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Lumi leena (talk | contribs) Beam Lasers are the long range ones |
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The previous requirements hold for all Incursion sites. This section will talk about fitting concerns specific to Vanguards. | The previous requirements hold for all Incursion sites. This section will talk about fitting concerns specific to Vanguards. | ||
All enemies in Vanguards are Frigate or Cruiser sized and have high velocities. Further the majority of enemies orbit in the 10km to 20km range, with one notable exception with orbits at 60km to 70km. This means weapons should be optimized for hitting small, fast targets which orbit close. This makes missiles not ideal due to explosion velocity and travel time. Guns should be of the close range type, Blasters, | All enemies in Vanguards are Frigate or Cruiser sized and have high velocities. Further the majority of enemies orbit in the 10km to 20km range, with one notable exception with orbits at 60km to 70km. This means weapons should be optimized for hitting small, fast targets which orbit close. This makes missiles not ideal due to explosion velocity and travel time. Guns should be of the close range type, Blasters, Pulse Lasers, and Autocannons, and should have tracking above .1 radians per second. Further this makes EWAR modules like Stasis Webifiers and Target Painters extra valuable due to the difference in ship sizes as most pilots will be in Battlecruisers or Battleships. Finally, there is little room in fleets for dedicated support ships besides Logistics ships due to damage output needs and low fleet cap for maximum payout. | ||
== Basic Incursion Fitting Walkthrough== | == Basic Incursion Fitting Walkthrough== | ||