Skills:Science
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Revision as of 22:19, 18 December 2016 by Djavin novienta (talk | contribs) (Separated skills into "Research Skills", "Manufacturing Skills")
Skills |
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Skills by category |
Overview
Science is a big category. It's mostly focused toward industrialists and other researching types.
All attributes except for Perception are important to learning scientific skills.
The following are the skills in the Science section (in alphabetical order):
Skill | Purpose |
---|---|
Advanced Laboratory Operation | Further skill at researching. Ability to run 1 additional research job per level. |
Amarr Encryption Methods | |
Amarr Starship Engineering | Skill at producing Amarr ships. Reduces manufacturing time. |
Astronautic Engineering | A defunct skill that no longer has a practical use. Exists purely for bragging rights. |
Caldari Encryption Methods | |
Caldari Starship Engineering | Skill at producing Caldari ships. Reduces manufacturing time. |
Defensive Subsystem Technology | Skill and producing defensive subsystems. |
Electromagnetic Physics | |
Electronic Engineering | |
Electronic Subsystem Technology | Skill at producing electronic subsytems. |
Engineering Subsystem Technology | Skill at producing engineering subsystems. |
Gallente Encryption Methods | |
Gallente Starship Engineering | Skill at producing Gallente ships. Reduces manufacturing time. |
Graviton Physics | Required to fly Interdictors and Heavy Interdiction Cruisers. |
High Energy Physics | Reduces manufacturing time. |
Hydromagnetic Physics | Reduces manufacturing time. |
Laboratory Operation | Ability to run 1 research job per skill level. |
Laser Physics | Reduces manufacturing time. |
Mechanical Engineering | Reduces manufacturing time. |
Metallurgy | Increases blueprint material efficiency research speed. |
Minmatar Encryption Methods | |
Minmatar Starship Engineering | Skill at producing Minmatar ships. Reduces manufacturing time. |
Molecular Engineering | Reduces manufacturing time. |
Nanite Engineering | Reduces manufacturing time. |
Nuclear Physics | Reduces manufacturing time. |
Offensive Subsystem Technology | Skill at producing offensive subsystems. |
Plasma Physics | Reduces manufacturing time. |
Propulsion Subsystem Technology | Skill at producing propulsion subsystems. |
Quantum Physics | Reduces manufacturing time. |
Research | Increases blueprint manufacturing time research speed. |
Research Project Management | Allows simultaneous use of 1 additional R&D agent per level. |
Rocket Science | Reduces manufacturing time. |
Science | Basic science skill. Increases blueprint copying speed. |
Scientific Networking | Allows remote initiation of research jobs. |
Sleeper Encryption Methods | |
Sleeper Technology | |
Takmahl Technology | |
Talocan Technology | |
Yan Jung Technology |
Research Skills
Advanced Laboratory Operation
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation V, Science III |
Notes: |
Laboratory Operation
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
Notes: |
Metallurgy
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science IV |
Notes: |
Research
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
Notes: |
Research Project Management
Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation V, Research V , Science III, |
Notes: |
Science
Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | IV |
Prerequisites: | none |
Notes: |
Scientific Networking
Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Attributes: | |
Multiplier: | 3x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Laboratory Operation IV, Science III |
Notes: |
Manufacturing Skills
Amarr Encryption Methods
Understanding of the data encryption methods used by the Amarr Empire and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 0.1-1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II , Science III, Electronics Upgrades III, CPU Management II, Power Grid Management II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Amarrian Starship Engineering
Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | Amarrian Starship Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Science V, Mechanics V |
Notes: |
Astronautic Engineering
Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Attributes: | |
Multiplier: | 5x |
Price: | 5-20B ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Mechanics V |
Notes: | This skill is not seeded in NPC stations. |
Caldari Encryption Methods
Understanding of the data encryption methods used by the Caldari State and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II , Science III, Electronics Upgrades|III, CPU Management II, Power Grid Management II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Caldari Starship Engineering
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Mechanics V |
Notes: |
Defensive Subsystem Technology
Understanding of the technology used to create advanced defensive subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V , Nanite Engineering IV, Science V, CPU Management V |
Notes: |
Electromagnetic Physics
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, CPU Management V |
Notes: |
Electronic Engineering
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, CPU Management V |
Notes: |
Electronic Subsystem Technology
Understanding of the technology used to create advanced electronic subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V , Electronic Engineering IV , Science V, CPU Management V |
Notes: |
Engineering Subsystem Technology
Understanding of the technology used to create advanced engineering subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V , High Energy Phisics IV, Science V, CPU Management V |
Notes: |
Gallente Encryption Methods
Understanding of the data encryption methods used by the Gallente Federation and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II , Science III, Electronics Upgrades III, CPU Management II, Power Grid Management II |
Notes: | Theis skill is not seeded in NPC stations so prices will vary widely. |
Gallentean Starship Engineering
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | Gallentean Starship Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Science V, Mechanics V |
Notes: |
Graviton Physics
Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
High Energy Physics
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
Hydromagnetic Physics
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
Laser Physics
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
Mechanical Engineering
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Mechanics V |
Notes: |
Minmatar Encryption Methods
Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Attributes: | |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Hacking II , Science III, Electronics Upgrades III, CPU Management II, Power Grid Management II |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Minmatar Starship Engineering
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Mechanics V |
Notes: |
Molecular Engineering
Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Mechanics V |
Notes: |
Nanite Engineering
Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, CPU Management V |
Notes: |
Nuclear Physics
Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
Offensive Subsystem Technology
Understanding of the technology used to create advanced offensive subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V , High Energy Phisics IV, Science V, Power Grid Management V |
Notes: |
Plasma Physics
Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
Propulsion Subsystem Technology
Understanding of the technology used to create advanced propulsion subsystems.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Research V , Graviton Physics IV, Science V, Power Grid Management V |
Notes: |
Quantum Physics
Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Power Grid Management V |
Notes: |
Rocket Science
Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Mechanics V |
Notes: |
Sleeper Encryption Methods
Understanding of the techniques and methods to reverse engineer ancient technology.
Attributes: | |
Multiplier: | 4x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Metallurgy IV, Research IV , |
Notes: |
Sleeper Technology
Basic understanding of interfacing with Sleeper technology.
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.
Attributes: | |
Multiplier: | 5x |
Price: | 3-40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II , Science III, Survey III , CPU Management I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Takmahl Technology
Basic understanding of interfacing with Takmahl technology.
The Takmahl nation excelled in cybernetics and bio-engineering.
Attributes: | |
Multiplier: | 5x |
Price: | 7-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II , Science III, Survey III , CPU Management I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Talocan Technology
Basic understanding of interfacing with Talocan technology.
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.
Attributes: | |
Multiplier: | 5x |
Price: | 3-100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II , Science III, Survey III , CPU Management I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Yan Jung Technology
Basic understanding of interfacing with Yan Jung technology.
The Yan Jung nation possessed advanced gravitronic technology and force field theories.
Attributes: | |
Multiplier: | 5x |
Price: | 10-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Archaeology II , Science III, Survey III , CPU Management I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. |
Phoebe 1.0