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Anatomy of Incursions: Difference between revisions

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Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless.
Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless.


==== {{icon|web|32}} Ensure that you have enough webs ====
==== [[image:icon_stasis_webifier_i.png|32px|link=]] Ensure that you have enough webs ====
There are a lot of factors to consider, but before that, see this table:
There are a lot of factors to consider, but before that, see this table:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
Line 62: Line 62:
|-
|-
| rowspan="2" align="center" valign="middle" | '''[[Vindicator]]'''<small>&nbsp;<ref>Other [[Serpentis]] ships have '''bonuses to web strength''' (+10% per level up to +50% stronger). The same goes for the [[Daredevil]], the [[Vigilant]], the [[Vehement]] and the [[Vanquisher]], but they are not commonly seen in incursions.</ref></small><br>{{co|grey|(bonused hull)}}
| rowspan="2" align="center" valign="middle" | '''[[Vindicator]]'''<small>&nbsp;<ref>Other [[Serpentis]] ships have '''bonuses to web strength''' (+10% per level up to +50% stronger). The same goes for the [[Daredevil]], the [[Vigilant]], the [[Vehement]] and the [[Vanquisher]], but they are not commonly seen in incursions.</ref></small><br>{{co|grey|(bonused hull)}}
| align="center" | {{icon|isis gallente|18}} {{co|coral|Federation Navy}}<br>{{icon|isis serpentis|18}} {{co|coral|Shadow Serpentis}}<br>{{co|grey|(90% strength)}}
| align="center" | [[image:isis_gallente.png|18px|link=]] {{co|coral|Federation Navy}}<br>[[image:isis_serpentis.png|18px|link=]] {{co|coral|Shadow Serpentis}}<br>{{co|grey|(90% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">{{icon|isis web|14}} x 4</div><div class="bars d1" style="width:198px;"></div><div class="text">99,21%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:198px;"></div><div class="text">99,21%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 3</div><div class="bars d2" style="width:197px;"></div><div class="text">98,94%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div><div class="bars d2" style="width:197px;"></div><div class="text">98,94%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 2</div><div class="bars d3" style="width:196px;"></div><div class="text">97,82%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div><div class="bars d3" style="width:196px;"></div><div class="text">97,82%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 1</div><div class="bars d4" style="width:180px;"></div><div class="text">90,00%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div><div class="bars d4" style="width:180px;"></div><div class="text">90,00%</div></div>
</div>
</div>
| <div class="wraps" style="text-align:right;">
| <div class="wraps" style="text-align:right;">
<div class="wrap"><div class="text2">0,79%</div><div class="bars d1" style="width:4px;"></div><div class="text">{{icon|isis web|14}} x 4</div></div>
<div class="wrap"><div class="text2">0,79%</div><div class="bars d1" style="width:4px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div></div>
<div class="wrap"><div class="text2">1,06%</div><div class="bars d2" style="width:5px;"></div><div class="text">{{icon|isis web|14}} x 3</div></div>
<div class="wrap"><div class="text2">1,06%</div><div class="bars d2" style="width:5px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div></div>
<div class="wrap"><div class="text2">2,18%</div><div class="bars d3" style="width:11px;"></div><div class="text">{{icon|isis web|14}} x 2</div></div>
<div class="wrap"><div class="text2">2,18%</div><div class="bars d3" style="width:11px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div></div>
<div class="wrap"><div class="text2">10,00%</div><div class="bars d4" style="width:50px;"></div><div class="text">{{icon|isis web|14}} x 1</div></div>
<div class="wrap"><div class="text2">10,00%</div><div class="bars d4" style="width:50px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div></div>
</div>
</div>
|-
|-
| align="center" | {{icon|isis sansha|18}} {{co|coral|True Sansha}}<br>{{icon|isis blood|18}} {{co|coral|Dark Blood}}<br>{{co|grey|(82,5% strength)}}
| align="center" | [[image:isis_sansha.png|18px|link=]] {{co|coral|True Sansha}}<br>[[image:isis_blood_raiders.png|18px|link=]] {{co|coral|Dark Blood}}<br>{{co|grey|(82,5% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">{{icon|isis web|14}} x 4</div><div class="bars d1" style="width:196px;"></div><div class="text">97,99%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:196px;"></div><div class="text">97,99%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 3</div><div class="bars d2" style="width:195px;"></div><div class="text">97,38%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div><div class="bars d2" style="width:195px;"></div><div class="text">97,38%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 2</div><div class="bars d3" style="width:190px;"></div><div class="text">95,05%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div><div class="bars d3" style="width:190px;"></div><div class="text">95,05%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 1</div><div class="bars d4" style="width:165px;"></div><div class="text">82,5%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div><div class="bars d4" style="width:165px;"></div><div class="text">82,5%</div></div>
</div>
</div>
| <div class="wraps" style="text-align:right;">
| <div class="wraps" style="text-align:right;">
<div class="wrap"><div class="text2">2,01%</div><div class="bars d1" style="width:10px;"></div><div class="text">{{icon|isis web|14}} x 4</div></div>
<div class="wrap"><div class="text2">2,01%</div><div class="bars d1" style="width:10px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div></div>
<div class="wrap"><div class="text2">2,63%</div><div class="bars d2" style="width:13px;"></div><div class="text">{{icon|isis web|14}} x 3</div></div>
<div class="wrap"><div class="text2">2,63%</div><div class="bars d2" style="width:13px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div></div>
<div class="wrap"><div class="text2">4,95%</div><div class="bars d3" style="width:25px;"></div><div class="text">{{icon|isis web|14}} x 2</div></div>
<div class="wrap"><div class="text2">4,95%</div><div class="bars d3" style="width:25px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div></div>
<div class="wrap"><div class="text2">17,5%</div><div class="bars d4" style="width:88px;"></div><div class="text">{{icon|isis web|14}} x 1</div></div>
<div class="wrap"><div class="text2">17,5%</div><div class="bars d4" style="width:88px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div></div>
</div>
</div>
|-
|-
| rowspan="2" align="center" valign="middle" | '''Other ships'''<br>{{co|grey|(unbonused)}}
| rowspan="2" align="center" valign="middle" | '''Other ships'''<br>{{co|grey|(unbonused)}}
| align="center" | {{icon|isis gallente|18}} {{co|coral|Federation Navy}}<br>{{icon|isis serpentis|18}} {{co|coral|Shadow Serpentis}}<br>{{co|grey|(60% strength)}}
| align="center" | [[image:isis_gallente.png|18px|link=]] {{co|coral|Federation Navy}}<br>[[image:isis_serpentis.png|18px|link=]] {{co|coral|Shadow Serpentis}}<br>{{co|grey|(60% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">{{icon|isis web|14}} x 4</div><div class="bars d1" style="width:179px;"></div><div class="text">89,55%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:179px;"></div><div class="text">89,55%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 3</div><div class="bars d2" style="width:175px;"></div><div class="text">87,41%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div><div class="bars d2" style="width:175px;"></div><div class="text">87,41%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 2</div><div class="bars d3" style="width:162px;"></div><div class="text">80,86</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div><div class="bars d3" style="width:162px;"></div><div class="text">80,86</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 1</div><div class="bars d4" style="width:120px;"></div><div class="text">60,00%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div><div class="bars d4" style="width:120px;"></div><div class="text">60,00%</div></div>
</div>
</div>
| <div class="wraps" style="text-align:right;">
| <div class="wraps" style="text-align:right;">
<div class="wrap"><div class="text2">10,45%</div><div class="bars d1" style="width:53px;"></div><div class="text">{{icon|isis web|14}} x 4</div></div>
<div class="wrap"><div class="text2">10,45%</div><div class="bars d1" style="width:53px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div></div>
<div class="wrap"><div class="text2">12,59%</div><div class="bars d2" style="width:65px;"></div><div class="text">{{icon|isis web|14}} x 3</div></div>
<div class="wrap"><div class="text2">12,59%</div><div class="bars d2" style="width:65px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div></div>
<div class="wrap"><div class="text2">19,14%</div><div class="bars d3" style="width:96px;"></div><div class="text">{{icon|isis web|14}} x 2</div></div>
<div class="wrap"><div class="text2">19,14%</div><div class="bars d3" style="width:96px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div></div>
<div class="wrap"><div class="text2">40,00%</div><div class="bars d4" style="width:200px;"></div><div class="text">{{icon|isis web|14}} x 1</div></div>
<div class="wrap"><div class="text2">40,00%</div><div class="bars d4" style="width:200px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div></div>
</div>
</div>
|-
|-
| align="center" | {{icon|isis sansha|18}} {{co|coral|True Sansha}}<br>{{icon|isis blood|18}} {{co|coral|Dark Blood}}<br>{{co|grey|(55,5% strength)}}
| align="center" | [[image:isis_sansha.png|18px|link=]] {{co|coral|True Sansha}}<br>[[image:isis_blood_raiders.png|18px|link=]] {{co|coral|Dark Blood}}<br>{{co|grey|(55,5% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">{{icon|isis web|14}} x 4</div><div class="bars d1" style="width:173px;"></div><div class="text">86,39%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:173px;"></div><div class="text">86,39%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 3</div><div class="bars d2" style="width:168px;"></div><div class="text">83,89%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div><div class="bars d2" style="width:168px;"></div><div class="text">83,89%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 2</div><div class="bars d3" style="width:153px;"></div><div class="text">76,51%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div><div class="bars d3" style="width:153px;"></div><div class="text">76,51%</div></div>
<div class="wrap"><div class="text">{{icon|isis web|14}} x 1</div><div class="bars d4" style="width:110px;"></div><div class="text">55,0%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div><div class="bars d4" style="width:110px;"></div><div class="text">55,0%</div></div>
</div>
</div>
| <div class="wraps" style="text-align:right;">
| <div class="wraps" style="text-align:right;">
<div class="wrap"><div class="text2">13,61%</div><div class="bars d1" style="width:68px;"></div><div class="text">{{icon|isis web|14}} x 4</div></div>
<div class="wrap"><div class="text2">13,61%</div><div class="bars d1" style="width:68px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div></div>
<div class="wrap"><div class="text2">16,11%</div><div class="bars d2" style="width:81px;"></div><div class="text">{{icon|isis web|14}} x 3</div></div>
<div class="wrap"><div class="text2">16,11%</div><div class="bars d2" style="width:81px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div></div>
<div class="wrap"><div class="text2">23,49%</div><div class="bars d3" style="width:117px;"></div><div class="text">{{icon|isis web|14}} x 2</div></div>
<div class="wrap"><div class="text2">23,49%</div><div class="bars d3" style="width:117px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div></div>
<div class="wrap"><div class="text2">45,0%</div><div class="bars d4" style="width:225px;"></div><div class="text">{{icon|isis web|14}} x 1</div></div>
<div class="wrap"><div class="text2">45,0%</div><div class="bars d4" style="width:225px;"></div><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div></div>
</div>
</div>
|}
|}
Line 128: Line 128:
For [[Incursion_sites#Headquarter_sites|headquarters]], especially for fleets using webbing tactics to hold down ships where they spawn, it all boils down to having enough webs to get the job done. Depending on how their ships are fit, they usually have room for one or two webs. Obviously, the more webs per brawler the better, but you'd want at least 15 vindicator webs to ensure that you can web the spawns down into a convenient kill box.
For [[Incursion_sites#Headquarter_sites|headquarters]], especially for fleets using webbing tactics to hold down ships where they spawn, it all boils down to having enough webs to get the job done. Depending on how their ships are fit, they usually have room for one or two webs. Obviously, the more webs per brawler the better, but you'd want at least 15 vindicator webs to ensure that you can web the spawns down into a convenient kill box.


==== {{icon|range|32}} Engagement ranges ====
==== [[image:Icon_target_range.png|32px|link=]] Engagement ranges ====
In vanguards there will be a lot of small ships that orbit close, with only a few larger ships and they all spawn well within 70 - 75 km. The major engagement ranges for these kind of sites are of the 15 - 25 km range and the odd 60 - 65 km range for the '''Mara Paleo'''. For assaults and headquarters there will be fewer small ships and more large ships that initially spawn much further out. The engagement range for these sites vary a bit more, with brawlers engaging anywhere from 0 - 15 km and the rest at 20 - 25 km, 35 - 45km and 60+ km.   
In vanguards there will be a lot of small ships that orbit close, with only a few larger ships and they all spawn well within 70 - 75 km. The major engagement ranges for these kind of sites are of the 15 - 25 km range and the odd 60 - 65 km range for the '''Mara Paleo'''. For assaults and headquarters there will be fewer small ships and more large ships that initially spawn much further out. The engagement range for these sites vary a bit more, with brawlers engaging anywhere from 0 - 15 km and the rest at 20 - 25 km, 35 - 45km and 60+ km.   


==== {{icon|turret new|32}} Short and long range weaponry ====
==== [[image:icon_gunnery_turret.png|32px|link=]] Short and long range weaponry ====
Regardless of what type of site you'll be running, you'll need to ensure that you can handle both ships that orbit close and ships that orbit further out. In vanguards the emphasis is much higher on tracking and webs to deal with the myriad of small agile frigates, whereas for assaults and headquarters the emphasis is on projection.
Regardless of what type of site you'll be running, you'll need to ensure that you can handle both ships that orbit close and ships that orbit further out. In vanguards the emphasis is much higher on tracking and webs to deal with the myriad of small agile frigates, whereas for assaults and headquarters the emphasis is on projection.


Line 149: Line 149:
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{icon|isis battleship|18}} '''Battleships'''
| style="padding-left:5px; padding-right:5px;" | [[image:isis_battleship.png|18px|link=]] '''Battleships'''
| style="padding:0px;" | <div class="wraps">
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{icon|isis battlecruiser|18}} '''Battlecruisers'''
| style="padding-left:5px; padding-right:5px;" | [[image:isis_battlecruiser.png|18px|link=]] '''Battlecruisers'''
| style="padding:0px;" | <div class="wraps">
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{icon|isis battlecruiser|18}} '''Command Ships'''
| style="padding-left:5px; padding-right:5px;" | [[image:isis_battlecruiser.png|18px|link=]] '''Command Ships'''
| style="padding:0px;" | <div class="wraps">
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:190px;"></div><div class="bars d3" style="width:90px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">19s (9-11s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:190px;"></div><div class="bars d3" style="width:90px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">19s (9-11s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{icon|isis cruiser|18}} '''Cruisers'''
| style="padding-left:5px; padding-right:5px;" | [[image:isis_cruiser.png|18px|link=]] '''Cruisers'''
| style="padding:0px;" | <div class="wraps">
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:170px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">17s (6-7s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:170px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">17s (6-7s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{icon|isis cruiser|18}} '''Logistics'''
| style="padding-left:5px; padding-right:5px;" | [[image:isis_cruiser.png|18px|link=]] '''Logistics'''
| style="padding:0px;" | <div class="wraps">
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:160px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">16s (6-7s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:160px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">16s (6-7s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | {{icon|isis frigate|18}} '''Frigates'''
| style="padding-left:5px; padding-right:5px;" | [[image:isis_frigate.png|18px|link=]] '''Frigates'''
| style="padding:0px;" | <div class="wraps">
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:70px;"></div><div class="bars d3" style="width:40px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">7s (4-6s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:70px;"></div><div class="bars d3" style="width:40px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">7s (4-6s align)</div></div>
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Similarly, if you're using a hacking frigate for sites like the [[Override Transfer Array]], the frigate would in turn take the gate from a stand-still as the logistics disappear off grid. Then they'd land inside the pocket after most of the Eysturs have already spawned.
Similarly, if you're using a hacking frigate for sites like the [[Override Transfer Array]], the frigate would in turn take the gate from a stand-still as the logistics disappear off grid. Then they'd land inside the pocket after most of the Eysturs have already spawned.


==== {{icon|shield transporter|32}} Remote shield boost capabilities ====
==== [[image:icon_shield_transporter_i.png|32px|link=]] Remote shield boost capabilities ====
It's important to know how much of your repair capabilities are tied up into each ship. That way you'll be able to quickly gauge whether you have enough support left to handle the incoming damage if one of your logistics disconnects.
It's important to know how much of your repair capabilities are tied up into each ship. That way you'll be able to quickly gauge whether you have enough support left to handle the incoming damage if one of your logistics disconnects.


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<references/></small>
<references/></small>


==== {{icon|warfare links|32}} Ongrid boosts ====
==== [[image:Warfare-links.png|32px|link=]] Ongrid boosts ====
Using ongrid boosters is pretty much a given in any community that run incursions. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links.
Using ongrid boosters is pretty much a given in any community that run incursions. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links.


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| valign="top" |
| valign="top" |
[[image:icon_resists.png|24px|link=]] +22,50% increased resists<small>&nbsp;<ref>While the shield command burst has a max value of +22,50% and is a set value, the practical effect normally varies depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
[[image:icon_resists.png|24px|link=]] +22,50% increased resists<small>&nbsp;<ref>While the shield command burst has a max value of +22,50% and is a set value, the practical effect normally varies depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
{{icon|sig|24}} -16,88% signature radius<br>
[[image:Icon_ship_sig.png|24px|link=]] -16,88% signature radius<br>
{{icon|shield transporter|24}} -22,50% cycle time on remote shield boosters<small>&nbsp;<ref>The 22,50% reduction to cycle time translated into a +29,03% increase in practical repping power.</ref></small>
[[image:icon_shield_transporter_i.png|24px|link=]] -22,50% cycle time on remote shield boosters<small>&nbsp;<ref>The 22,50% reduction to cycle time translated into a +29,03% increase in practical repping power.</ref></small>
| valign="top" |
| valign="top" |
{{icon|web|24}} +33,75% web range<br>
[[image:icon_stasis_webifier_i.png|24px|link=]] +33,75% web range<br>
{{icon|inertia|24}} -16,88% inertia (faster align)
[[image:Icon_inertia.png|24px|link=]] -16,88% inertia (faster align)
| valign="top" |
| valign="top" |
{{icon|shield|24}} +22,50% shield hit points<br>
[[image:Icon_shield.png|24px|link=]] +22,50% shield hit points<br>
{{icon|range|24}} +48,52% Targeting Range<br>
[[image:Icon_target_range.png|24px|link=]] +48,52% Targeting Range<br>
{{icon|sensor resolution|24}} +25,31% Scan Resolution
[[image:Icon_sensor_resolution.png|24px|link=]] +25,31% Scan Resolution
|}
|}
<small><references/></small>
<small><references/></small>
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Apart from the very tangible increase of repping powers and web range, the other bonuses all help to improve your ''"quality of life"'' making site running both safer and faster.
Apart from the very tangible increase of repping powers and web range, the other bonuses all help to improve your ''"quality of life"'' making site running both safer and faster.


==== {{icon|x|32}} Running without ongrid boosts ====
==== [[image:icon_large_red_x.png|32px|link=]] Running without ongrid boosts ====
{{important note box|Running without boosts is '''not''' recommended as you lose a considerable amount of buffer and safety. That said, it is doable for vanguards if you understand and compensate for the weaker position your fleet will be in.}}
{{important note box|Running without boosts is '''not''' recommended as you lose a considerable amount of buffer and safety. That said, it is doable for vanguards if you understand and compensate for the weaker position your fleet will be in.}}
If you choose to run [[Incursion sites#Vanguard sites|vanguard sites]] without boosts, you'll need to keep in mind and compensate for not having the boosts listed above. Practically this means that you need to adjust your approach to site running.
If you choose to run [[Incursion sites#Vanguard sites|vanguard sites]] without boosts, you'll need to keep in mind and compensate for not having the boosts listed above. Practically this means that you need to adjust your approach to site running.
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| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Niarja Myelen''' {{icon|neut|30|Energy neutralizing}}
| nowrap valign="middle" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Niarja Myelen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| A weak frigate with low signature and no offensive capabilities (also neuts).
| A weak frigate with low signature and no offensive capabilities (also neuts).
|-
|-
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Orkashu Myelen''' {{icon|neut|30|Energy neutralizing}}
| nowrap valign="middle" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Orkashu Myelen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| A weak frigate with low signature and no offensive capabilities (also neuts).
| A weak frigate with low signature and no offensive capabilities (also neuts).
|-
|-
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Arnon Epithalamus'''
| nowrap valign="middle" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Arnon Epithalamus'''
| A sturdy cruiser with minor medium range damage capabilities.
| A sturdy cruiser with minor medium range damage capabilities.
|}
|}
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| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Niarja Myelen''' {{icon|ecm|30|Jamming}}
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Niarja Myelen''' [[image:Icon_target_max.png|30px|link=|Jamming]]
| A weak frigate with low signature and no offensive capabilities (also jams).
| A weak frigate with low signature and no offensive capabilities (also jams).
|-
|-
| nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Orkashu Myelen''' {{icon|ecm|30|Jamming}}
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Orkashu Myelen''' [[image:Icon_target_max.png|30px|link=|Jamming]]
| A weak frigate with low signature and no offensive capabilities (also jams).
| A weak frigate with low signature and no offensive capabilities (also jams).
|-
|-
| nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Outuni Mesen''' {{icon|point|30|Warp disrupting}}{{icon|web|30|Webbing}}
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Outuni Mesen''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A sturdy battleship with medium range damage capabilities (also warp disrupts and webs).
| A sturdy battleship with medium range damage capabilities (also warp disrupts and webs).
|-
|-
| nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Deltole Tegmentum''' {{icon|point|30|Warp disrupting}}{{icon|target painter|30|Target painting}}
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Deltole Tegmentum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts and target paints).
|}
|}
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| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}}
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application to non-battleships (also warp disrupts, neuts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application to non-battleships (also warp disrupts, neuts and target paints).
|-
|-
| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Lirsautton Parichaya'''<small> <ref>The '''Lirsautton Parichaya''' spawns in groups of ten in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites, while a single Lirsautton isn't as dangerous as a '''Sansha's Nation Commander''', they pose a much larger threat due to spawning in a group. They also spawn in smaller groups of one to three in scout sites, where they are less of a threat.</ref></small>
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Lirsautton Parichaya'''<small> <ref>The '''Lirsautton Parichaya''' spawns in groups of ten in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites, while a single Lirsautton isn't as dangerous as a '''Sansha's Nation Commander''', they pose a much larger threat due to spawning in a group. They also spawn in smaller groups of one to three in scout sites, where they are less of a threat.</ref></small>
| A strong fighter bomber with high damage and {{co|crimson|perfect application}}<small>&nbsp;<ref>The '''Lirsautton Parichaya''' has bonuses that removes any reduction from '''explosive radius''' and '''explosive velcoity''', meaning resists are the only thing mitigating damage from them.</ref></small> to all ships.
| A strong fighter bomber with high damage and {{co|crimson|perfect application}}<small>&nbsp;<ref>The '''Lirsautton Parichaya''' has bonuses that removes any reduction from '''explosive radius''' and '''explosive velcoity''', meaning resists are the only thing mitigating damage from them.</ref></small> to all ships.
|-
|-
| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that only spawns in the [[Nation Commander Outpost]] site.</ref></small> {{icon|point|30|Warp disrupting}}
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that only spawns in the [[Nation Commander Outpost]] site.</ref></small> [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A torpedo frigate with low signature and very high damage but poor application to non-battleships (also warp disrupts).
| A torpedo frigate with low signature and very high damage but poor application to non-battleships (also warp disrupts).
|-
|-
| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Auga Hypophysis''' {{icon|point|30|Warp disrupting}}{{icon|web|30|Webbing}}
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Auga Hypophysis''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts and webs).
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts and webs).
|-
|-
| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Tama Cerebellum''' {{icon|point|30|Warp disrupting}}
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Tama Cerebellum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A torpedo frigate with low signature and decent damage but poor application to non-battleships (also warp disrupts).
| A torpedo frigate with low signature and decent damage but poor application to non-battleships (also warp disrupts).
|-
|-
| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Deltole Tegmentum''' {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}}
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Deltole Tegmentum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor application to non-battleships (also warp disrupts, neuts and target paints).
| A sturdy torpedo battleship with high damage but poor application to non-battleships (also warp disrupts, neuts and target paints).
|-
|-
| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Ostingele Tectum'''
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Ostingele Tectum'''
| A sturdy battleship with good range that stays at mid-range.
| A sturdy battleship with good range that stays at mid-range.
|-
|-
| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Romi Thalamus'''  
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Romi Thalamus'''  
| A sturdy cruiser with medium range and excellent damage application.
| A sturdy cruiser with medium range and excellent damage application.
|}
|}
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! style="background:#222222;" | Description
! style="background:#222222;" | Description
|-
|-
| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Yulai Crus Cerebi''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Yulai Crus Cerebi''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| A battleship with long range and high damage but poor tracking.
| A battleship with long range and high damage but poor tracking.
|-
|-
| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Antem Neo''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Antem Neo''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| A sturdy cruisers with long range and moderate damage but relatively poor tracking.
| A sturdy cruisers with long range and moderate damage but relatively poor tracking.
|}
|}
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| The Sansha flagship, spawns in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites (also neuts and ECM bursts).
| The Sansha flagship, spawns in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites (also neuts and ECM bursts).
|-
|-
| nowrap valign="middle" | {{icon|warfare link|30|Command Bursts}} '''Vylade Dien'''
| nowrap valign="middle" | [[image:Warfare-links.png|30px|link=|Command Bursts]] '''Vylade Dien'''
| A sturdy command ship with no damage capabilities.
| A sturdy command ship with no damage capabilities.
|}
|}
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| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | {{icon|web|30|Webbing}} '''Auga Hypophysis''' {{icon|point|30|Warp disrupting}}
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Auga Hypophysis''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts).
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts).
|-
|-
| nowrap valign="middle" | {{icon|web|30|Webbing}} '''Schmaeel Medulla''' {{icon|point|30|Warp disrupting}}
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Schmaeel Medulla''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A sturdy frigate with high speed and low signature that is very hard to hit due (also warp disrupts).
| A sturdy frigate with high speed and low signature that is very hard to hit due (also warp disrupts).
|-
|-
| nowrap valign="middle" | {{icon|web|30|Webbing}} '''Renyn Meten'''
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Renyn Meten'''
| A sturdy frigate with low signature that is hard to hit.
| A sturdy frigate with low signature that is hard to hit.
|-
|-
| nowrap valign="middle" | {{icon|web|30|Webbing}} '''Youl Meten'''
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Youl Meten'''
| A weak frigate that is otherwise similar to the '''Renyns'''.
| A weak frigate that is otherwise similar to the '''Renyns'''.
|-
|-
| nowrap valign="middle" | {{icon|web|30|Webbing}} '''Outuni Mesen''' {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Outuni Mesen''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| A sturdy battleship with medium range damage capabilities (also warp disrupts and neuts).
| A sturdy battleship with medium range damage capabilities (also warp disrupts and neuts).
|}
|}
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| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> {{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}}
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that spawns in the [[Nation Commander Outpost]] site.</ref></small>
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that spawns in the [[Nation Commander Outpost]] site.</ref></small>
| A torpedo frigate with low signature and very high damage but poor damage application
| A torpedo frigate with low signature and very high damage but poor damage application
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Schmaeel Medulla''' {{icon|web|30|Webbing}}
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Schmaeel Medulla''' [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A sturdy frigate with high speed and low signature that is very hard to hit due (also webs).
| A sturdy frigate with high speed and low signature that is very hard to hit due (also webs).
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Tama Cerebellum'''
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Tama Cerebellum'''
| A torpedo frigate with low signature and decent damage but poor damage application
| A torpedo frigate with low signature and decent damage but poor damage application
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Auga Hypophysis''' {{icon|web|30|Webbing}}
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Auga Hypophysis''' [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A close orbiting cruiser with short range and excellent damage application (also webs).
| A close orbiting cruiser with short range and excellent damage application (also webs).
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Deltole Tegmentum''' {{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}}
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Deltole Tegmentum''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
|-
|-
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Outuni Mesen''' {{icon|neut|30|Energy neutralizing}}{{icon|web|30|Webbing}}
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Outuni Mesen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A sturdy battleship with medium range damage capabilities (also neuts and webs).
| A sturdy battleship with medium range damage capabilities (also neuts and webs).
|}
|}
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One thing to remember about drones is that they have very short optimals and you also need to factor in travel time. You want them to spend more time shooting and less time moving. As such, there's no ''one way'' to use drones, but instead highly situational. See [[#Bonused_webs_and_flexible_dronebunny|bonused webs]] under '''Advanced tactics''' below for more information.
One thing to remember about drones is that they have very short optimals and you also need to factor in travel time. You want them to spend more time shooting and less time moving. As such, there's no ''one way'' to use drones, but instead highly situational. See [[#Bonused_webs_and_flexible_dronebunny|bonused webs]] under '''Advanced tactics''' below for more information.


==== {{icon|fighter bombers|32|Dronebunny}} Selecting a dronebunny ====
==== [[image:icon_drone_bandwith.png|32px|link=|Dronebunny]] Selecting a dronebunny ====
{{note box|The way the [[EVE University Incursion Community]] run their [[Roles_in_Incursions#Ongrid_booster|ongrid booster]] it makes for a good choice of dronebunny.}}
{{note box|The way the [[EVE University Incursion Community]] run their [[Roles_in_Incursions#Ongrid_booster|ongrid booster]] it makes for a good choice of dronebunny.}}
The first thing to remember is that the dronebunny is first and foremost a damage dealer, dronebunny second. You should never compromise your primary function of dealing damage in an attempt to be a better dronebunny. You select a dronebunny from the fleet members based on who could direct the drones with the least amount of interference or hindrance, while simultaneously making the most use of the drones.
The first thing to remember is that the dronebunny is first and foremost a damage dealer, dronebunny second. You should never compromise your primary function of dealing damage in an attempt to be a better dronebunny. You select a dronebunny from the fleet members based on who could direct the drones with the least amount of interference or hindrance, while simultaneously making the most use of the drones.
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Try to make the most out of your webs and target painters in the fleet. See the [[#Ensure that you have enough webs|bonused webs and stacking]] section above for more information.
Try to make the most out of your webs and target painters in the fleet. See the [[#Ensure that you have enough webs|bonused webs and stacking]] section above for more information.


; {{icon|web|32|Stasis webifier}} Stasis webifiers
; [[image:icon_stasis_webifier_i.png|32px|link=|Stasis webifier]] Stasis webifiers
First of all, remember that not everyone will be able to web everything. When you enter a vanguard site for example, you'll all land anywhere within a radius of roughly 4,000 meters from the beacon. This means that you can be up to 8,000 meters away from some of your fleet members. If a Sansha orbits someone that far out, they'll be +/- 8km away, potentially orbiting in and out of web range depending on their preferred orbit distance. This is why we focus so heavily on webs for vanguards, to ensure that we have enough webs available for any given target.
First of all, remember that not everyone will be able to web everything. When you enter a vanguard site for example, you'll all land anywhere within a radius of roughly 4,000 meters from the beacon. This means that you can be up to 8,000 meters away from some of your fleet members. If a Sansha orbits someone that far out, they'll be +/- 8km away, potentially orbiting in and out of web range depending on their preferred orbit distance. This is why we focus so heavily on webs for vanguards, to ensure that we have enough webs available for any given target.


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If you have long-webbed [[Loki]]s and [[Bhaalgorn]]s, make sure they aren't webbing things too far out. Always adjust the range of which you web things down to your fleet's damage projection capabilities. There's no point webbing things at 40km if more than half your fleet is unable to hit things for any kind of damage at that range.
If you have long-webbed [[Loki]]s and [[Bhaalgorn]]s, make sure they aren't webbing things too far out. Always adjust the range of which you web things down to your fleet's damage projection capabilities. There's no point webbing things at 40km if more than half your fleet is unable to hit things for any kind of damage at that range.


; {{icon|target painter|32|Target painter}} Target painters
; [[image:icon_target_painter_i.png|32px|link=|Target painter]] Target painters
The same goes for target painters, although they are harder to manage as you wouldn't immediately be able to tell how many painters are on your target, like you do with webs and velocity. Normally you don't have too many target painters for that to be a problem and a good mix of both webs and target painters often gives you better applied damage than simply piling on more and more webs.
The same goes for target painters, although they are harder to manage as you wouldn't immediately be able to tell how many painters are on your target, like you do with webs and velocity. Normally you don't have too many target painters for that to be a problem and a good mix of both webs and target painters often gives you better applied damage than simply piling on more and more webs.


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While there are some standard target orders and priorities, there's often room for improvement based on a number of variables.
While there are some standard target orders and priorities, there's often room for improvement based on a number of variables.


; {{icon|warfare|32|Fleet composition}} Fleet composition
; [[image:Warfare-links.png|32px|link=|Fleet composition]] Fleet composition
The individual skills of the pilots in your fleet can range from low skilled to high skilled, their ships from tech one to pirate faction battleships, their modules from meta 4 to tech 2, faction, deadspace or even officer modules. Ships can fit for short or long range, people can be more or less experienced and more or less attentive to your sudden commands etc.
The individual skills of the pilots in your fleet can range from low skilled to high skilled, their ships from tech one to pirate faction battleships, their modules from meta 4 to tech 2, faction, deadspace or even officer modules. Ships can fit for short or long range, people can be more or less experienced and more or less attentive to your sudden commands etc.


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Large guns have an easier time hitting battlecruisers and battleships than they have hitting close orbiting frigates and cruisers. While webs often cancel this effect, there's still room for micromanaging your fleet to keep people shooting targets they can apply the most damage to. The need for this increases with the number of ships in your fleet, so as not to waste damage potential.
Large guns have an easier time hitting battlecruisers and battleships than they have hitting close orbiting frigates and cruisers. While webs often cancel this effect, there's still room for micromanaging your fleet to keep people shooting targets they can apply the most damage to. The need for this increases with the number of ships in your fleet, so as not to waste damage potential.


; {{icon|sensor resolution|32|Fast-locking ships}} Fast-locking ships
; [[image:Icon_sensor_resolution.png|32px|link=|Fast-locking ships]] Fast-locking ships
Whenever targets spawn at range, there's a window of opportunity for any fleet with ships able to lock fast and shoot at a distance. While on approach, enemies come in at a low angular velocity with their microwarpdrive turned on and thus much easier to hit compared to when they slow down and start orbiting under your guns. Given enough scan resolution, good enough range and tracking, even battleships can pick off smaller ships as they come rushing towards you. Most tech one battleships have no real means of doing this, but faction battleships and strategic cruisers are usually more than capable of finishing off a few frigates before they even get close.
Whenever targets spawn at range, there's a window of opportunity for any fleet with ships able to lock fast and shoot at a distance. While on approach, enemies come in at a low angular velocity with their microwarpdrive turned on and thus much easier to hit compared to when they slow down and start orbiting under your guns. Given enough scan resolution, good enough range and tracking, even battleships can pick off smaller ships as they come rushing towards you. Most tech one battleships have no real means of doing this, but faction battleships and strategic cruisers are usually more than capable of finishing off a few frigates before they even get close.


; {{icon|x|32|Ignore some targets}} Ignore some targets
; [[image:icon_large_red_x.png|32px|link=|Ignore some targets]] Ignore some targets
Some sites will have targets that you don't necessarily need to kill to finish the site. Sometimes they can be ignored completely, like in the case of the '''Eystur Rhomben''' in [[Override Transfer Array]] sites and the '''Antem Neo''' in [[Overwhelmed Civilian Facility]] sites.
Some sites will have targets that you don't necessarily need to kill to finish the site. Sometimes they can be ignored completely, like in the case of the '''Eystur Rhomben''' in [[Override Transfer Array]] sites and the '''Antem Neo''' in [[Overwhelmed Civilian Facility]] sites.