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=====PvP===== | =====PvP===== | ||
Exceptional tanks, large capacitors and a combination of good damage and range make Amarrian ships a firm favourite in armour fleets, though fits with shield tanks or alternate weapon systems also see some use. | Exceptional tanks, large capacitors and a combination of good damage and range make Amarrian ships a firm favourite in armour fleets, though fits with shield tanks or alternate weapon systems also see some use. Most notably, the AHAC and Hellcat fleet doctrines are centered around Amarr ships. | ||
At the basic level Amarr ships tend to stick to the formula of lots of armour for defence and lots of lasers for damage with fewer 'exceptions to the rule' than in other races' line-ups. As a result | At the basic level Amarr ships tend to stick to the formula of lots of armour for defence and lots of lasers for damage with fewer 'exceptions to the rule' than in other races' line-ups. As a result Amarr are sometimes said to be the simplest race to fly. There are some good candidates for 'breaking the mould' even for a new player (Punisher fitted with Autocannon turrets is a classic) but they are more skill intensive and often require cross-training. New pilots are likely best served by playing to the Amarr formula until they know when and how to break the rules. | ||
For PvP progression, there are countless possibilities, but the conventional roles are as follows | For PvP progression, there are countless possibilities, but the conventional roles are as follows: | ||
Pilots who want to specialize in Damage Dealing will follow the laser hulls from Punisher, to Omen, Harbinger, and the Amarr Battleships (all three are effective in different roles)breaking off towards T2 hulls at some point. | |||
EWAR specialists will follow a different path from cruicifier into arbitators before moving into T2 ship training. | |||
In frigate hulls, the Punisher is typically used for tackling, and the Crucifier for EW. In cruiser hulls, the Omen is very difficult to fit for damage dealing, so the Arbitrator is very popular. The Harbinger makes an excellent damage dealing battlecruiser. In battleship hulls, the Armageddon, Apocalypse, and Abaddon all have their uses. The Armageddon is used by pilots that do not wish to risk too much ISK with a short range pulse fit. The Apocalypse is used as a sniper (sometimes with a very weak tank to maximize damage potential). The Abaddon performs excellently in fleets with logi and other support. | |||
==Skills== | ==Skills== | ||