Starting skills
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Revision as of 20:08, 1 December 2016 by Noemie belacqua (talk | contribs) (Update for new Gallente characters)
Skills |
---|
Skills by category |
New characters in EVE start with around 400k skill points (before the Vaguard expansion in September 2015, characters started with around 55k skill points), with the following skill levels trained.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
408,995 | 399,718 | 394,824 | 406,666 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade
Racial Differences
Ship and Gunnery Skills
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
Amarr Frigate III | Caldari Frigate III | Gallente Frigate II | Minmatar Frigate III |
[[Skills:Amarr Industrial I]] | [[Skills:Caldari Industrial I]] | [[Skills:Gallente Industrial I]] | [[Skills:Minmatar Industrial I]] |
Small Energy Turret III | Small Hybrid Turret III | Small Hybrid Turret III | Small Projectile Turret III |
Controlled Bursts II | Controlled Bursts II | Controlled Bursts II | Controlled Bursts I |