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'''Data Center''' missions involve handing in tags to the agent for standing gain. This effectively allows you to buy faction standings. note though that each data center mission can be done only once | '''Data Center''' missions involve handing in tags to the agent for standing gain. This effectively allows you to buy faction standings. note though that each data center mission can be done only once | ||
==Advice | ==Missioning with a Fleet== | ||
{{Main|Mission Fleets}} | |||
Members of a fleet who run missions can share all of the standings, LP and ISK reward from the mission and bounties automatically. Loot, and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details. | |||
==Advice for new mission runners== | |||
If you're new to mission running and your goal is to gain loot, or pile up loyalty points to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | If you're new to mission running and your goal is to gain loot, or pile up loyalty points to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | ||
'''1. Pick | '''1. Pick an area in which to work''' | ||
The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where pirates will gank you. Use the map and look for a group of fairly high security systems set off from the major trade routes. It's also nice to have multiple star gates nearby, just in case you need to run for it. | The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where pirates will gank you. Use the map and look for a group of fairly high security systems set off from the major trade routes. It's also nice to have multiple star gates nearby, just in case you need to run for it. But do not wander too far from your corp mates if you are in war as the war targets will gladly destroy a lone mission runner. | ||
[[File:Good_mission_map.jpg|500px]] [[File:Bad_mission_map.jpg|400px]] [[File:Very_bad_mission_map.jpg|350px]] | [[File:Good_mission_map.jpg|500px]] [[File:Bad_mission_map.jpg|400px]] [[File:Very_bad_mission_map.jpg|350px]] | ||
'''2. Know | '''2. Know what you need; and check out what the various agents offer''' | ||
Successful mission runs give you ISK and Security missions can give you loot. They also give you standing with the agent that gave you the mission and the agent's corporation, and the agent's faction. And, they give you loyalty points that can be redeemed for items in the corporation's store. | Successful mission runs give you ISK and Security missions can also give you loot. They also give you standing with the agent that gave you the mission and the agent's corporation, and the agent's faction. And, they give you loyalty points that can be redeemed for items in the corporation's store. | ||
Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different | Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, while Ammar offer laser weapons and crystals, and so on. | ||
'''3. Pick A Corporation With Agents In The Region''' | '''3. Pick A Corporation With Agents In The Region''' | ||
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Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3. So try to find a group of level 1-2-3 agents that are fairly close together. | Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3. So try to find a group of level 1-2-3 agents that are fairly close together. | ||
To avoid unfavorable missions such as low security missions and missions that require you to kill empire ships you will need to decline missions every now and then. It is best to choose yor location so that you have second and even third agent as backup once you can't any more decline the mission offer from first agent. | |||
'''4. Pick A Base Station And Start Running''' | '''4. Pick A Base Station And Start Running''' | ||
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[[File:Verge_vendor_mission_map.jpg]] | [[File:Verge_vendor_mission_map.jpg]] | ||
You need a base because as you go along, you will buy ships, ammunition and other gear, and you will pick up loot and junk from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, and fly back to your base when you need to | You need a base because as you go along, you will buy ships, ammunition and other gear, and you will pick up loot and junk from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, and fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the station with agent so you don't need to jump around more than is needed. | ||
===Two hints for being sure your mission is complete=== | ===Two hints for being sure your mission is complete=== | ||
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Note though that some missions may not get this completion mark. | Note though that some missions may not get this completion mark. | ||
===Mission Preparation and Walkthroughs=== | ===Mission Preparation and Walkthroughs=== | ||
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The first rule is to never fly what you cannot afford to lose. Even distribution missions can fail if you get ganked. So fly the cheapest ship that will do the job. | The first rule is to never fly what you cannot afford to lose. Even distribution missions can fail if you get ganked. So fly the cheapest ship that will do the job. | ||
Know also that NPCs in missions tend to be very predictable in their setups. | Know also that NPCs in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you, but are also most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deliver damage that the NPCs don't like and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocon Notebook. | ||
[[Category: Missions]] | |||
==See Also== | ==See Also== | ||