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Serpentis Sanctum: Difference between revisions

From EVE University Wiki
RigelKent (talk | contribs)
Added Type 2
m Replace deprecated {{CMBSite}} with {{CMBSiteInfo}}. Add {{Mission stub}}. Add {{Update}}.
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{{CMBSite|Serpentis Sanctum}}
{{Update|Need a clear identification of the types. Have bolded the structure name in each type's info which I believe identifies the type.}}
'''Serpentis Sanctum''' is an [[Combat_sites#Combat_anomalies|combat anomaly]] found in Serpentis infested null security regions. 
It consists of two different types.


==Walkthrough==
{{CMBSiteInfo
| name= Serpentis Sanctum
| type= Anomaly
| rating= Class 10
| location= Serpentis null sec
| ship limit=
| faction= Serpentis
| damage=
| resist=
| signature strength=
}}  '''Serpentis Sanctum''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Serpentis infested null security regions. 
Serpentis Sanctum comes in two types.


==Type 1==
== Type 1 ==
The site consists of one ungated pocket. In the pocket, you will find 5 large structures called Magnetic Double-capped Bubble and the initial NPCs between them.   
Type 1  consists of one ungated pocket. In the pocket, you will find 5 large structures called '''Magnetic Double-capped Bubble''' and the initial NPCs between them.   
If you have a mobil tractor unit, start orbiting it. If not, you can orbit one of the structures in the pocket.  
If you have a mobil tractor unit, start orbiting it. If not, you can orbit one of the structures in the pocket.  
Start by killing the smallest size ships, and save the next wave trigger NPC for last.
Start by killing the smallest size ships, and save the next wave trigger NPC for last.
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{{NPCTableHead|Reinforcement Wave #2}}
{{NPCTableHead|Reinforcement Wave #2}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Patroller|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Patroller|ewar= Damp}}
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|1-2|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
{{NPCTableRow|Battleship|1-2|Core Lord Admiral|trigger= Last Lord Admiral triggers next wave}}
|}
|}


{{NPCTableHead|Reinforcement Wave #3}}
{{NPCTableHead|Reinforcement Wave #3}}
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point=yes|ewar=Web}}
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point= yes|ewar= Web}}
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|1-2|Core Lord Admiral}}
{{NPCTableRow|Battleship|1-2|Core Lord Admiral}}
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{{NPCTableHead|Reinforcement Wave #4}}
{{NPCTableHead|Reinforcement Wave #4}}
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point=yes|ewar=Web}}
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point= yes|ewar= Web}}
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captaion/Captain Sentry}}
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captaion/Captain Sentry}}
{{NPCTableRow|Battleship|5-6|Core Grand Admiral/Core High Admiral}}
{{NPCTableRow|Battleship|5-6|Core Grand Admiral/Core High Admiral}}
{{NPCTableRow|Battleship|2|Core Lord Admiral}}
{{NPCTableRow|Battleship|2|Core Lord Admiral}}
{{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo=May drop deadspace & faction modules}}
{{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo= May drop deadspace & faction modules}}
{{NPCTableRow|Dreadnought|0-1|Serpentis Dreadnought|point= scram|ewar= Web|ewar2= Neut}}
{{NPCTableRow|Dreadnought|0-1|Serpentis Dreadnought|point= scram|ewar= Web|ewar2= Neut}}
|}
|}


==Type 2==
== Type 2 ==
Information on this site is not very accurate. The site consists of one ungated pocket. In the pocket, you will a very large station (Pirate Complex), rock formations and scattered rocks. Initial Defenders spawn a few seconds after arriving into the site.
{{Mission stub}}
Information on this site is not very accurate.
 
Type 2 consists of one ungated pocket. In the pocket, you will a very large station ('''Pirate Complex'''), rock formations and scattered rocks. Initial Defenders spawn a few seconds after arriving into the site.


{{NPCTableHead|Initial Defenders}}
{{NPCTableHead|Initial Defenders}}