More actions
m changed links which lead to industrials. Expanded the list of ships with 90% fatigue bonus as pages were reorganized but the list was also incomplete. |
m Update link because of page move. |
||
| Line 178: | Line 178: | ||
Only [[Black Ops Battleship|Black Ops battleships]] can jump and bridge to covert cynos. Black Ops Battleships can only bridge ships which are able to fit a Covert Ops Cloaking Device (it doesn't have to be fitted). Bridges by Black Ops only last 20 seconds. For more details about bridging mechanics see the below section about it. | Only [[Black Ops Battleship|Black Ops battleships]] can jump and bridge to covert cynos. Black Ops Battleships can only bridge ships which are able to fit a Covert Ops Cloaking Device (it doesn't have to be fitted). Bridges by Black Ops only last 20 seconds. For more details about bridging mechanics see the below section about it. | ||
===Industrial Cynosural Fields=== | === Industrial Cynosural Fields === | ||
An Industrial Cynosural Field Generator I works much like an ordinary cyno, but with some key differences. First, it can only be jumped to by [[Jump Freighters]], [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]] and [[Battleship#Black Ops Battleships|Black Ops Battleships]]. It has a base fuel consumption of 800 liquid ozone per cycle, with a minimum consumption of 400 LO/cycle with Cynosural Field Theory V. Industrial cynos can only be fitted to: | An Industrial Cynosural Field Generator I works much like an ordinary cyno, but with some key differences. First, it can only be jumped to by [[Jump Freighters]], [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]] and [[Battleship#Black Ops Battleships|Black Ops Battleships]]. It has a base fuel consumption of 800 liquid ozone per cycle, with a minimum consumption of 400 LO/cycle with Cynosural Field Theory V. Industrial cynos can only be fitted to: | ||
* the [[Venture]], which has a role bonus cutting the industrial cyno's Liquid Ozone cost in half | * the [[Venture]], which has a role bonus cutting the industrial cyno's Liquid Ozone cost in half | ||
* [[ | * [[Haulers]] | ||
* [[Blockade Runners]] | * [[Blockade Runners]] | ||
* [[Deep Space Transports]] | * [[Deep Space Transports]] | ||
| Line 276: | Line 275: | ||
The following ships gain a 90% reduction to effective distance traveled when calculating fatigue: | The following ships gain a 90% reduction to effective distance traveled when calculating fatigue: | ||
* [[ | * [[Capsules]] | ||
* [[ | * [[Shuttles]] | ||
* [[ | * [[Haulers]] | ||
* [[Blockade Runners]] | * [[Blockade Runners]] | ||
* [[Deep Space Transports]] | * [[Deep Space Transports]] | ||
* [[Freighters]] | * [[Freighters]] | ||
* [[Jump Freighters]] | |||
* [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]] | |||
* Industrial Command Ships i.e. the [[Porpoise]] and [[Orca]] | * Industrial Command Ships i.e. the [[Porpoise]] and [[Orca]] | ||
== | == External links == | ||
* [https://support.eveonline.com/hc/en-us/articles/212726865-Jump-Activation-Cooldown-and-Jump-Fatigue Jump Activation and Jump Fatigue] (EVE Help Center) | * [https://support.eveonline.com/hc/en-us/articles/212726865-Jump-Activation-Cooldown-and-Jump-Fatigue Jump Activation and Jump Fatigue] (EVE Help Center) | ||