Difference between revisions of "Starting skills"

From EVE University Wiki
Jump to: navigation, search
(→‎Racial Differences: Made tanking skills into a table, added category)
(Update for new Gallente characters)
Line 1: Line 1:
{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested.  Testing was done with the assumption that background details in character creation other than race do not affect starting skills.}}
 
 
 
{{tocright}}
 
{{tocright}}
 
{{Skills Links}}
 
{{Skills Links}}
As of the [[Vanguard]] patch, starting skill points have been raised from 55824 to around 400k.  A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
+
New characters in EVE start with around 400k skill points (before the Vaguard expansion in September 2015, characters started with around 55k skill points), with the following skill levels trained.
  
 
{|class="wikitable"
 
{|class="wikitable"
|+Starting SP
+
|+Starting skill points
 
|-
 
|-
 
!Amarr
 
!Amarr
Line 13: Line 11:
 
!Minmatar
 
!Minmatar
 
|-
 
|-
|408995
+
|408,995
|399718
+
|399,718
|408995
+
|394,824
|406666
+
|406,666
 
|}
 
|}
  
=Common Skills=
+
==Common Skills==
  
 
*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
 
*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
Line 51: Line 49:
 
**{{sk|Missile Launcher Operation|I}}
 
**{{sk|Missile Launcher Operation|I}}
 
*[[Skills:Navigation|Navigation]]
 
*[[Skills:Navigation|Navigation]]
**{{sk|Acceleration Control|I}}
+
<!--**{{sk|Acceleration Control|I}} - not on Gallente characters -->
 
**{{sk|Afterburner|III}}
 
**{{sk|Afterburner|III}}
 
**{{sk|Evasive Maneuvering|I}}
 
**{{sk|Evasive Maneuvering|I}}
Line 84: Line 82:
 
**{{sk|Long Range Targeting|I}}
 
**{{sk|Long Range Targeting|I}}
 
**{{sk|Signature Analysis|I}}
 
**{{sk|Signature Analysis|I}}
**{{sk|Target Management|I}}
+
**{{sk|Target Management|II}}
 
*[[Skills:Trade|Trade]]
 
*[[Skills:Trade|Trade]]
 
**{{sk|Trade|II}}
 
**{{sk|Trade|II}}
  
=Racial Differences=
+
==Racial Differences==
==Ship and Gunnery Skills==
+
===Ship and Gunnery Skills===
  
 
{|class="wikitable"
 
{|class="wikitable"
Line 99: Line 97:
 
|{{sk|Amarr Frigate|III}}
 
|{{sk|Amarr Frigate|III}}
 
|{{sk|Caldari Frigate|III}}
 
|{{sk|Caldari Frigate|III}}
|{{sk|Gallente Frigate|III}}
+
|{{sk|Gallente Frigate|II}}
 
|{{sk|Minmatar Frigate|III}}
 
|{{sk|Minmatar Frigate|III}}
 
|-
 
|-
Line 118: Line 116:
 
|}
 
|}
  
==Tanking==
+
===Tanking===
 
{|class="wikitable"
 
{|class="wikitable"
 
! Amarr, Gallente, Minmatar
 
! Amarr, Gallente, Minmatar

Revision as of 20:08, 1 December 2016

New characters in EVE start with around 400k skill points (before the Vaguard expansion in September 2015, characters started with around 55k skill points), with the following skill levels trained.

Starting skill points
Amarr Caldari Gallente Minmatar
408,995 399,718 394,824 406,666

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Frigate III Caldari Frigate III Gallente Frigate II Minmatar Frigate III
[[Skills:Amarr Industrial I]] [[Skills:Caldari Industrial I]] [[Skills:Gallente Industrial I]] [[Skills:Minmatar Industrial I]]
Small Energy Turret III Small Hybrid Turret III Small Hybrid Turret III Small Projectile Turret III
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Mechanics III Mechanics II
Repair Systems III Repair Systems I
Shield Management I Shield Management II
Shield Operation I Shield Operation II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II