User:Luxxianna Seraph/Sandbox/MissionHoverBox

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Angel Hidden Den
Angel Hidden Den
Class 4 Level 2 Low / Null
Icon red frigate.png15
Icon red destroyer.png5
Icon red cruiser.png17
Icon red battlecruiser.png16
Icon red battleship.png2
Waves:
Ships.png9
Angel
Resistance Damage
Explosive damage Ex
Kinetic damage Kin
62% Explosive damage Ex
22% Kinetic damage Kin
Highest Values:
Icon fit dps.pngShip DPS: 243 Icon turret volley.pngWave Alpha: 1000
Icon armor.pngShip EHP: 7000 Icon armor.pngWave EHP: 19000
EWAR:
!! Scrams Present !!
Target Painter
Rats Present on Beacon
AEGIS Capital Ship Security Facility
AEGIS Capital Ship Security Facility
Level 3 Data Low / Null
Has Acceleration Gate
Icon red frigate.png5
Icon red cruiser.png5
Icon red battleship.png1
Icon red tower.png1
Rooms:
Icon bracket accelerationgate.png 3
EDENCOM
Resistance Damage
Varies
Varies
EWAR:
!! Scrams Present !!
Target Jammer Target Painter
Timer:
30 Mins before Site Destruction


Security Missions


Against The Empire
Against The Empire
Level 3
Has Acceleration Gate
Icon red destroyer.png15
Icon red cruiser.png8
Icon red battlecruiser.png3
Rooms:
Icon bracket accelerationgate.png 1
Amarr
Resistance Damage
Electromagnetic damage EM
Thermal damage Th
Electromagnetic damage EM
Thermal damage Th
Mercenaries
Resistance Damage
Kinetic damage Kin
Thermal damage Th
Kinetic damage Kin
Thermal damage Th


Objective:
Retrieve crew members from the wrecks.
Blitz:
Destroy the Facility and Warp Out


Technological Secrets is a Level 3 mission consisting of three sub-missions. It involves combat with the Thukker Tribe and the Minmatar Republic.

Part 1

Level 3
Type Encounter
Objective Destroy the Thukker mercenaries there, and wait for their reinforcements.
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Battlecruiser
Standing loss -0.4 Thukker Tribe per standing tick; because of how long the waves take, -0.8 Thukker Tribe is more realistic.
Mission briefing
Expert Distribution surveillance spotted a small team of Thukker mercenaries in Liekuri, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.

Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in Liekuri. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.

Blitz: Wait For the 5th Wave and Kill the Thukker Mercenary Captain Then Loot Its Wreck

Single Pocket

Waves are timed spawns and are generally 4-5 minutes apart.
New waves will aggro your drones, so pull them in whenever a new wave spawns.


Timed Spawns
WD EWAR L
1st Wave
Cruiser 3 x Cruiser Thukker Mercenary Eliminator
2nd Wave
Frigate 5 x Frigate Thukker Mercenary Fighter
Cruiser 2-3 x Cruiser Thukker Mercenary Eliminator
3rd Wave
Frigate 4 x Frigate Thukker Mercenary Elite Fighter
Cruiser 1 x Cruiser Thukker Mercenary Eliminator
4th Wave
Frigate 2 x Frigate Thukker Mercenary Elite Fighter
Cruiser 2 x Cruiser Thukker Mercenary Eliminator
5th Wave
Frigate 1-2 x Frigate Thukker Captain's Wingman
Cruiser 1 x Cruiser Thukker Mercenary Captain Has Range of 100km, Using Rupture Ship may drop +3 implant

The mission target, Mercenary Pilot, drops from the last wave 5 ship killed

Mining

  • There are multiple veldspar and scordite asteroids, about 22km from the warp-in beacon.


Part 2

Level 3
Type Courier
Objective Bring 1x DNA Sample (0.1 m3) to destination station
Ship suggestion Shuttle or fast frigate
Mission briefing
I'd like to do some more investigating on the Thukker mercenary incident. It would help a great deal if we knew the true identity of the pilot you captured, but to do that I need professional help, since our database here has very limited records of Thukker citizens. I know of a private investigator residing in <drop off station> who might be able to identify the scoundrel. Bring a DNA sample taken from his body to this acquaintance of mine and we'll see what he comes up with.


Part 3

Level 3
Type Mission
Objective Retrieve crew members from the wrecks.
EWAR Target Painting (Republic Fleet D-1 Support Frigate, Chief Republic Kvarm) Web (Republic Fleet C-1 Support Frigate)
Ship size limit None
Ship suggestion Battlecruiser
Standing loss -0.24 Minmatar Republic


Description

Against the Empire is a Level 3 mission involving combat against the Amarr Empire.


Blitz

Kill Republic Fleet Rupture, then kill the 1st Reinforcement.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 9
Icon red destroyer.png Destroyers 15
Icon red cruiser.png Cruiser 3
Icon red battlecruiser.png Battlecruisers 2



Single Pocket

Initial Group, 5-20km
1st Reinforcement
WD EWAR L


Frigate 2 x Frigate Republic Fleet C-1 Support Frigate Stasis Webifier
Frigate 2 x Frigate Republic Fleet D-1 Support Frigate Target Painter
Frigate 5 x Frigate Republic Fleet Soldier
Cruiser 1 x Cruiser Republic Fleet Detective Breacher ship
Cruiser 1 x Cruiser Republic Fleet Rupture 1st Reinforcement
2nd Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Kvarm Target Painter
Cruiser 3 x Cruiser Republic Fleet Rupture 2nd Reinforcement
WD EWAR L


Destroyer 3 x Destroyer Republic Tribal Faxi/Bormin
Battlecruiser 2 x Battlecruiser Republic Venis


User:Luxxianna Seraph/Sandbox/Buzz Kill



Templates

for some reason the documentation is not linking to the docs above so User:Luxxianna_Seraph/Sandbox/MissionHoverBox/PVEArticle/doc


Work to be Done

Bugfixes

  • Figure out why PVEBoxToolTip is adding a new line to the end causing it to not remain Inline like ShipToolTip does

Future Improvements

  • Clean up the CSS on PVEBoxToolTip
  • Have PVEBoxTooltip respect Damage, Resistance, Damage2, Resistance2 if not null and override RatDamage/RatResistance(Faction)

Conversion

Converting existing pages will require
  • Adding the boilerplate PVEArticle template and transferring values from existing Missiondetails and CMBSiteInfo and Expected NPCs (as these templates have been wrapped into the PVEArticle)
  • Some combat sites still use {{CMBSite}} instead of {{CMBSiteInfo}} and as such will need to have their data mined to be extracted (as it is not readily available in the source)
  • For conversion from CMBSiteInfo to PVE Article
SiteType is set to Combat
TypeDetail is set to existing [type]
ShipLimit is set to existing [ship limit]
SignatureStrength is set to existing [signature strength]
Any {{Expected NPC}} template uses have their values used with the same parameters in {{PVEArticle}}
Other parameters should transfer on a 1:1 basis
Everything for Walkthroughs is appended in its own section after the PVEArticle template
<nowiki>Template:PVEFooter<nowiki> is set at the bottom, with Faction being the Faction value. (Angel, Mordu's, Gallente, ect)
  • For converstion from Data or Relic site to PVE Article
SiteType should be set to Data or Relic respectively
TypeDetail should be set to one of: pirate, drone, AEGIS, sleeper cache, ghost, sleeper wormhole, silent, event, special
Location should be set appropriately.
Timer should be set for Ghost Sites
CMBSiteInfo should be updated to handle these kinds of site, or a new template that can choose between Combat, Data, Relic be created to do so for consistency across all anomolies.
<nowiki>Template:PVEFooter<nowiki> is set at the bottom, with Type being the Data or Relic respectively


  • For conversion from Missiondetails to PVE Article
SiteType is set to Mission
Location should be set to Hisec, Low, or Null as appropriate (ie: 95% are Hisec)
TypeDetail is set to existing [Type]
MissionObjective is set to existing [Objective]
MissionRewardsis set to existing [Rewards]
Rating is set to existing [Level]
ShipLimit is set to existing [ShipSizeLimit]
Faction is set to existing [Faction1]
Damage is set to existing [DamageToResist1] (or left blank if Faction1 is valid for {{RatDamage}} )
Resist is set to existing [DamageToDeal1] (or left blank if Faction1 is valid for {{RatResist}} )
Faction2, Damage2, Resist2 are set to the same as above, but now 2 instead of 1
WarpDisruption is set to existing [WebPoint]
Other parameters should transfer on a 1:1 basis
Everything in the Walkthroughs is appended in its own section after the PVEArticle Template.
<nowiki>Template:PVEFooter<nowiki> is set at the bottom, with Type being the Type value. (Security, Courier, ect)
  • Manual ish work to do for Missions:
Multi Part Missions would need to be divided into multiple pages with current view - or a way to make a specific multi part mission
Ships should be tallied and put into TotalExp[ShipType]
MissionBlitz should be set from whatever blitz strategy is available
Timer should be set from whatever timer is noted.
EWAR should look for Webs, and set it only if appropriate to trigger the Tooltip warning
WarpDisrupt is the same, but if possible definitely set it to the number of points


  • Manual work for ALL pages
Determine if AccelerationGates are used and set [AccelerationGate] parameter to true
Determine if yellow boxing rats on top of the warp in beacon and set [RatsOnLandingBeacon] to true
Determine number of Rooms if Acceleration Gate is present and set [NumberOfRooms]
Determine total waves from triggers and set [NumberOfWaves]
Use Eve-Survival or other options to datamine the DPS, Alphastrike, EHP values (definitely not mvp, but future feature)


Other work to clean up things and streamline/refactor

Align {{Missiondetails}} and {{CMBSiteInfo}} to use the same parameter names for less uglyness inside PVEArticle
Combine Expected NPCs and CMBSiteInfo into one template
Determine which Navigations strategy should be used - currently Mission sites use a right nav bar and a bottom nav panel - combat sites just use a bottom nav panel. data and relic sites, when they exist, dont use any.
disambiguate for links for the Faction+Pirate Site name for all of the Data | Relic sites to a common page, for ease of newbro searching (dont know that Local Sansha Info Shard is the same as Local Angel Cartel Info Shard at first)
Pages like: List_of_data_and_relic_sites and Mission_reports need the links updated to use {{PVE}} for hover links.
OR potentially finish {T|PVEBoxLarge}} and set up pages with those involved (though I personally prefer tables for easier to scroll and easier to parse, but some sort of additional combination page using PVEBoxLarge is possible)
Look for any use of {{DamageType}} that is referencing a specific fraction or, worse, using a switch statement for faction (like {{CMBSiteInfo}} and replace it with {{RatDamage|<Faction>}} and {{RatResist|<Faction>}} as appropriate
Finalize {{FactionIcon}} and use it to replace any place thats using a switch statement for faction icons. Improve it to take parameters of size, link, hover, ect}}