More actions
m Remove |mult= and |price= from {{Skill}}; cosmetic changes |
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{| class="wikitable" | {| class="wikitable" | ||
!Skill | !Skill (Multiplier) | ||
!Purpose | !Purpose | ||
!Alpha Limit | |||
|- | |- | ||
|{{sk|Advanced Weapon Upgrades}} | |{{sk|Advanced Weapon Upgrades|mult=yes}} | ||
|Reduces powergrid need of turrets and launchers. | |Reduces powergrid need of turrets and launchers. | ||
|◼◼◼{{co|yellow|▨▨}} | |||
|- | |- | ||
|{{sk|Capacitor Emission Systems}} | |{{sk|Capacitor Emission Systems|mult=yes}} | ||
|Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. | |Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. | ||
|◼◼◼◼{{co|yellow|▨}} | |||
|- | |- | ||
|{{sk|Capacitor Management}} | |{{sk|Capacitor Management|mult=yes}} | ||
|Bonus to capacitor capacity. | |Bonus to capacitor capacity. | ||
|◼◼◼◼{{co|yellow|▨}} | |||
|- | |- | ||
|{{sk|Capacitor Systems Operation}} | |{{sk|Capacitor Systems Operation|mult=yes}} | ||
|Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time. | |Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time. | ||
|◼◼◼{{co|yellow|▨▨}} | |||
|- | |- | ||
|{{sk|Capital Capacitor Emission Systems}} | |{{sk|Capital Capacitor Emission Systems|mult=yes}} | ||
|Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use. | |Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use. | ||
|{{co|red|▨▨▨▨▨}} | |||
|- | |- | ||
|{{sk|CPU Management}} | |{{sk|CPU Management|mult=yes}} | ||
|Bonus to ship CPU. | |Bonus to ship CPU. | ||
|◼◼◼◼◼ | |||
|- | |- | ||
|{{sk|Electronics Upgrades}} | |{{sk|Electronics Upgrades|mult=yes}} | ||
|Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use. | |Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use. | ||
|◼◼◼◼◼ | |||
|- | |- | ||
|{{sk|Energy Grid Upgrades}} | |{{sk|Energy Grid Upgrades|mult=yes}} | ||
|Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules. | |Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules. | ||
|◼◼◼◼◼ | |||
|- | |- | ||
|{{sk|Energy Pulse Weapons}} | |{{sk|Energy Pulse Weapons|mult=yes}} | ||
|Allows use of smartbombs. Reduces smartbomb cycle time. | |Allows use of smartbombs. Reduces smartbomb cycle time. | ||
|◼◼{{co|yellow|▨▨▨}} | |||
|- | |- | ||
|{{sk|Nanite Interfacing}} | |{{sk|Nanite Interfacing|mult=yes}} | ||
|Increases damaged module repair amount. | |Increases damaged module repair amount. | ||
|{{co|red|▨▨▨▨▨}} | |||
|- | |- | ||
|{{sk|Nanite Operation}} | |{{sk|Nanite Operation|mult=yes}} | ||
|Decreases nanite consumption. | |Decreases nanite consumption. | ||
|{{co|red|▨▨▨▨▨}} | |||
|- | |- | ||
|{{sk|Power Grid Management}} | |{{sk|Power Grid Management|mult=yes}} | ||
|Bonus to ship powergrid. | |Bonus to ship powergrid. | ||
|◼◼◼◼◼ | |||
|- | |- | ||
|{{sk|Thermodynamics}} | |{{sk|Resistance Phasing|mult=yes}} | ||
|Reduces cycle time & capacitor need of reactive armor hardeners. | |||
|{{co|red|▨▨▨▨▨}} | |||
|- | |||
|{{sk|Thermodynamics|mult=yes}} | |||
|Enables [[overheating]]. Reduces damage from overheating. | |Enables [[overheating]]. Reduces damage from overheating. | ||
|◼◼◼◼{{co|yellow|▨}} | |||
|- | |- | ||
|{{sk|Weapon Upgrades}} | |{{sk|Weapon Upgrades|mult=yes}} | ||
|Reduces CPU use of turrets and launchers. | |Reduces CPU use of turrets and launchers. | ||
|◼◼◼◼◼ | |||
|} | |} | ||