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Revision as of 23:09, 15 December 2016 by Djavin novienta (talk | contribs) (Support Skills: Removed nonexistent modules from Gunnery.)

Overview

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

Perception and willpower will help you to master your guns.

The following are the skills in the Gunnery section (in alphabetical order):

Skill Purpose
Capital Artillery Specialization Allows use of Tech 2 Capital Artillery.
Capital Autocannon Specialization Allows use of Tech 2 Capital Autocannons.
Capital Beam Laser Specialization Allows use of Tech 2 Capital Beam Lasers.
Capital Blaster Specialization Allows use of Tech 2 Capital Blasters
Capital Energy Turret Allows use of Capital Energy Turrets.
Capital Hybrid Turret Allows use of Capital Hybrid Turrets.
Capital Projectile Turret Allows use of Capital Projectile Turrets.
Capital Pulse Laser Specialization Allows use of Tech 2 Capital Pulse Lasers
Capital Railgun Specialization Allows use of Tech 2 Capital Railguns.
Controlled Bursts Reduced cap use of turrets.
Doomsday Operation Allows use of Doomsday weapons.
Doomsday Rapid Firing Decreases Doomsday weapon duration.
Gunnery Base skill for turrets. Bonus to turret rate of fire.
Large Artillery Specialization Allows use of Tech 2 Large Artillery.
Large Autocannon Specialization Allows use of Tech 2 Large Autocannons.
Large Beam Laser Specialization Allows use of Tech 2 Large Beam Lasers.
Large Blaster Specialization Allows use of Tech 2 Large Blasters.
Large Energy Turret Allows use of Large Energy Turrets.
Large Hybrid Turret Allows use of Large Hybrid Turrets.
Large Projectile Turret Allows use of Large Projectile Turrets.
Large Pulse Laser Specialization Allows use of Tech 2 Large Pulse Lasers.
Large Railgun Specialization Allows use of Tech 2 Large Railguns.
Medium Artillery Specialization Allows use of Tech 2 Medium Artillery.
Medium Autocannon Specialization Allows use of Tech 2 Medium Autocannons.
Medium Beam Laser Specialization Allows use of Tech 2 Medium Beam Lasers.
Medium Blaster Specialization Allows use of Tech 2 Medium Blasters.
Medium Energy Turret Allows use of Medium Energy Turrets.
Medium Hybrid Turret Allows use of Medium Hybrid Turrets.
Medium Projectile Turret Allows use of Medium Projectile Turrets.
Medium Pulse Laser Specialization Allows use of Tech 2 Medium Pulse Lasers.
Medium Railgun Specialization Allows use of Tech 2 Medium Railguns.
Motion Prediction Bonus to turret tracking.
Rapid Firing Bonus to turret rate of fire.
Sharpshooter Bonus to turret optimal range.
Small Artillery Specialization Allows use of Tech 2 Small Artillery.
Small Autocannon Specialization Allows use of Tech 2 Small Autocannons.
Small Beam Laser Specialization Allows use of Tech 2 Small Beam Lasers.
Small Blaster Specialization Allows use of Tech 2 Small Blasters.
Small Energy Turret Allows use of Small Energy Turrets.
Small Hybrid Turret Allows use of Small Hybrid Turrets.
Small Projectile Turret Allows use of Small Projectile Turrets.
Small Pulse Laser Specialization Allows use of Tech 2 Small Pulse Lasers.
Small Railgun Specialization Allows use of Tech 2 Small Railguns.
Surgical Strike Bonus to turret damage.
Tactical Weapon Reconfiguration Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates.
Trajectory Analysis Bonus to turret falloff range.

Support Skills

  Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: none
  I required for: Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser;   Small Hybrid Turret;   Small Projectile Turret;   Small Energy Turret
  II required for: 125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon;   Rapid Firing;   Sharpshooter;   Motion Prediction;   Controlled Bursts;   Weapon Upgrades
  III required for: Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery;   Caldari Offensive Systems;   Medium Hybrid Turret;   Medium Projectile Turret; Medium Energy Turret
  IV required for:   Surgical Strike;   Trajectory Analysis
  V required for: Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery;   Amarr Offensive Systems;   Gallente Offensive Systems;   Minmatar Offensive Systems;   Large Hybrid Turret;   Large Projectile Turret;   Large Energy Turret;   Capital Hybrid Turret;   Capital Projectile Turret;   Capital Energy Turret;
  Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



  Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



  Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
  Attributes:   
  Multiplier: 2x
  Price: 90k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  III required for:   Small Autocannon Specialization;   Small Blaster Specialization;   Small Pulse Laser Specialization
  IV required for:   Medium Autocannon Specialization;   Medium Blaster Specialization;   Medium Pulse Laser Specialization
  V required for:   Large Autocannon Specialization;   Large Blaster Specialization;   Large Pulse Laser Specialization;   Capital Autocannon Specialization;   Capital Blaster Specialization;   Capital Pulse Laser Specialization
  Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



  Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
  Attributes:   
  Multiplier: 2x
  Price: 60k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.



  Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: IV
  Prerequisites: Gunnery II
  III required for:   Small Railgun Specialization;   Small Beam Laser Specialization;   Small Artillery Specialization
  IV required for:   Medium Railgun Specialization;   Medium Beam Laser Specialization;   Medium Artillery Specialization
  V required for:   Large Railgun Specialization;   Large Beam Laser Specialization;   Large Artillery Specialization;   Capital Railgun Specialization;   Capital Beam Laser Specialization;   Capital Artillery Specialization
  Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).



  Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
  Attributes:   
  Multiplier: 4x
  Price: 1.5M ISK
  Alpha max level: IV
  Prerequisites: Gunnery IV
  Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.



  Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
  Attributes:   
  Multiplier: 5x
  Price: 250k ISK
  Alpha max level: IV
  Prerequisites: Gunnery IV
  I required for: Tech 1 and Faction Tracking Computers
  IV required for: Tracking Computer II
  Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.


Energy Turrets

  Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: Gunnery I
  I required for: Tech 1 and Faction Small Energy Turrets
  III required for:   Medium Energy Turret
  V required for: Tech 2 Small Energy Turrets;   Small Beam Laser Specialization;   Small Pulse Laser Specialization
  Notes: T1 pulse and beam lasers for frigates and destroyers.



  Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter III; Small Energy Turret V
  I required for: Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S
  Notes: Enables the use of T2 Small Beam Laser weapons.



  Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction III; Small Energy Turret V
  I required for: Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S
  Notes: Enables the use of T2 Small Pulse Laser weapons.



  Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: V
  Prerequisites: Gunnery III; Small Energy Turret III
  I required for: T1 and Faction medium energy turrets
  III required for: Large Energy Turret
  V required for: T2 medium energy turrets; Medium Beam Laser Specialization; Medium Pulse Laser Specialization
  Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



  Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter IV; Medium Energy Turret V
  I required for: T2 medium beam laser turrets and charges
  Notes: Enables the use of T2 Medium Beam Laser weapons.



  Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction IV; Medium Energy Turret V
  I required for: T2 medium pulse laser turrets and charges
  Notes: Enables the use of T2 Medium Pulse Laser weapons.



  Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
  Attributes:   
  Multiplier: 5x
  Price: 3M ISK
  Alpha max level: IV
  Prerequisites: Gunnery V; Medium Energy Turret III
  I required for: T1 and Faction large energy turrets
  V required for: T2 large energy turrets; Capital Energy Turret; Large Beam Laser Specialization; Large Pulse Laser Specialization
  Notes: T1 battleship-sized beam and pulse lasers.



  Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Sharpshooter V; Large Energy Turret V
  I required for: T2 large beam laser turrets and charges
  Notes: Enables the use of T2 Large Beam Laser weapons.



  Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Motion Prediction V; Large Energy Turret V
  I required for: T2 large pulse laser turrets and charges
  Notes: Enables the use of T2 Large Pulse Laser weapons.



  Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
  Attributes:   
  Multiplier: 7x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Gunnery V; Large Energy Turret V
  I required for: Capital energy turrets
  Notes:


Hybrid Turrets

  Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: Gunnery I
  I required for: T1 and Faction small hybrid turrets
  III required for: Medium Hybrid Turret
  V required for: T2 small hybrid turrets; Small Railgun Specialization; Small Blaster Specialization
  Notes: T1 blasters and railguns for frigates and destroyers.



  Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction III; Small Hybrid Turret V
  I required for: T2 small blaster turrets and charges
  Notes: Enables the use of T2 Small Blaster weapons.



  Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter III; Small Hybrid Turret V
  I required for: T2 small railgun turrets and charges
  Notes: Enables the use of T2 Small Railgun weapons.



  Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: V
  Prerequisites: Gunnery III; Small Hybrid Turret III
  I required for: T1 and Faction medium hybrid turrets
  III required for: Large Hybrid Turret
  V required for: T2 medium hybrid turrets; Medium Railgun Specialization; Medium Blaster Specialization
  Notes: T1 blasters and railguns for cruisers and battlecruisers.



  Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction IV; Medium Hybrid Turret V
  I required for: T2 medium blaster turrets and charges
  Notes: Enables the use of T2 Medium Blaster weapons.



  Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter IV; Medium Hybrid Turret V
  I required for: T2 medium railgun turretes and charges
  Notes: Enables the use of T2 Medium Railgun weapons.



  Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
  Attributes:   
  Multiplier: 5x
  Price: 3M ISK
  Alpha max level: IV
  Prerequisites: Gunnery V; Medium Hybrid Turret III
  I required for: T1 and Faction large hybrid turrets
  V required for: T2 large hybrid turrets; Capital Hybrid Turret; Large Railgun Specialization; Large Blaster Specialization
  Notes: T1 battleship-sized blasters and railguns.



  Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Motion Prediction V; Large Hybrid Turret V
  I required for: T2 large blaster turrets and charges
  Notes: Enables the use of T2 Large Blaster weapons.



  Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Sharpshooter V; Large Hybrid Turret V
  I required for: T2 large railgun turrets and charges
  Notes: Enables the use of T2 Large Railgun weapons.



  Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
  Attributes:   
  Multiplier: 7x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Gunnery V; Large Hybrid Turret V
  I required for: Capital hybrid turrets
  Notes:


Projectile Turrets

  Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
  Attributes:   
  Multiplier: 1x
  Price: 30k ISK
  Alpha max level: V
  Prerequisites: Gunnery I
  I required for: T1 and Faction small projectile turrets
  III required for: Medium Projectile Turet
  V required for: T2 small projectile turrets; Small Autocannon Specialization Small Artillary Specialization
  Notes: T1 autocannon and artillery for frigates and destroyers.



  Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter III; Small Projectile Turret V
  I required for: T2 small artillery turrets and charges
  Notes: Enables the use of T2 Small Artillery weapons.



  Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
  Attributes:   
  Multiplier: 3x
  Price: 2M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction III; Small Projectile Turret V
  I required for: T2 small autocannon turrets and charges
  Notes: Enables the use of T2 Small Autocannon weapons.



  Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: V
  Prerequisites: Gunnery III; Small Projectile Turret III
  I required for: T1 and Faction medium projectile turrets
  III required for: Large Projectile Turret
  V required for: T2 medium projectile turrets; Medium Artillery Specialization; Medium Autocannon Specialization
  Notes: T1 autocannon and artillery for cruisers and battlecruisers.



  Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Sharpshooter IV; Medium Projectile Turret V
  I required for: T2 medium artillery turrets and charges
  Notes: Enables the use of T2 Medium Artillery weapons.



  Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
  Attributes:   
  Multiplier: 5x
  Price: 5M ISK
  Alpha max level: III
  Prerequisites: Motion Prediction IV; Medium Projectile Turret V
  I required for: T2 medium autocannon turrets and charges
  Notes: Enables the use of T2 Medium Autocannon weapons.



  Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
  Attributes:   
  Multiplier: 5x
  Price: 3M ISK
  Alpha max level: IV
  Prerequisites: Gunnery V; Medium Projectile Turret III
  I required for: T1 and Faction large projectile turrets
  V required for: T2 large projectile turrets; Capital Projectile Turret; Large Artillery Specialization; Large Autocannon Specialization
  Notes: T1 battleship-sized autocannon and artillery.



  Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Sharpshooter V; Large Projectile Turret V
  I required for: T2 large artillery turrets and charges
  Notes: Enables the use of T2 Large Artillery weapons.



  Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
  Attributes:   
  Multiplier: 8x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Motion Prediction V; Large Projectile Turret V
  I required for: T2 large autocannon turrets and charges
  Notes: Enables the use of T2 Large Autocannon weapons.



  Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
  Attributes:   
  Multiplier: 7x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Gunnery V; Large Projectile Turret V
  I required for: Capital projectile turrets
  Notes:


Other Skills

  Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
  Attributes:   
  Multiplier: 14x
  Price: 250M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science V, Energy Pulse Weapons V, Power Grid Management II, Advanced Weapons Upgrades V, Weapons Upgrades V, Gunnery II
  Notes:



  Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 25M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Advanced Weapon Upgrades V
  I required for: Siege Module I
  V required for: Siege Module II
  Notes: Only of interest to dreadnought pilots.