More actions
→Energy Turrets: Updated Small Energy Turrets and related. |
→Support Skills: Removed nonexistent modules from Gunnery. |
||
| Line 161: | Line 161: | ||
|pre=none | |pre=none | ||
|reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}} | |reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}} | ||
|reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II | |reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; {{sk|Rapid Firing|icon=yes}}; {{sk|Sharpshooter|icon=yes}}; {{sk|Motion Prediction|icon=yes}}; {{sk|Controlled Bursts|icon=yes}}; {{sk|Weapon Upgrades|icon=yes}} | ||
|reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] | |reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] | ||
|reqIV= | |reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}} | ||
|reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}}; | |reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}}; | ||
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br> | |notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br> | ||