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Skills:Gunnery: Difference between revisions

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Djavin novienta (talk | contribs)
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Djavin novienta (talk | contribs)
Support skills: Updated Gunnery details.
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=Support skills=
=Support Skills=
{{Skill
{{Skill
|skill=Gunnery
|skill=Gunnery
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|price=20K
|price=20K
|pre=none
|pre=none
|reqI=All turrets; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]]; [[Skills:Gunnery#Small_Projectile_Turret]]; [[Skills:Gunnery#Small_Energy_Turret]]
|reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}}
|reqII=T2 light turrets; [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]; [[Skills:Gunnery#Sharpshooter|Sharpshooter]]; [[Skills:Gunnery#Motion_Prediction|Motion_Prediction]]; [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]; [[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades]]
|reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; CONCORD 200mm Autocannon; Polarized 200mm AutoCannon; {{sk|Rapid Firing|icon=yes}}; {{sk|Sharpshooter|icon=yes}}; {{sk|Motion Prediction|icon=yes}}; {{sk|Controlled Bursts|icon=yes}}; {{sk|Weapon Upgrades|icon=yes}}
|reqIII=Certain large/heavy turrets; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqIV=[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]; [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]
|reqIV=CONCORD 250mm Railgun; CONCORD 650mm Artillery; {{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}}
|reqV=Certain large/heavy turrets; [[Skills:Subsystems#Amarr_Offensive_Systems|Amarr Offensive Systems]]; [[Skills:Subsystems#Gallente_Offensive_Systems|Gallente Offensive Systems]]; [[Skills:Subsystems#Minmatar_Offensive_Systems|Minmatar Offensive Systems]]; [[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]]; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]]; [[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]]; [[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]]
|reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}};
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
}}
}}