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Capital Ship Modules: Difference between revisions

From EVE University Wiki
Fixed a flub about the continuous damage superweapons - damage numbers are per second, not over the entire duration of the superweapon. Added signature radius attributes and added a blurb explaining that. Copied some tables from User:Noemie_belacqua on ORE Basic Ship and Skill Overview and overlaid FSU and CEHE stats on them.
Dreadnoughts: change link to {{main}}, preparation for...
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=== Siege Module ===
=== Siege Module ===
''Main article: [[Dreadnoughts#The_Siege_Module|Dreadnoughts - The Siege Module]]''
{{main|Dreadnoughts#The Siege Module|Dreadnoughts - The Siege Module}}


[[File:Icon_siege.png|left|link=]] ''An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.''
[[File:Icon_siege.png|left|link=]] ''An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.''
 
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The '''Siege Module''' offers a variety of strong combat bonuses to dreadnoughts. This comes at the expense of being unable to move, warp, dock, jump, or receive remote assistance. The Siege Module has a base consumption of 250 Strontium Clathrates for a 300 second (5 minute) cycle. Strontium Clathrate usage can be reduced through training the {{Sk|Tactical Weapon Reconfiguration|icon=yes}} skill, which is require to use the Siege Module.
The '''Siege Module''' is the defining module of the Dreadnought, bringing the full force of their capital weaponry online. This comes at the expense of being unable to move, warp, dock, jump, or receive remote assistance. The Siege Module consumes 250 Strontium Clathrates to activate, and remains active for a 300 second (5 minute) cycle. Strontium Clathrate usage can be reduced through training the {{Sk|Tactical Weapon Reconfiguration|icon=yes}} skill, which is require to use the Siege Module.


== Force Auxiliary ==
== Force Auxiliary ==