Difference between revisions of "Distribution missions"

From EVE University Wiki
Jump to: navigation, search
Line 14: Line 14:
 
==Ship choices==
 
==Ship choices==
  
For small volume missions T1 exploration ships are best as they have largest cargo holds among frigates. The 450 {{m3}} cargo is easily accomplishable, although in the case of maximum size cargo a Cargohold Extender module may be required. Consider that the [[Magnate]] has the most low slots, which may be of the most use for fitting cargo and agility modules, although as the role is not very demanding, even a [[Heron]] can do the job in a pinch.
+
For Level 1 and Level 2 missions, they can be easily accomplished in T1 Exploration Frigates, which come with a goodly cargo hold and are fairly quick to warp.
 +
 
 +
* {{icon|isis amarr|22}}[[Magnate]]: Base capacity: 400m{{m3}}, Base Time to Warp: 5.65s, Base Warp Speed: 5AU/s
 +
* {{icon|isis caldari|22}}[[Heron]]: Base capacity: 400m{{m3}}, Base Time to Warp: 5.69s, Base Warp Speed: 5AU/s
 +
* {{icon|isis gallente|22}}[[Imicus]]: Base capacity: 400m{{m3}}, Base Time to Warp: 5.79s, Base Warp Speed: 5AU/s
 +
* {{icon|isis minmatar|22}}[[Probe]]: Base capacity: 400m{{m3}}, Base Time to Warp: 5.57s, Base Warp Speed: 5AU/s
 +
 
 +
You will need to invest in enough Expanded Cargohold modules to bring your capacity up to 450{{m3}}.
 +
 
 +
The Magnate has the most low slots, allowing you to use more Inertial Stabilizers to speed up time to warp, however any of the 4 will easily accomplish level 1 and 2 missions with ease. 
 +
 
 +
For Level 2 and Level 3 missions, you will need to move up from a frigate to an [[Industrial]] ship. As with lower levels, the goal is to move enough, as fast as you can.  
 +
 
 +
{{WIP}}
  
 
You will likely move up from your Frigate to an [[Industrial]] ship. Your goal in hauling is always to move as much as you can as fast as you can, and whichever industrial you choose should be able to handle level II and III missions. Level IV missions can require up to 8,000 {{m3}} of cargo space - keep that in mind as you shop for ships later in your career. Expect to accomplish this in a "fast" industrial ([[Nereus]], [[Badger]], [[Wreathe]], or [[Sigil]]) with a decent level of skill and possibly additional modules. These hulls confer the advantage of extra warp speed compared to bulk haulers, along with skill bonuses to align time and base cargo.
 
You will likely move up from your Frigate to an [[Industrial]] ship. Your goal in hauling is always to move as much as you can as fast as you can, and whichever industrial you choose should be able to handle level II and III missions. Level IV missions can require up to 8,000 {{m3}} of cargo space - keep that in mind as you shop for ships later in your career. Expect to accomplish this in a "fast" industrial ([[Nereus]], [[Badger]], [[Wreathe]], or [[Sigil]]) with a decent level of skill and possibly additional modules. These hulls confer the advantage of extra warp speed compared to bulk haulers, along with skill bonuses to align time and base cargo.

Revision as of 19:06, 16 September 2019

Distribution missions, also know as courier missions, are a type of mission given by distribution agents.

Structure

A Distribution mission is a mission to take a piece of cargo from one station to another station. When a Distribution mission is accepted, the necessary cargo is spawned in your personal hangar at the pickup station. You then need to haul it to the destination ("drop off") station using your ship. Usually the agent location is either the "pick up" or "drop off" location. Once docked at the destination station you may complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station, or in your ship's cargo hold while you are docked at the destination station.

Distribution missions never spawn any hazards of their own; you only have to deal with the normal hazards of Stargate travel (gatecamps, suicide gankers, warp interdiction bubbles on Stargates in NullSec, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to a neighboring constellation, and level 4 missions will always send you to a neighboring constellation. [1]

It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.

If a Distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the issuing agent's station, which is usually located in the pickup station.

Level 1 and 2 Distribution missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450  m3 in size. For level 3 and 4 courier missions, you will need an industrial hauler because cargo sizes will be in the Template:GapsTemplate:Gaps  m3 range. Further information is in the following section.

Ship choices

For Level 1 and Level 2 missions, they can be easily accomplished in T1 Exploration Frigates, which come with a goodly cargo hold and are fairly quick to warp.

  • Isis amarr.pngMagnate: Base capacity: 400m m3, Base Time to Warp: 5.65s, Base Warp Speed: 5AU/s
  • Isis caldari.pngHeron: Base capacity: 400m m3, Base Time to Warp: 5.69s, Base Warp Speed: 5AU/s
  • Isis gallente.pngImicus: Base capacity: 400m m3, Base Time to Warp: 5.79s, Base Warp Speed: 5AU/s
  • Isis minmatar.pngProbe: Base capacity: 400m m3, Base Time to Warp: 5.57s, Base Warp Speed: 5AU/s

You will need to invest in enough Expanded Cargohold modules to bring your capacity up to 450 m3.

The Magnate has the most low slots, allowing you to use more Inertial Stabilizers to speed up time to warp, however any of the 4 will easily accomplish level 1 and 2 missions with ease.

For Level 2 and Level 3 missions, you will need to move up from a frigate to an Industrial ship. As with lower levels, the goal is to move enough, as fast as you can.

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

You will likely move up from your Frigate to an Industrial ship. Your goal in hauling is always to move as much as you can as fast as you can, and whichever industrial you choose should be able to handle level II and III missions. Level IV missions can require up to 8,000  m3 of cargo space - keep that in mind as you shop for ships later in your career. Expect to accomplish this in a "fast" industrial (Nereus, Badger, Wreathe, or Sigil) with a decent level of skill and possibly additional modules. These hulls confer the advantage of extra warp speed compared to bulk haulers, along with skill bonuses to align time and base cargo.

Standing grind

Distribution missions are by far the fastest mission type. As a result blitzing distribution missions is the fastest way to receive storyline missions. Even though the distribution missions give low corporation standing gain the storyline mission will give more noticeable corporation standing gain and slow faction standings.

References