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| * Battlecruiser: {{sh|Drekavac}} | | * Battlecruiser: {{sh|Drekavac}} |
| * Battleship: {{sh|Leshak}} | | * Battleship: {{sh|Leshak}} |
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| ==Entropic Disintegrators==
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| ''See also: [[Entropic Disintegrators]]''
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| A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 (Meta 0, Compact, Scoped and Faction) and T2 variants, and in three sizes. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.
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| The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time, holds large amounds of ammunition which also takes up large amounts of space in cargo (subject to change).
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| The base optimal ranges are 6500/15500/28000 m for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 150% maximum damage. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.
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| For ammunition, Tetryon provides the highest base damage and closest optimal range, Baryon for mid-range, and Meson for lower base damage with farther optimal range. Occult and Mystic are Tech II ammunition, with Occult being close-range high damage lower tracking ammunition (similar to Void or Conflagration for blasters or pulse lasers, respectively) with Mystic being a lower damage lower tracking longer range ammunition (similar to Null or Scorch).
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| == Skills ==
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| A New set of skills were introduced in order to use the new precursor ship hulls and weapons.
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| * Precursor Frigate (Requires Spaceship Command I)
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| * Precursor Destroyer (Requires Spaceship Command I, Precursor Frigate III)
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| * Precursor Cruiser (Requires Spaceship Command IV, Precursor Destroyer III)
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| * Precursor Battlecruiser (Requires Spaceship Command IV, Precursor Cruiser III)
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| * Precursor Battleship (Requires Spaceship Command V, Precursor Battlecruiser III)
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| * Small Precursor Weapon (Requires Gunnery I)
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| * Medium Precursor Weapon (Requires Small Precursor Weapon III)
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| * Large Precursor Weapon (Requires Medium Precursor Weapon III)
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| Tech II Disintegrators require similar skill requirements as conventional weapon systems such as pulse lasers: for instance, to use a Small Entropic Disintegrator II, the player must first train Small Precursor Weapon to V and then train Small Disintegrator Specialization to at least level I.
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| == See Also == | | == See Also == |