Skills:Structure Management

From EVE University Wiki
Revision as of 23:00, 19 December 2016 by Djavin novienta (talk | contribs) (Changed skill list to table.)
Jump to: navigation, search

Overview

This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.

Skill Purpose
Anchoring Base skill required to anchor objects in space.
Starbase Defense Management Allows control of POS weapon systems.
Structure Doomsday Operation Skill at using structure doomsday weapons.
Structure Electronic Systems Skill at using structure support modules.
Structure Engineering Systems Skill at using structure support modules.
Structure Missile Systems Skill at using structure missile weapons.

Skill Details

Icon skillbook2.png Anchoring

Skill at anchoring deployables.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 3x
Isk.png Price: 75k ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png I required for: Icon skillbook2.png Structure Doomsday Operation; Icon skillbook2.png Structure Electronic Systems; Icon skillbook2.png Structure Engineering Systems
Icon skillbook2.png IV required for: Icon skillbook2.png Starbase Defense Management
Icon skillbook2.png V required for: Icon skillbook2.png Outpost Construction
Notes.png Notes:



Icon skillbook2.png Starbase Defense Management

Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 7x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Anchoring IV
Notes.png Notes:



Icon skillbook2.png Structure Doomsday Operation

Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science I; Anchoring I
Notes.png Notes:



Icon skillbook2.png Structure Electronic Systems

Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management I; Anchoring I
Notes.png Notes:



Icon skillbook2.png Structure Engineering Systems

Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Power Grid Management I; Anchoring I
Notes.png Notes:



Icon skillbook2.png Structure Missile Systems

Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Implants.png Attributes: Memory.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Missile Launcher Operation I; Anchoring I
Notes.png Notes: