More actions
No edit summary |
m Wiki parser will replace spaces in links automatically with underscores when needed. So avoid underscores in visible links. |
||
| Line 906: | Line 906: | ||
=== Mutated (Abyssal) Drones === | === Mutated (Abyssal) Drones === | ||
{{See also|Abyssal modules}} | |||
Mutated drones are created using | Mutated drones are created using Abyssal Exigent Mutaplasmids which can be traded on the market. The process of combining a mutaplasmid and an existing T1, T2, or Faction drone creates a new unique Abyssal drone with its stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone. The newly created drone will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | ||
There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved by 0%-20% and it will alter each of the remaining stats by -30% to +15%. By choosing the appropriate mutaplasmid you can thus guarantee that the stats it affects will not go down, but the rest of the stats are likely to decrease on average. | There exist separate mutaplasmids for each drone type and size and each basic drone stat (damage, speed, etc.) "Exigent Sentry Drone Firepower Metaplasmid" as an example. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved by 0%-20% and it will alter each of the remaining stats by -30% to +15%. By choosing the appropriate mutaplasmid you can thus guarantee that the stats it affects will not go down, but the rest of the stats are likely to decrease on average. | ||