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→Skills: Revised section. |
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==Skills== | ==Skills== | ||
Prerequisite skills: | |||
*{{sk|Capacitor Emission Systems}} is the prequisite skill for Energy Neutralizers and Nosferatus. It's the only skill that directly impacts the effectiveness of capacitor warfare modules; however, it only affects neuts. It reduces the activation cost of all neuts by 5% per level which has excellent results on efficiency. At level V, a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ (160% efficiency). Unfortunately, this has no positive effect on nos or drones as they do not have a capacitor activation cost. | |||
*{{sk|Capacitor Emission Systems}} is the prequisite skill for | *{{sk|Advanced Drone Avionics}} is the prequisite skill for Neutralizer Drones (and all other electronic warfare drones). | ||
*{{sk|Advanced Drone Avionics}} is the prequisite skill for | |||
The better | The better a ship's capacitor, the more effectively it can conduct capacitor warfare. Therefore both {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}} are extremely important skills and should be trained to V for serious capacitor warfare users. | ||
All the supporting capacitor management skills as listed in [[Capacitor_Management_101#Capacitor_Enhancing_Skills|Capacitor Management 101]] will assist in getting | All the supporting capacitor management skills as listed in [[Capacitor_Management_101#Capacitor_Enhancing_Skills|Capacitor Management 101]] will assist in getting pilots through a fight with more capacitor available for capacitor warfare. Depending on preference, ship types and fits, the relative importance of each skill will change, but each can be considered a good investment of SP. | ||
==Implants== | ==Implants== | ||