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{{Update|Numbers significantly out of date, essentially all numbers, prices, ratios have changed hugely since article was written<br> Please do not use article figures without double checking current prices and current mechanics.}} | {{Update|[[Has update description::Numbers significantly out of date, essentially all numbers, prices, ratios have changed hugely since article was written<br> Please do not use article figures without double checking current prices and current mechanics.]]}} | ||
[[File:Johnny Mnemonic.jpg|thumb|650px|Skill extraction in progress (from [https://www.imdb.com/title/tt0113481/ ''Johnny Mnemonic''])]] | [[File:Johnny Mnemonic.jpg|thumb|650px|Skill extraction in progress (from [https://www.imdb.com/title/tt0113481/ ''Johnny Mnemonic''])]] | ||
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</small> | </small> | ||
{{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[skills]] solely to [[ | {{dothis|'''Skill farming'''}} is a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[skills]] solely to [[Skill trading#Extracting skills|extract]] and sell their [[Skills and learning#Training skills|skill points]], creating a passive income stream. | ||
=== Alpha clones === | === Alpha clones === | ||
{{dothis|'''Skill farming'''}} for [[alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require [[ | {{dothis|'''Skill farming'''}} for [[alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require [[Clone states#Omega clone|omega clone]] status (i.e., skills they can’t train in the first place), which limits their choice of a [[#Crop skill|crop skill]]. The helpful skills are limited for alpha clones, reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes omega clone status. | ||
=== Investment === | === Investment === | ||
Initial costs will range from 371.9[[#Notes|M]] to 1,801.7[[#Notes|M]] [[ISK]] (mostly for [[Skill Extractor]]s), which can be returned in 3.7 to 17.8 days. The only ongoing costs are for replacement extractors. The helpful skills require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[ | Initial costs will range from 371.9[[#Notes|M]] to 1,801.7[[#Notes|M]] [[ISK]] (mostly for [[Skill Extractor]]s), which can be returned in 3.7 to 17.8 days. The only ongoing costs are for replacement extractors. The helpful skills require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills and learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[jump clones]], distribute [[Implants#Attribute Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill Plans|skill queue]] on its [[Accounts|account]], but produces [[Skill Injector]]s which can be used by the other characters. | ||
=== Return === | === Return === | ||
After initial preparations are completed, {{dothis|'''skill farming'''}} has the potential to return 3,044.5M ISK every 30 days (or 4.2M ISK per hour) on an investment of 1 day of game time. An EVE account costs 500 [[PLEX]] for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to net 192.7% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,464.5M ISK = 2.0M ISK per hour = 92.7% of account cost. {{dothis|'''Skill farming'''}} with 2 characters on the same account simultaneously requires the purchase of a [[Accounts# | After initial preparations are completed, {{dothis|'''skill farming'''}} has the potential to return 3,044.5M ISK every 30 days (or 4.2M ISK per hour) on an investment of 1 day of game time. An EVE account costs 500 [[PLEX]] for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to net 192.7% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,464.5M ISK = 2.0M ISK per hour = 92.7% of account cost. {{dothis|'''Skill farming'''}} with 2 characters on the same account simultaneously requires the purchase of a [[Accounts#Buying Multiple Character Training|Multiple Pilot Training Certificate]] for 485 PLEX. 30-day profit from both characters would then be 2,976.3M ISK = 2.1M ISK per hour per character = 95.6% of account cost. | ||
[[File:Potential Income.png|1000px]] | [[File:Potential Income.png|1000px]] | ||
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You might also consider [[The Magic 14]] and the skills necessary to fly an [[interceptor]] (or a similar slippery [[ship]]) to carry small cargos (like skill injectors) through risky areas. (And what areas in [[New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[cloak trick]], it can avoid ''most'' [[gate camps]] (though it will still be vulnerable to [[smartbombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my jump clones. | You might also consider [[The Magic 14]] and the skills necessary to fly an [[interceptor]] (or a similar slippery [[ship]]) to carry small cargos (like skill injectors) through risky areas. (And what areas in [[New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[cloak trick]], it can avoid ''most'' [[gate camps]] (though it will still be vulnerable to [[smartbombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my jump clones. | ||
Purchase and [[ | Purchase and [[Skills and learning#Injecting Skillbooks|inject]] the necessary [[skillbooks]] (probably Accounting, Broker Relations, and Infomorph Psychology), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit the skill plan. For example, you may find Trade V unnecessary. If so, delete those skills from the plan (and don’t bother purchasing and injecting the skillbooks you don't need). Copy the edited plan into your skill queue (using the menu button at the top left of the queue) and click “Start”. The EVE client will edit out the “* Remap” lines and the skills you’ve already trained. | ||
Don’t [[ | Don’t [[Skills and learning#Neural Remaps|remap]] yet. You’ll have to wait a year before you can remap again (unless you have bonus remaps available), and you may need to remap for your crop skill. | ||
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! Benefit | ! Benefit | ||
|- | |- | ||
| rowspan=2 | [[Skills: | | rowspan=2 | [[Skills:Neural Enhancement|Neural]] | ||
| {{Sk|Cybernetics}} | | {{Sk|Cybernetics}} | ||
| style="text-align: center;" | {{GetSkillMult|Cybernetics}} | | style="text-align: center;" | {{GetSkillMult|Cybernetics}} | ||
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| Memory | | Memory | ||
| ''{{Sk|Science|III}}'' | | ''{{Sk|Science|III}}'' | ||
| Simplified, +1 [[Implants# | | Simplified, +1 [[Implants#Attribute Enhancers|enhancer]] point per level, i.e., level I unlocks +1 enhancers, etc. | ||
|- | |- | ||
| {{Sk|Infomorph Psychology}} | | {{Sk|Infomorph Psychology}} | ||
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| Charisma | | Charisma | ||
| ''{{Sk|Trade|II}}'' | | ''{{Sk|Trade|II}}'' | ||
| -0.3% [[Tax# | | -0.3% [[Tax#Sales tax|broker fee]] rate per level. | ||
|} | |} | ||
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== Market == | == Market == | ||
Use your favorite [[Third- | Use your favorite [[Third-party tools#Market and Industry Tools|market tool]] to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[trade hubs]], but don’t discount the smaller markets, particularly in [[System security#NPC null security space|NPC nullsec]]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s [[sales tax]] (8% at [[NPC corporations|NPC]] markets, as low as 3.6% with {{sk|Accounting|V}}) and [[Tax#Sales tax|broker fee]]. The broker fee is charged when you place any [https://support.eveonline.com/hc/en-us/articles/203218932 market order]. It starts at 3% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s [[faction]] and corporation as detailed [[Trading#Taxes|here]]. | ||
Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors. | Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors. | ||
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== Clone bay == | == Clone bay == | ||
You’ll want to keep a [[jump clone]] at or near your preferred market to simplify transportation. If your market’s structure doesn’t have a [[ | You’ll want to keep a [[jump clone]] at or near your preferred market to simplify transportation. If your market’s structure doesn’t have a [[Jump clones#Clone bay|clone bay]], look for one at an NPC station in the same system. Carrying valuable cargo (even your enhancers) through ''any'' [[stargate]] in a hub system is asking for trouble; you may as well sprinkle a trail of PLEX behind you! Set instant dock and undock [[bookmarks]] at both your market and clone bay structures, ''and use them every time''. That should be sufficient precaution to avoid all but the most determined of [[Suicide ganking|ganks]]. | ||
While you’re there, buy your first set of extractors. To determine how many you’ll need, calculate the skill points you anticipate at your first harvest (256,000 base skill points times your crop skill’s multiplier). Divide by 500,000 (the number of skill points required to fill an extractor) and round down. If you buy them on the open market, expect to pay about 356.8M ISK each. Leave them at your preferred market, then install your ‘market’ jump clone. Consider leaving an equipped interceptor (or other appropriate ship) with your jump clone. | While you’re there, buy your first set of extractors. To determine how many you’ll need, calculate the skill points you anticipate at your first harvest (256,000 base skill points times your crop skill’s multiplier). Divide by 500,000 (the number of skill points required to fill an extractor) and round down. If you buy them on the open market, expect to pay about 356.8M ISK each. Leave them at your preferred market, then install your ‘market’ jump clone. Consider leaving an equipped interceptor (or other appropriate ship) with your jump clone. | ||
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== Enhancers == | == Enhancers == | ||
[[File:Enhancers ROI.png|thumb|300px|Enhancers return on investment]] | [[File:Enhancers ROI.png|thumb|300px|Enhancers return on investment]] | ||
Plan on one [[Implants# | Plan on one [[Implants#Attribute Enhancers|attribute enhancer]] for your crop skill’s primary [[Skills and learning#Attributes|attribute]] and another for its secondary attribute. Enhancers with “Improved” in their name will give you the greatest benefit (+5 to that attribute’s points) at the greatest cost. Buy a pair for your ‘market’ clone, and another pair for each clone you may jump into while you’re training (to maintain maximum efficiency). They’ll cost up to 112M ISK each, depending on which you choose. Take them to each of your ‘farmer’ clones and plug them in. To protect your investment, these clones should spend 99% of their time safely docked at an NPC station, and ''rarely'' use a stargate. Certainly, you can use them for other station-based activities (I do [[Planetary Industry]] with mine), just remember that they’re each flitting around with 200M ISK in their heads! | ||
You might also consider [[Implants# | You might also consider [[Implants#Advanced Attribute Enhancer Reference|advanced (or ‘pirate’) enhancers]], which offer additional bonuses and effects at additional cost (starting at about twice the cost of simple enhancers). However, their bonuses tend to be modest (compared to +5 simple enhancers) and their additional effects are generally oriented toward [[PvP]] (which you shouldn’t be doing with your ‘farmer’ character). Calculating their net effect and value is beyond the scope of this article, but this [https://oldforums.eveonline.com/?a=topic&threadID=203472 forum post] will help. | ||
[[Cerebral Accelerator]]s are largely impractical for {{dothis|'''skill farming'''}}. Though their attribute bonuses are attractive, the duration of their effect is limited, they’re expensive, and supply is unpredictable. If you have one, by all means use it, but don’t count on their benefits for the long term. | [[Cerebral Accelerator]]s are largely impractical for {{dothis|'''skill farming'''}}. Though their attribute bonuses are attractive, the duration of their effect is limited, they’re expensive, and supply is unpredictable. If you have one, by all means use it, but don’t count on their benefits for the long term. | ||
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== POSs == | == POSs == | ||
Using markets or clone bays at a [[ | Using markets or clone bays at a [[Upwell structures|player-owned structure]] (POS, as opposed to an [[NPC corporations|NPC]] station) is one of those risk-versus-reward things that only you can decide. POS markets generally have lower sales volumes than NPC markets, so extractors might not be immediately available. You may have to discount your injectors to move them. How long can you afford to let 4,665.5M ISK worth of injectors gather dust? If you choose a POS that’s well-located, you might sell your injectors at a nearby trade hub instead, but that defeats the purpose of using a POS in the first place. | ||
The benefits of the Broker Relations skill don’t apply at a POS, as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good [[standings|standing]], but they’re a relatively small expense. | The benefits of the Broker Relations skill don’t apply at a POS, as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good [[standings|standing]], but they’re a relatively small expense. | ||
Consider that POSs are run by other players. ''Everything'' depends on your standing with them. That favorable tax rate, the free clone, even your [[ | Consider that POSs are run by other players. ''Everything'' depends on your standing with them. That favorable tax rate, the free clone, even your [[Jump clones#Losing jump clones|docking privileges]], can vanish overnight. The POS might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your clone and everything else you had there. ([[Asset Safety]] may preserve most of your stuff, but recovering it without a clone nearby is a whole ’nother hassle!). Maybe the owner decides to [https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety decommission] their POS, or quit the game entirely. Where does that leave you? | ||
Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [[trade hub]] systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets. | Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [[trade hub]] systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets. | ||
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If you intend to use your profits from {{dothis|'''skill farming'''}} to pay for your EVE account, you’ll also need an honest reliable source of reasonably-priced PLEX (because you can’t pay for your EVE account directly with ISK). As a currency, PLEX is a bit more secure (thanks to the [[PLEX vault]]), and anything you purchase with them from the New Eden Store can be redeemed at any structure by any character on the same account. | If you intend to use your profits from {{dothis|'''skill farming'''}} to pay for your EVE account, you’ll also need an honest reliable source of reasonably-priced PLEX (because you can’t pay for your EVE account directly with ISK). As a currency, PLEX is a bit more secure (thanks to the [[PLEX vault]]), and anything you purchase with them from the New Eden Store can be redeemed at any structure by any character on the same account. | ||
Note that you can’t pay for your EVE account with PLEX if you purchased that account through [https://store.steampowered.com/ Steam] or another [https://secure.eveonline.com/etc.aspx third-party retailer]. Those retailers accept only [[ | Note that you can’t pay for your EVE account with PLEX if you purchased that account through [https://store.steampowered.com/ Steam] or another [https://secure.eveonline.com/etc.aspx third-party retailer]. Those retailers accept only [[EVE Lexicon#I|IRL]] currency. You can open another account directly with [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE], but you’ll be starting over as a [[EVE Lexicon#Noob|noob]]. | ||
== Small injectors == | == Small injectors == | ||
By now you’ve noticed that there are both small and large [[skill Injector]]s on the market. (Okay, there are also [https://secure.eveonline.com/alpha-injectors Daily Alpha Injectors], but those are the exclusive province of [https://www.ccpgames.com/ CCP Games] and can't be produced by players.) What’s the difference? When you move 0.5M skill points into an extractor, it produces 1 large skill injector. That large injector can then be split into 5 small injectors by right-clicking it. But there’s no such thing as a small skill extractor. You can’t extract a small injector directly; it can only be produced by splitting a large injector. | By now you’ve noticed that there are both small and large [[skill Injector]]s on the market. (Okay, there are also [https://secure.eveonline.com/alpha-injectors Daily Alpha Injectors], but those are the exclusive province of [https://www.ccpgames.com/ CCP Games] and can't be produced by players.) What’s the difference? When you move 0.5M skill points into an extractor, it produces 1 large skill injector. That large injector can then be split into 5 small injectors by right-clicking it. But there’s no such thing as a small skill extractor. You can’t extract a small injector directly; it can only be produced by splitting a large injector. | ||
The good news is that the split is 100% efficient and complementary: 1 large injector with 0.5M skill points produces 5 small injectors with 0.1M skill points each, and 5 small injectors can be re-combined into 1 large injector. The same [[ | The good news is that the split is 100% efficient and complementary: 1 large injector with 0.5M skill points produces 5 small injectors with 0.1M skill points each, and 5 small injectors can be re-combined into 1 large injector. The same [[Skill trading#Diminishing returns|diminishing returns]] apply to the end users of both small and large injectors (based on the user’s total skill points). Even their physical volumes correlate: a large injector occupies 0.01 m<sup>3</sup> of space; each small injector occupies 0.002 m<sup>3</sup>. | ||
So, do you split them or not? It all depends on the local market at the time. As you might guess, small injectors tend to sell better near the [[ | So, do you split them or not? It all depends on the local market at the time. As you might guess, small injectors tend to sell better near the [[Career Agents#Tutorial Systems in EVE|starting systems]], while large injectors sell better in [[System security#NPC null security space|NPC nullsec]]. If you can earn a greater profit from small injectors, split them! If today’s hot market is in large injectors, don’t split them. Split some but not all if you like; whatever you do today has no effect on tomorrow’s injectors. Note that, as of this writing and except for a footnote, other pages on [[EVE University|EVE University’s]] [[Main Page|UniWiki]] don’t distinguish between small and large injectors, but discuss only large injectors. | ||
== Remap == | == Remap == | ||
Now that you’re ready to start training your crop skill, it’s time to do a [[ | Now that you’re ready to start training your crop skill, it’s time to do a [[Skills and learning#Neural remaps|neural remap]] of your attributes. Proceed carefully because you must wait a year before you can remap again (unless you have bonus remaps available). Set all attributes to their minimums (17 without enhancers), then set your crop skill’s primary attribute to its maximum (27 without enhancers), and its secondary attribute to the remainder (21 without enhancers). These attributes affect ''nothing'' in the game except [[Skills and learning#Effects on skill training|training time]], but in {{dothis|'''skill farming'''}} training time is profit! | ||
== Harvest == | == Harvest == | ||
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When the queue is empty, jump into your ‘market’ clone and dock at your market’s structure. Use the extractors you left there to extract your crop skill. (Note that you can’t move unallocated skill points directly into an extractor.) Drag your crop skill into the training queue again. You may not need all 5 levels this time, depending on how many skill points you trained and extracted. Apply any unallocated skill points, click “Start”, and note the time until your next harvest. | When the queue is empty, jump into your ‘market’ clone and dock at your market’s structure. Use the extractors you left there to extract your crop skill. (Note that you can’t move unallocated skill points directly into an extractor.) Drag your crop skill into the training queue again. You may not need all 5 levels this time, depending on how many skill points you trained and extracted. Apply any unallocated skill points, click “Start”, and note the time until your next harvest. | ||
Pause to check things out. You’re in this clone for a day, may as well make use of the time. Decide if you’re going to split your injectors (see [[#Small injectors|Small injectors]]) and how you’ll price them. Place your sell orders. Look for good buys on PLEX, extractors, and anything else you need. Do you have outstanding orders here that need attention? (I keep buy orders open at all my clone markets for PLEX, extractors, etc., at 80% of their average sell prices. If you can afford the [[ | Pause to check things out. You’re in this clone for a day, may as well make use of the time. Decide if you’re going to split your injectors (see [[#Small injectors|Small injectors]]) and how you’ll price them. Place your sell orders. Look for good buys on PLEX, extractors, and anything else you need. Do you have outstanding orders here that need attention? (I keep buy orders open at all my clone markets for PLEX, extractors, etc., at 80% of their average sell prices. If you can afford the [[Introduction to Station Trading#Getting Started|escrow]], it’s a good way to grab a bargain.) Done? Return to your clone bay and await the next harvest. | ||
Ready for advanced {{dothis|'''skill farming'''}}? Install clones at as many different markets as your skills allow. At harvest, use your market tool to decide which will give you the greatest profit. Jump to that clone, then extract and sell there. Or extract a few large injectors ''here'', sell them, then jump ''there'' and extract more to split and sell as small injectors. If you’re willing to travel a bit and sell to buy orders (or even [[contracts]]), you can throw your net wider still. Between harvests, keep an eye out for good prices on injectors; it’s always possible to have a partial harvest and take advantage of them. If you purchase your extractors from the New Eden Store, you can redeem them on any of your clones at any structure. | Ready for advanced {{dothis|'''skill farming'''}}? Install clones at as many different markets as your skills allow. At harvest, use your market tool to decide which will give you the greatest profit. Jump to that clone, then extract and sell there. Or extract a few large injectors ''here'', sell them, then jump ''there'' and extract more to split and sell as small injectors. If you’re willing to travel a bit and sell to buy orders (or even [[contracts]]), you can throw your net wider still. Between harvests, keep an eye out for good prices on injectors; it’s always possible to have a partial harvest and take advantage of them. If you purchase your extractors from the New Eden Store, you can redeem them on any of your clones at any structure. | ||
== Budget == | == Budget == | ||
If the [[#Initial costs|initial costs]] are an issue, start small. Buy extractors one at a time as you need them. Don’t buy enhancers until you’ve built up a bank. Hold off on buying your crop skillbook until you’re ready to train it. You can extract skill points from the [[starting skills]] or any other skill you’ve trained (with a few [[ | If the [[#Initial costs|initial costs]] are an issue, start small. Buy extractors one at a time as you need them. Don’t buy enhancers until you’ve built up a bank. Hold off on buying your crop skillbook until you’re ready to train it. You can extract skill points from the [[starting skills]] or any other skill you’ve trained (with a few [[Skill trading#Limitations|exceptions]]), so begin by training up some of those starting skills (such as {{Sk|Astrometric Rangefinding}}). When you’re over 5.5M skill points, extract what you don’t need, sell that injector, and invest in ''3'' extractors. The biggest initial expense will be that first extractor at about 356.8M ISK. Shop around, because if you can make it over ''that'' hump, EVE will never cost you a dime again! | ||
== References == | == References == | ||
[[Accounts]]. All about [[Accounts#Subscriptions|subscriptions]], [[Accounts#Characters|characters]], and [[ | [[Accounts]]. All about [[Accounts#Subscriptions|subscriptions]], [[Accounts#Characters|characters]], and [[Alternate characters|alts]]. | ||
[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Broker fee and sales tax]. Details the taxes and fees on your trades. | [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Broker fee and sales tax]. Details the taxes and fees on your trades. | ||
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[http://jestertrek.blogspot.com/2012/10/guide-implants-and-jump-clones-part-1.html Jester’s guide to implants and jump clones] in 5 parts. Dated but still reasonably accurate, at least as far as game mechanics are concerned. Site also has several other useful guides to various aspects of [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE]. | [http://jestertrek.blogspot.com/2012/10/guide-implants-and-jump-clones-part-1.html Jester’s guide to implants and jump clones] in 5 parts. Dated but still reasonably accurate, at least as far as game mechanics are concerned. Site also has several other useful guides to various aspects of [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE]. | ||
[[Skill trading]]. The mechanics of using [[ | [[Skill trading]]. The mechanics of using [[Skill trading#Skill Extractors|extractors]] and [[Skill trading#Skill Injectors|injectors]]. | ||
[[Skills and learning]]. The mechanics of [[ | [[Skills and learning]]. The mechanics of [[Skills and learning|skill]] training. | ||
[[Starting skills]]. Lists [[ | [[Starting skills]]. Lists [[Skills and learning|skills]] provided to new [[Accounts#Characters|characters]], with links to descriptions of all [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Skills and learning|skills]] by category. | ||
[Trading]]. Buying and selling in New Eden. | [Trading]]. Buying and selling in New Eden. | ||
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The [https://evewho.com/character/96750924 page creator] gratefully acknowledges [https://evewho.com/character/92566913 Black Blondie] of the [https://evewho.com/corporation/98441113 Rancid Chickens] for his invaluable assistance. If you’re considering [[Planetary Industry]] as a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE], he’ll get you started… honestly, even graciously. | The [https://evewho.com/character/96750924 page creator] gratefully acknowledges [https://evewho.com/character/92566913 Black Blondie] of the [https://evewho.com/corporation/98441113 Rancid Chickens] for his invaluable assistance. If you’re considering [[Planetary Industry]] as a [[Careers|career]] in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE], he’ll get you started… honestly, even graciously. | ||
All [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] links in this article allow you to create a new game account (either [[Alpha clone|free]] or [[ | All [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] links in this article allow you to create a new game account (either [[Alpha clone|free]] or [[Clone states#Omega clone|paid]]) using the [https://evewho.com/character/96750924 page creator] as your recruiter. This benefits us both as detailed [https://www.eveonline.com/recruit here]. However, that site is not compatible with [https://fileinfo.com/software/microsoft/internet_explorer MS Internet Explorer]. | ||
Please contact the [https://evewho.com/character/96750924 page creator] by [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] mail with any questions, corrections, suggestions, or other comments. Any and all errors are his, and his alone. | Please contact the [https://evewho.com/character/96750924 page creator] by [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] mail with any questions, corrections, suggestions, or other comments. Any and all errors are his, and his alone. | ||