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m They can now go through gates |
Al hubbard (talk | contribs) Added racial icons to all the ships, fixed some typos. |
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* +100% shield boost/armor rep amount | * +100% shield boost/armor rep amount | ||
* -50% shield booster/armor rep cycle time | * -50% shield booster/armor rep cycle time | ||
* Can't | * Can't receive remote support | ||
* Immunity to | * Immunity to EWAR | ||
* Max amount of targets lockable set to 2 (3 for Tech II) | * Max amount of targets lockable set to 2 (3 for Tech II) | ||
The siege module's cycle time is 5 minutes, and it requires 250 - (level of tactical weapon reconfiguration skill * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp or jump or move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | The siege module's cycle time is 5 minutes, and it requires 250 - (level of tactical weapon reconfiguration skill * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp or jump or move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | ||
*Amarr | * {{icon|amarr2|22|Amarr}}[[Revelation]] | ||
*Caldari | * {{icon|caldari2|22|Caldari}}[[Phoenix]] | ||
*Gallente | * {{icon|gallente2|22|Gallente}}[[Moros]] | ||
*Minmatar | * {{icon|minmatar2|22|Minmatar}}[[Naglfar]] | ||
== Carriers == | == Carriers == | ||
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Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are: | Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are: | ||
* | * Immobilizes the carrier, including its jump drive. | ||
* Disables its drones | * Disables its drones | ||
* +900% scan res | * +900% scan res | ||
* +4 max targets | * +4 max targets | ||
* +100% shield boost/armor rep amount (both local and remote) | * +100% shield boost/armor rep amount (both local and remote) | ||
* -50% shield booster/armor | * -50% shield booster/armor repairer cycle time (both local and remote) | ||
* +100% remote hull rep/cap transfer amount | * +100% remote hull rep/cap transfer amount | ||
* -50% remote hull rep/cap | * -50% remote hull rep/cap transfer cycle time | ||
* Immune to enemy | * Immune to enemy EWAR | ||
* Unable to use | * Unable to use EWAR modules | ||
* Can't | * Can't receive remote support | ||
As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it. | As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it. | ||
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Carriers and supercarriers can also use warfare links, but they don't get a ship bonus to strength. | Carriers and supercarriers can also use warfare links, but they don't get a ship bonus to strength. | ||
*Amarr | * {{icon|amarr2|22|Amarr}}[[Archon]] | ||
*Caldari | * {{icon|caldari2|22|Caldari}}[[Chimera]] | ||
*Gallente | * {{icon|gallente2|22|Gallente}}[[Thanatos]] | ||
*Minmatar | * {{icon|minmatar2|22|Minmatar}}[[Nidhoggur]] | ||
'''Notes''' | '''Notes''' | ||
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Supercarriers are souped-up carriers with the ability to use fighter-bombers and fighters, which dramatically increases their DPS to roughly twice that of a sieged dreadnought (if the supercarrier pilot has a full flight of fighter-bombers and max skills). Supercarriers get three extra drones per carrier skill level instead of one, but can't dock, have a shorter jump range (equivalent to a dreadnought or jump freighter), and cannot use sub-capital drones (i.e. anything other than fighters or fighter-bombers). They are no longer able to go into triage mode, but they're always immune to electronic warfare anyway because they're supercapitals. They can only be tackled by [[Interdictor|interdictors]] and [[Cruiser#Heavy Interdiction Cruisers|HICs]] (and anchorable bubbles, but they're not practical due to the anchoring time required before they activate combined with their limited range). | Supercarriers are souped-up carriers with the ability to use fighter-bombers and fighters, which dramatically increases their DPS to roughly twice that of a sieged dreadnought (if the supercarrier pilot has a full flight of fighter-bombers and max skills). Supercarriers get three extra drones per carrier skill level instead of one, but can't dock, have a shorter jump range (equivalent to a dreadnought or jump freighter), and cannot use sub-capital drones (i.e. anything other than fighters or fighter-bombers). They are no longer able to go into triage mode, but they're always immune to electronic warfare anyway because they're supercapitals. They can only be tackled by [[Interdictor|interdictors]] and [[Cruiser#Heavy Interdiction Cruisers|HICs]] (and anchorable bubbles, but they're not practical due to the anchoring time required before they activate combined with their limited range). | ||
*Amarr | * {{icon|amarr2|22|Amarr}}[[Aeon]] | ||
*Caldari | * {{icon|caldari2|22|Caldari}}[[Wyvern]] | ||
*Gallente | * {{icon|gallente2|22|Gallente}}[[Nyx]] | ||
*Minmatar | * {{icon|minmatar2|22|Minmatar}}[[Hel]] | ||
== Titans == | == Titans == | ||
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Titans also have the ability to give out great leadership bonuses, even if they don't have any warfare links fitted (they are able to fit one for every titan skill level). Titans gives out a 7.5% bonus per titan skill level to armor amount for Gallente, shield amount for Caldari, cap recharge for Amarr and signature radius for Minmatar. | Titans also have the ability to give out great leadership bonuses, even if they don't have any warfare links fitted (they are able to fit one for every titan skill level). Titans gives out a 7.5% bonus per titan skill level to armor amount for Gallente, shield amount for Caldari, cap recharge for Amarr and signature radius for Minmatar. | ||
*Amarr | * {{icon|amarr2|22|Amarr}}[[Avatar]] | ||
*Caldari | * {{icon|caldari2|22|Caldari}}[[Leviathan]] | ||
*Gallente | * {{icon|gallente2|22|Gallente}}[[Erebus]] | ||
*Minmatar | * {{icon|minmatar2|22|Minmatar}}[[Ragnarok]] | ||
== Capital Industrial Ship: The Rorqual == | == Capital Industrial Ship: The Rorqual == | ||
This ship is primarily intended for deep space mining support. It has a maintenance bay, corporate hangar, a huge ore hold, and the ability to fit bonused mining leadership links. The Rorqual can fit capital tractor beams and clone vat bays. In addition, the Rorqual has a jump drive and the ability to compress ore. The Rorqual does have a 50%/level range bonus to capital shield transfers, and a 20%/level drone damage bonus, so while it's not intended as a PVP ship, some people have been known to use it for that. The Rorqual has a non-capital little sister, the Orca, that can be seen supporting many highsec mining fleets. | This ship is primarily intended for deep space mining support. It has a maintenance bay, corporate hangar, a huge ore hold, and the ability to fit bonused mining leadership links. The Rorqual can fit capital tractor beams and clone vat bays. In addition, the Rorqual has a jump drive and the ability to compress ore. The Rorqual does have a 50%/level range bonus to capital shield transfers, and a 20%/level drone damage bonus, so while it's not intended as a PVP ship, some people have been known to use it for that. The Rorqual has a non-capital little sister, the Orca, that can be seen supporting many highsec mining fleets. | ||
* [[Rorqual]] | * {{icon|ore|22|ORE}}[[Rorqual]] | ||
[[ | [[Category:Ships]] | ||