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→Minimum skills for damage dealers: Changed made to adjust to Alpha-clones. |
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! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ | | ~ 8 days and 24 hours | ||
| ~ | | ~ 5 days and 13 hours | ||
| ~ 21 days and 2 hours | | ~ 21 days and 2 hours | ||
| ~ 4 days and 22 hours | | ~ 4 days and 22 hours | ||
| ~ 12 days and | | ~ 12 days and 4 hours | ||
|- valign="top" | |- valign="top" | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Weapon Upgrades IV<br> | Weapon Upgrades IV<br> | ||
Capacitor Management IV<br> | Capacitor Management IV<br> | ||
Shield Operation IV<br> | |||
Shield Management III<br> | Shield Management III<br> | ||
Shield Upgrades IV | Shield Upgrades IV<br> | ||
Hull Upgrades IV | Hull Upgrades IV | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Signature Analysis | Signature Analysis III<br> | ||
Long Range Targeting | Long Range Targeting III<br> | ||
Target Management IV<br> | Target Management IV<br> | ||
Target Painting I<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module | {{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots.</ref></small><br> | ||
Propulsion Jamming III | Propulsion Jamming III<br> | ||
Tactical Shield Manipulation IV<br> | Tactical Shield Manipulation IV<br> | ||
EM Shield Compensation | EM Shield Compensation II | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Gunnery V<br> | Gunnery V<br> | ||
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Surgical Strike IV<br> | Surgical Strike IV<br> | ||
Trajectory Analysis IV<br> | Trajectory Analysis IV<br> | ||
Controlled Bursts IV<small> <ref>{{sk|Controlled Bursts}} is needed | {{co|wheat|Controlled Bursts IV}}<small> <ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br> | ||
Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | ||
Medium <racial> Turret III<br> | Medium <racial> Turret III<br> | ||
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Drones V<br> | Drones V<br> | ||
Light Drone Operation V<br> | Light Drone Operation V<br> | ||
Amarr Drone Specialization | {{co|wheat|Amarr Drone Specialization II}}<small> <ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br> | ||
Drone Interfacing III<br> | Drone Interfacing III<br> | ||
Drone Navigation III<br> | Drone Navigation III<br> | ||
Drone Sharpshooting III<br> | Drone Sharpshooting III<br> | ||
Drone Avionics III<br> | Drone Avionics III<br> | ||
Drone Durability I | Drone Durability I<br> | ||
Repair Drone Operation II | Repair Drone Operation II<br> | ||
Shield Emission Systems III | Shield Emission Systems III | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ | | colspan=5 | ~ 52 days and 17 hours worth of training in total {{co|grey|(~ 2,6 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||