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Faction warfare missions: Difference between revisions

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Running missions: Reordered material in sections for simplification and foundational flow
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== Running missions ==
== Running missions ==
All Factional Warfare missions are "encounter" missions, which always involve flying somewhere and killing something (usually ships or a structure). These missions always take place in the [[low-sec]] Factional Warfare [[Factional Warfare#War zones|war zones]], in the "enemy half" of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone).  
All Factional Warfare missions are combat encounter missions, which always involve flying somewhere and destroying something (usually ships or a structure). These missions always take place in [[low-sec]] Factional Warfare [[Factional Warfare#War zones|war zones]], in the enemy half of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone).  


One important aspect to note is that the destination (ie the deadspace pocket with the mission objective) of a Factional Warfare mission is marked by a beacon, and this beacon becomes visible to ''every other player in the system'' as soon as you warp to it. This is a mechanic meant to encourage PvP (as other players can warp to your mission deadspace pocket without needing to [[Probe scanning|scan down your ship with combat probes]] first); in practice, it means you will need to be extra-vigilant when running these missions.
=== Rewards ===


As with missions in Empire space, [http://eve-survival.org/missions EVE Survival] is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store).
Completing a Faction Warfare mission awards ISK and faction [[Loyalty Points]] (LP), which can be used to buy faction navy ships, modules, blueprints, and other Faction Militia loyalty store items. NPC enemies drop Navy dog tags as loot, which serve as a secondary FW loyalty currency and can be sold on the [[EVE Market]]. Unlike empire missions, no bounties are awarded for FW mission NPCs, and they drop much less conventional loot.  


=== Enemies ===
=== Difficulty and ship restrictions ===  
In all Factional Warfare missions you will be fighting NPC ships belonging to the enemy faction (i.e. a pilot running missions for the Gallente militia will be fighting Caldari NPCs). This means that the [[NPC_Damage_Types|type of damage]] you should deal to the NPCs, which one you should fit your ship to resist against, and which type of [[EWAR|Electronic Warfare (EWAR)]] they use is predictable; therefore, you can fit your ship accordingly.


{| class=wikitable style="font-size:90%; text-align:center; border-style:none"
Most Faction Warfare missions take place in [[deadspace]] complexes with [[acceleration gate]]s, and these acceleration gates allow only certain classes of ship to enter. For example, a level 1 FW mission only allows [[Frigate]] and [[Destroyer]] class vessels through the acceleration gate (though any ship may warp to the complex entrance.)
! style="background-color:#111111; border-style:none" |
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | Damage
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span>
|-
! style="background-color:#222222;text-align:left;padding: 0.2em 0.5em" | Enemy faction
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="Do this kind of damage to the NPCs (as they are most vulnerable to it).">Deal</span>
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="Fit your ship to resist against this kind of damage (as they will overwhelmingly do only this kind of damage to you).">Resist against</span>
! style="background-color:#222222" |
|-
| style="background-color:#333333; text-align:left;padding: 0.2em 0.5em" | Amarr Empire
| style="padding: 0.2em 0.5em" | {{icon|em damage|32px|EM}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|em resist|32px|EM (47%)}} {{icon|th resist|32px|Thermal (42%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Tracking_Disruption_.28TD.29|Tracking Disruption (TD)]]
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Caldari State
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (51%)}} {{icon|th resist|32px|Thermal (48%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Electronic_Counter_Measures_.28ECM.29|Electronic Countermeasures (ECM)]]
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Gallente Federation
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (60%)}} {{icon|th resist|32px|Thermal (39%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Remote Sensor Dampening (RSD)]]
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Minmatar Republic
| style="padding: 0.2em 0.5em" | {{icon|ex damage|32px|Explosive}} {{icon|ki damage|32px|Kinetic}}
| style="padding: 0.2em 0.5em" | {{icon|ex resist|32px|Explosive (50%)}} {{icon|ki resist|32px|Kinetic (31%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Target_Painting_.28TP.29|Target Painting (TP)]]
|}


=== Ship restrictions ===
Faction Warfare missions encourage PvP by openly displaying mission sites once traversed. When the mission bearer arrives, the site becomes a [[cosmic anomaly]] that is visible and warpable for anyone in the system, ally and enemy alike, with no need for [[probe scanning]] or searching. Capsuleers are challenged to be vigilant against militia player ambushes.


Most of these missions take place in [[deadspace]] pockets with acceleration gates, and these acceleration gates only allow certain classes of ship to enter. The difficulty of these missions is usually comparable to the missions of one level lower from other corporations (so a level 2 Factional Warfare mission is comparable in difficulty to a "regular" level 1 mission, but may be completed in the same ships (in this case, cruisers and below) as a "regular" level 2 mission).  
The NPC difficulty in faction warfare missions is one tier lower than missions of the same level from other corporations. For example, a level 2 Faction Warfare mission is comparable in difficulty to a traditional level 1 mission but may be completed in the same ships as a conventional level 2 mission.


{| class=wikitable style="font-size:90%; text-align:center; border-style:none"  
{| class=wikitable style="font-size:90%; text-align:center; border-style:none"  
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! colspan=13 style="background-color:#333333;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships.
! colspan=13 style="background-color:#333333;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships.
|}
|}
=== Enemies ===
In all Factional Warfare missions you will be fighting NPC ships belonging to the enemy faction (i.e. a pilot running missions for the Gallente militia will be fighting Caldari NPCs). This means that the [[NPC_Damage_Types|type of damage]] you should deal to the NPCs, which one you should fit your ship to resist against, and which type of [[EWAR|Electronic Warfare (EWAR)]] they use is predictable; therefore, you can fit your ship accordingly.
{| class=wikitable style="font-size:90%; text-align:center; border-style:none"
! style="background-color:#111111; border-style:none" |
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | Damage
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span>
|-
! style="background-color:#222222;text-align:left;padding: 0.2em 0.5em" | Enemy faction
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="Do this kind of damage to the NPCs (as they are most vulnerable to it).">Deal</span>
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="Fit your ship to resist against this kind of damage (as they will overwhelmingly do only this kind of damage to you).">Resist against</span>
! style="background-color:#222222" |
|-
| style="background-color:#333333; text-align:left;padding: 0.2em 0.5em" | Amarr Empire
| style="padding: 0.2em 0.5em" | {{icon|em damage|32px|EM}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|em resist|32px|EM (47%)}} {{icon|th resist|32px|Thermal (42%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Tracking_Disruption_.28TD.29|Tracking Disruption (TD)]]
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Caldari State
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (51%)}} {{icon|th resist|32px|Thermal (48%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Electronic_Counter_Measures_.28ECM.29|Electronic Countermeasures (ECM)]]
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Gallente Federation
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (60%)}} {{icon|th resist|32px|Thermal (39%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Remote Sensor Dampening (RSD)]]
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Minmatar Republic
| style="padding: 0.2em 0.5em" | {{icon|ex damage|32px|Explosive}} {{icon|ki damage|32px|Kinetic}}
| style="padding: 0.2em 0.5em" | {{icon|ex resist|32px|Explosive (50%)}} {{icon|ki resist|32px|Kinetic (31%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Target_Painting_.28TP.29|Target Painting (TP)]]
|}
* ''As with missions in Empire space, [http://eve-survival.org/missions EVE Survival] is an excellent resource for researching what a mission objective is, and what kind of NPC enemies to expect.''


=== Ships and strategies ===
=== Ships and strategies ===
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However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers.  
However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers.  


Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missile Launchers|missile]] and [[Turrets#Projectile_Turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid_Turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy_Turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[EWAR_Guide#Target_Painting_.28TP.29|target painters]]).  
Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missile Launchers|missile]] and [[Turrets#Projectile_Turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid_Turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy_Turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[EWAR_Guide#Target_Painting_.28TP.29|target painters]]).


== Completing missions ==
== Completing missions ==