Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 13:40, 30 November 2016 by Noemie belacqua (talk | contribs)

Overview

This group has all the skills related to rigs.

You can use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like fitting skills, i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.


Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Armor rigs' drawback is a speed penalty.



Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Drone rigs' drawback is a CPU penalty.



Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Energy weapon rigs' drawback is an increased powergrid demand from your lasers.



Hybrid Weapon Rigging

Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.



Jury Rigging

General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
 Attributes:
 Multiplier: 2x
 Price: 75k ISK
 Alpha max level: III
 Prerequisites: Mechanics III
 Notes: The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.



Launcher Rigging

Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.



Projectile Weapon Rigging

Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.



Shield Rigging

Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Shield rigs' drawback is an increased signature radius.


Rubicon 1.0