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Revision as of 22:19, 18 December 2016 by Djavin novienta (talk | contribs) (Separated skills into "Research Skills", "Manufacturing Skills")

Overview

Science is a big category. It's mostly focused toward industrialists and other researching types.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill Purpose
Advanced Laboratory Operation Further skill at researching. Ability to run 1 additional research job per level.
Amarr Encryption Methods
Amarr Starship Engineering Skill at producing Amarr ships. Reduces manufacturing time.
Astronautic Engineering A defunct skill that no longer has a practical use. Exists purely for bragging rights.
Caldari Encryption Methods
Caldari Starship Engineering Skill at producing Caldari ships. Reduces manufacturing time.
Defensive Subsystem Technology Skill and producing defensive subsystems.
Electromagnetic Physics
Electronic Engineering
Electronic Subsystem Technology Skill at producing electronic subsytems.
Engineering Subsystem Technology Skill at producing engineering subsystems.
Gallente Encryption Methods
Gallente Starship Engineering Skill at producing Gallente ships. Reduces manufacturing time.
Graviton Physics Required to fly Interdictors and Heavy Interdiction Cruisers.
High Energy Physics Reduces manufacturing time.
Hydromagnetic Physics Reduces manufacturing time.
Laboratory Operation Ability to run 1 research job per skill level.
Laser Physics Reduces manufacturing time.
Mechanical Engineering Reduces manufacturing time.
Metallurgy Increases blueprint material efficiency research speed.
Minmatar Encryption Methods
Minmatar Starship Engineering Skill at producing Minmatar ships. Reduces manufacturing time.
Molecular Engineering Reduces manufacturing time.
Nanite Engineering Reduces manufacturing time.
Nuclear Physics Reduces manufacturing time.
Offensive Subsystem Technology Skill at producing offensive subsystems.
Plasma Physics Reduces manufacturing time.
Propulsion Subsystem Technology Skill at producing propulsion subsystems.
Quantum Physics Reduces manufacturing time.
Research Increases blueprint manufacturing time research speed.
Research Project Management Allows simultaneous use of 1 additional R&D agent per level.
Rocket Science Reduces manufacturing time.
Science Basic science skill. Increases blueprint copying speed.
Scientific Networking Allows remote initiation of research jobs.
Sleeper Encryption Methods
Sleeper Technology
Takmahl Technology
Talocan Technology
Yan Jung Technology

Research Skills

Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation V, Science III
 Notes:



Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.


Note: cannot be trained on trial accounts.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science III
 Notes:



Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science IV
 Notes:



Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science III
 Notes:



Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
 Attributes:
 Multiplier: 8x
 Price: 40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation V, Research V , Science III,
 Notes:



Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
 Attributes:
 Multiplier: 3x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation IV, Science III
 Notes:


Manufacturing Skills

Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100k – 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II , Science III, Electronics Upgrades III, CPU Management II, Power Grid Management II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Amarrian Starship Engineering

Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: Amarrian Starship Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science V, Mechanics V
 Notes:



Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 5–20B ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Mechanics V
 Notes: This skill is not seeded in NPC stations.



Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II , Science III, Electronics Upgrades|III, CPU Management II, Power Grid Management II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Mechanics V
 Notes:



Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V , Nanite Engineering IV, Science V, CPU Management V
 Notes:



Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, CPU Management V
 Notes:



Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, CPU Management V
 Notes:



Electronic Subsystem Technology

Understanding of the technology used to create advanced electronic subsystems.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V , Electronic Engineering IV , Science V, CPU Management V
 Notes:



Engineering Subsystem Technology

Understanding of the technology used to create advanced engineering subsystems.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V , High Energy Phisics IV, Science V, CPU Management V
 Notes:



Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II , Science III, Electronics Upgrades III, CPU Management II, Power Grid Management II
 Notes: Theis skill is not seeded in NPC stations so prices will vary widely.



Gallentean Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: Gallentean Starship Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science V, Mechanics V
 Notes:



Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Mechanics V
 Notes:



Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II , Science III, Electronics Upgrades III, CPU Management II, Power Grid Management II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Mechanics V
 Notes:



Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Mechanics V
 Notes:



Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, CPU Management V
 Notes:



Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V , High Energy Phisics IV, Science V, Power Grid Management V
 Notes:



Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V , Graviton Physics IV, Science V, Power Grid Management V
 Notes:



Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Power Grid Management V
 Notes:



Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Mechanics V
 Notes:



Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
 Attributes:
 Multiplier: 4x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V, Metallurgy IV, Research IV ,
 Notes:



Sleeper Technology

Basic understanding of interfacing with Sleeper technology.


The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3–40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II , Science III, Survey III , CPU Management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Takmahl Technology

Basic understanding of interfacing with Takmahl technology.


The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 7–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II , Science III, Survey III , CPU Management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Talocan Technology

Basic understanding of interfacing with Talocan technology.


The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3–100M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II , Science III, Survey III , CPU Management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology.


The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 10–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II , Science III, Survey III , CPU Management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.


Phoebe 1.0