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Capacitor warfare: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Revised introduction.
Djavin novienta (talk | contribs)
Overview: Revised section.
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* '''[[Drones#Combat Utility Drones|Energy Neutralizer Drones]]''' - Light, medium, and heavy drones based on Amarr combat drones.
* '''[[Drones#Combat Utility Drones|Energy Neutralizer Drones]]''' - Light, medium, and heavy drones based on Amarr combat drones.


Capacitor warfare modules are very different from the more well-known EWAR modules. Energy Neutralizers and Nosferatu are high slot modules, and when used on ships with bonuses to energy weapon range
All capacitor warfare systems affect the target's capacitor in the same way, removing a given amount of capacitor each cycle, "damaging" the capacitor in much the same way that conventional weapons damage hit points. This effect can be mitigated by neutralizer resistance granted by some modules.


Each of these systems has its own strengths and weaknesses and each is very different in implementation.  Capacitor warfare drones operate like other EWAR drones and share strengths and weaknesses with the TD and RSD drones.  In contrast, capacitor warfare modules are very different from other EWAR modules. They fit like weapons in high slots with module sizes corresponding to hull sizes, so they compete for fitting slots with DPS and high slot utility rather than mid slot utility or tank.  Compared to other EWAR modules, capacitor warfare modules have short ranges. They don't have a binary effect like other EWAR and instead kill capacitors incrementally in the same way that DPS destroys shields.  Similarly to TDs, capacitor warfare has setups against which it is inherently limited. For example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to run active hardeners, warp jamming, or propulsion modules though!).
Capacitor warfare modules are very different from the more well-known EWAR modules. Energy Neutralizers and Nosferatu are high slot modules with a very short range compared to conventional weaponry. When used on ships with bonuses to energy weapon range or strength, they can even serve as the ship's primary weapon system, often taking the place of turrets or missiles that could otherwise be fitted. They are also often fitted in utility high slots (high slots beyond the number of allowed turrets or launchers) to supplement combat effectiveness or aid capacitor stability. Because they do not deal any damage to hit points, ships using energy weapons often utilize drones to deal damage.


Capacitors are a common threat for every single ship in EVE.  This is fairly unique, as the same can't even be said for module slots. Every engagement, PvP or PvE, will involve cap.  Cap to get there, cap to keep someone there, cap to tank, cap to kill. Cap is life!
Capacitor warfare drones are substantially weaker than all but the smallest Energy Neutralizers, and operate in the same manner as other drones. They are rarely used do to their limited effectiveness, but are sometimes deployed by ships heavily specialized in capacitor warfare as part of a fleet, when the neutralizing ship has backup to deal damage.


When you are planning a shiny new ship, fitting one, or actually undocking, countering or using capacitor warfare is something which needs to be considered. Hopefully this guide will give you enough information to do that effectively.
Like most systems in EVE, capacitor warfare has setups against which it is inherently limited. Projectile turrets do not require capacitor to operate, and passive shield tanks continue to function without capacitor expenditure. When capacitor warfare is anticipated, pilots will often place more emphasis on heavy buffer tanks, which increases their survival time enough to possibly either destroy the neutralizer or call for reinforcements. With that said, capacitor is involved in every engagement – PvE or PvP – and thus capacitor warfare can threaten the capabilities of every ship in the game, whether through disabling weapons, support modules, or even warping to escape.


=How Destabilizers, Vampires, and Neutralizer Drones Work=
=How Destabilizers, Vampires, and Neutralizer Drones Work=