 Medium Blasters.  
|-
|{{sk|Medium Energy Turret}}
|Allows use of Medium Energy Turrets.  
|-
|{{sk|Medium Hybrid Turret}}
|Allows use of Medium Hybrid Turrets.  
|-
|{{sk|Medium Projectile Turret}}
|Allows use of Medium Projectile Turrets.  
|-
|{{sk|Medium Pulse Laser Specialization}}
|Allows use of Tech 2 Medium Pulse Lasers.  
|-
|{{sk|Medium Railgun Specialization}}
|Allows use of Tech 2 Medium Railguns.  
|-
|{{sk|Motion Prediction}}
|Bonus to turret tracking.
|-
|{{sk|Rapid Firing}}
|Bonus to turret rate of fire.  
|-
|{{sk|Sharpshooter}}
|Bonus to turret optimal range.  
|-
|{{sk|Small Artillery Specialization}}
|Allows use of Tech 2 Small Artillery.  
|-
|{{sk|Small Autocannon Specialization}}
|Allows use of Tech 2 Small Autocannons.  
|-
|{{sk|Small Beam Laser Specialization}}
|Allows use of Tech 2 Small Beam Lasers.  
|-
|{{sk|Small Blaster Specialization}}
|Allows use of Tech 2 Small Blasters.  
|-
|{{sk|Small Energy Turret}}
|Allows use of Small Energy Turrets.  
|-
|{{sk|Small Hybrid Turret}}
|Allows use of Small Tbyrid Turrets.  
|-
|{{sk|Small Projectile Turret}}
|Allows use of Small Projectile Turrets.  
|-
|{{sk|Small Pulse Laser Specialization}}
|Allows use of Tech 2 Small Pulse Lasers.  
|-
|{{sk|Small Railgun Specialization}}
|Allows use of Tech 2 Small Railguns.  
|-
|{{sk|Surgical Strike}}
|Bonus to turret damage.  
|-
|{{sk|Tactical Weapon Reconfiguration}}
|Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates.  
|-
|{{sk|Trajectory Analysis}}
|Bonus to turret falloff range.
|}


=Support skills=
=Support skills=