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Added Type 2 |
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{{ | {{Update|Need a clear identification of the types. Have bolded the structure name in each type's info which I believe identifies the type.}} | ||
== | {{CMBSiteInfo | ||
| name= Serpentis Sanctum | |||
| type= Anomaly | |||
| rating= Class 10 | |||
| location= Serpentis null sec | |||
| ship limit= | |||
| faction= Serpentis | |||
| damage= | |||
| resist= | |||
| signature strength= | |||
}} '''Serpentis Sanctum''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Serpentis infested null security regions. | |||
Serpentis Sanctum comes in two types. | |||
==Type 1== | == Type 1 == | ||
Type 1 consists of one ungated pocket. In the pocket, you will find 5 large structures called '''Magnetic Double-capped Bubble''' and the initial NPCs between them. | |||
If you have a mobil tractor unit, start orbiting it. If not, you can orbit one of the structures in the pocket. | If you have a mobil tractor unit, start orbiting it. If not, you can orbit one of the structures in the pocket. | ||
Start by killing the smallest size ships, and save the next wave trigger NPC for last. | Start by killing the smallest size ships, and save the next wave trigger NPC for last. | ||
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{{NPCTableHead|Reinforcement Wave #2}} | {{NPCTableHead|Reinforcement Wave #2}} | ||
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Patroller|ewar=Damp}} | {{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Patroller|ewar= Damp}} | ||
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}} | {{NPCTableRow|Battleship|1-2|Core Grand Admiral}} | ||
{{NPCTableRow|Battleship|1-2|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}} | {{NPCTableRow|Battleship|1-2|Core Lord Admiral|trigger= Last Lord Admiral triggers next wave}} | ||
|} | |} | ||
{{NPCTableHead|Reinforcement Wave #3}} | {{NPCTableHead|Reinforcement Wave #3}} | ||
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point=yes|ewar=Web}} | {{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point= yes|ewar= Web}} | ||
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}} | {{NPCTableRow|Battleship|1-2|Core Grand Admiral}} | ||
{{NPCTableRow|Battleship|1-2|Core Lord Admiral}} | {{NPCTableRow|Battleship|1-2|Core Lord Admiral}} | ||
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{{NPCTableHead|Reinforcement Wave #4}} | {{NPCTableHead|Reinforcement Wave #4}} | ||
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point=yes|ewar=Web}} | {{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point= yes|ewar= Web}} | ||
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captaion/Captain Sentry}} | {{NPCTableRow|Battlecruiser|3-4|Corelatis High Captaion/Captain Sentry}} | ||
{{NPCTableRow|Battleship|5-6|Core Grand Admiral/Core High Admiral}} | {{NPCTableRow|Battleship|5-6|Core Grand Admiral/Core High Admiral}} | ||
{{NPCTableRow|Battleship|2|Core Lord Admiral}} | {{NPCTableRow|Battleship|2|Core Lord Admiral}} | ||
{{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo=May drop deadspace & faction modules}} | {{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo= May drop deadspace & faction modules}} | ||
{{NPCTableRow|Dreadnought|0-1|Serpentis Dreadnought|point= scram|ewar= Web|ewar2= Neut}} | {{NPCTableRow|Dreadnought|0-1|Serpentis Dreadnought|point= scram|ewar= Web|ewar2= Neut}} | ||
|} | |} | ||
==Type 2== | == Type 2 == | ||
Information on this site is not very accurate. | {{Mission stub}} | ||
Information on this site is not very accurate. | |||
Type 2 consists of one ungated pocket. In the pocket, you will a very large station ('''Pirate Complex'''), rock formations and scattered rocks. Initial Defenders spawn a few seconds after arriving into the site. | |||
{{NPCTableHead|Initial Defenders}} | {{NPCTableHead|Initial Defenders}} | ||