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== Combat == | == Combat == | ||
Combat is a core part of EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs. | Combat is a core part of EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs. | ||
=== Mission running === | === Mission running === | ||
{{main|Missions}} | {{main|Missions}} | ||
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining, and courier tasks. Many mission-runners focus on combat ("Security") missions. There are also more advanced missions called [[COSMOS]] missions, [[Epic arcs|Epic Arc]] missions, and [[Anomic missions]]. | Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining, and courier tasks. Many mission-runners focus on combat ("Security") missions. There are also more advanced missions called [[COSMOS]] missions, [[Epic arcs|Epic Arc]] missions, and [[Anomic missions]]. | ||
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== Industry == | == Industry == | ||
[[Industry|Industrial careers]] are focused on gathering resources and creating ships and items (in some other MMORPGs equivalent activities are called "crafting"). As almost all of New Eden's economy is player-driven, many of the ships, items of equipment, and space stations used by players have to be made by someone. | [[Industry|Industrial careers]] are focused on gathering resources and creating ships and items (in some other MMORPGs equivalent activities are called "crafting"). As almost all of New Eden's economy is player-driven, many of the ships, items of equipment, and space stations used by players have to be made by someone. | ||
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Almost every ship and item in EVE Online must be physically moved around New Eden in a cargohold: individual pilots cannot magic their assets around at will. This creates a reliable demand for haulers to move items from point A to point B. Other players will often pay well for the service of moving their items through courier [[contracts]]. Hauling is an activity which can synergize well with [[Careers#Trading|trading]]. | Almost every ship and item in EVE Online must be physically moved around New Eden in a cargohold: individual pilots cannot magic their assets around at will. This creates a reliable demand for haulers to move items from point A to point B. Other players will often pay well for the service of moving their items through courier [[contracts]]. Hauling is an activity which can synergize well with [[Careers#Trading|trading]]. | ||
The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Haulers usually begin their careers running courier contracts in high security space. In the medium and long term, players can train to fly [[ | The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Haulers usually begin their careers running courier contracts in high security space. In the medium and long term, players can train to fly [[Haulers (ship group)|a range of specialised hauling ships]] to carry bigger loads, or to haul in lower security space. The most advanced hauling ships can carry titanic loads, or travel while stealth-cloaked, or teleport across vast distances from one region to another rather than using the usual network of stargates. | ||
There are entire corporations dedicated to fulfilling courier contracts for a price and able to link members up with profitable work. Any large-scale alliance will also need specialized freighter pilots. Hauling is much more than clicking "warp to gate at 0" repeatedly: experienced haulers understand safe and dangerous routes, can judge profitability precisely, and maintain tight secrecy around their favoured staging systems to keep their precious cargo secure. <br /> | There are entire corporations dedicated to fulfilling courier contracts for a price and able to link members up with profitable work. Any large-scale alliance will also need specialized freighter pilots. Hauling is much more than clicking "warp to gate at 0" repeatedly: experienced haulers understand safe and dangerous routes, can judge profitability precisely, and maintain tight secrecy around their favoured staging systems to keep their precious cargo secure. <br /> | ||