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Preparing for Incursions: Difference between revisions

From EVE University Wiki
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Minimum skills for damage dealers: Changed made to adjust to Alpha-clones.
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! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 9 days and 18 hours
| ~ 8 days and 24 hours
| ~ 7 days and 23 hours
| ~ 5 days and 13 hours
| ~ 21 days and 2 hours
| ~ 21 days and 2 hours
| ~ 4 days and 22 hours
| ~ 4 days and 22 hours
| ~ 12 days and 20 hour
| ~ 12 days and 4 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Weapon Upgrades IV<br>
Weapon Upgrades IV<br>
Capacitor Management IV<br>
Capacitor Management IV<br>
Capacitor Systems Operation IV<br>
Shield Operation IV<br>
Shield Operation IV<small>&nbsp;<ref>{{sk|Shield Operation|IV}} is required for the {{sk|EM Shield Compensation}} skill.</ref></small><br>
Shield Management III<br>
Shield Management III<br>
Shield Upgrades IV<small>&nbsp;<ref>{{sk|Shield Upgrades|IV}} is required for the '''EM Ward Amplifier II''' module.</ref></small><br>
Shield Upgrades IV<br>
Hull Upgrades IV<small>&nbsp;<ref>{{sk|Hull Upgrades|IV}} is required to fit the '''Damage Control II''' module.</ref></small>
Hull Upgrades IV
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| style="padding:8px;" nowrap |
Signature Analysis IV<br>
Signature Analysis III<br>
Long Range Targeting IV<br>
Long Range Targeting III<br>
Target Management IV<br>
Target Management IV<br>
Target Painting I<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module, not needed for the '''Hyperion''' as it doesn't fit one.</ref></small><br>
{{co|wheat|Target Painting I}}<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots.</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module.</ref></small><br>
Propulsion Jamming III<br>
Tactical Shield Manipulation IV<br>
Tactical Shield Manipulation IV<br>
EM Shield Compensation III
EM Shield Compensation II
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Gunnery V<br>
Gunnery V<br>
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Surgical Strike IV<br>
Surgical Strike IV<br>
Trajectory Analysis IV<br>
Trajectory Analysis IV<br>
Controlled Bursts IV<small>&nbsp;<ref>{{sk|Controlled Bursts}} is needed to lower the cap usage of all '''hybrid''' and '''energy turrets''', but useless for projectiles as they do not use cap to fire.</ref></small><br>
{{co|wheat|Controlled Bursts IV}}<small>&nbsp;<ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Medium <racial> Turret III<br>
Medium <racial> Turret III<br>
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Drones V<br>
Drones V<br>
Light Drone Operation V<br>
Light Drone Operation V<br>
Amarr Drone Specialization III<small>&nbsp;<ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br>
{{co|wheat|Amarr Drone Specialization II}}<small>&nbsp;<ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br>
Drone Interfacing III<br>
Drone Interfacing III<br>
Drone Navigation III<br>
Drone Navigation III<br>
Drone Sharpshooting III<br>
Drone Sharpshooting III<br>
Drone Avionics III<br>
Drone Avionics III<br>
Drone Durability I<small>&nbsp;<ref name="bots">{{sk|Drone Durability|I}}, {{sk|Repair Drone Operation|II}} and {{sk|Shield Emission Systems|III}} is required to use '''shield maintenance drones'''. If you have room for heavies they require {{sk|Repair Drone Operation|III}}.</ref></small><br>
Drone Durability I<br>
Repair Drone Operation II<small>&nbsp;<ref name="bots"></ref></small><br>
Repair Drone Operation II<br>
Shield Emission Systems III<small>&nbsp;<ref name="bots"></ref></small>
Shield Emission Systems III
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|- valign="top" style="background:#222222;"
| colspan=5 | ~ 56 days and 14 hours worth of training in total {{co|grey|(~ 2,8 million skillpoints)}}
| colspan=5 | ~ 52 days and 17 hours worth of training in total {{co|grey|(~ 2,6 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>