User:Luxxianna Seraph/Sandbox/MissionHoverBox
- User:Luxxianna Seraph/Sandbox/Angel_Hidden_Den -(Combat Site example) - using PVEArticle dynamic template (just like ShipArticle)
- User:Luxxianna Seraph/Sandbox/AEGIS_Capital_Ship_Security_Facility - (Special Site Example)
- Angel Hidden DenAngel Hidden DenLow / Null
Angel Resistance Damage - AEGIS Capital Ship Security FacilityAEGIS Capital Ship Security FacilityLow / NullHas Acceleration Gate
EDENCOM Resistance Damage VariesVariesTimer:
30 Mins before Site Destruction
Security Missions
- User:Luxxianna Seraph/Sandbox/Against_The_Empire -(Security Mission example)
- User:Luxxianna Seraph/Sandbox/Technological_Secrets_(Level_3) - Another Security Mission - Multi Part (will need some work :/)
- User:Luxxianna Seraph/Sandbox/Buzz_Kill - yet another security mission
- Against The EmpireAgainst The EmpireHas Acceleration Gate
Amarr Resistance Damage Mercenaries Resistance Damage
Objective:
Retrieve crew members from the wrecks.Blitz:
Destroy the Facility and Warp OutMissions Mission Reports Mission Guides Special Missions Helpful Links
Technological Secrets is a Level 3 mission consisting of three sub-missions. It involves combat with the Thukker Tribe and the Minmatar Republic.Part 1
Mission briefing Expert Distribution surveillance spotted a small team of Thukker mercenaries in Liekuri, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to. Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in Liekuri. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.
Blitz: Wait For the 5th Wave and Kill the Thukker Mercenary Captain Then Loot Its Wreck
Single Pocket
Waves are timed spawns and are generally 4-5 minutes apart.
New waves will aggro your drones, so pull them in whenever a new wave spawns.
Timed SpawnsThe mission target, Mercenary Pilot, drops from the last wave 5 ship killed
Mining
- There are multiple veldspar and scordite asteroids, about 22km from the warp-in beacon.
Part 2
Level 3 Type Courier Objective Bring 1x DNA Sample (0.1 m3) to destination station Ship suggestion Shuttle or fast frigate Mission briefing I'd like to do some more investigating on the Thukker mercenary incident. It would help a great deal if we knew the true identity of the pilot you captured, but to do that I need professional help, since our database here has very limited records of Thukker citizens. I know of a private investigator residing in <drop off station> who might be able to identify the scoundrel. Bring a DNA sample taken from his body to this acquaintance of mine and we'll see what he comes up with.
Part 3
Missions Mission Reports Mission Guides Special Missions Helpful Links Level 3 Type Mission Objective Retrieve crew members from the wrecks. EWAR Target Painting (Republic Fleet D-1 Support Frigate, Chief Republic Kvarm) Web (Republic Fleet C-1 Support Frigate) Ship size limit None Ship suggestion Battlecruiser Standing loss -0.24 Minmatar Republic
Description
Against the Empire is a Level 3 mission involving combat against the Amarr Empire.
Blitz
Kill Republic Fleet Rupture, then kill the 1st Reinforcement.
Total expected enemies Enemy Type Count Frigates 9 Destroyers 15 Cruiser 3 Battlecruisers 2
Single Pocket
Initial Group, 5-20km1st Reinforcement2nd ReinforcementWD EWAR L
2 x Elite Frigate Chief Republic Kvarm 3 x Cruiser Republic Fleet Rupture WD EWAR L
3 x Destroyer Republic Tribal Faxi/Bormin 2 x Battlecruiser Republic Venis MissionsMission reports Mission guides Special missions General - NPC info
- Rewards
- Blitzing
- Mission ships
- Fitting ships
- Gaining standings
- Career Agents
MissionsMission reports Mission guides Special missions General - NPC info
- Rewards
- Blitzing
- Mission ships
- Fitting ships
- Gaining standings
- Career Agents
Templates
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVE - Wrapper Template
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVEArticle - The Article Template
- for some reason the documentation is not linking to the docs above so User:Luxxianna_Seraph/Sandbox/MissionHoverBox/PVEArticle/doc
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVEBoxTooltip - Tooltip Template
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVEBox - Big Box Template for inclusion into other pages
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVEFooter - Boilerplate Footer template
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/RatResistance - A wrapper template for consolidating the rat Resistances DamageTypes
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/RatDamage - A wrapper template for consolidating the rat DamageTypes
- User:Luxxianna Seraph/Sandbox/MissionHoverBox/FactionIcon - A wrapper template for consolidating getting the proper faction icon file name
Work to be Done
Bugfixes
- Figure out why PVEBoxToolTip is adding a new line to the end causing it to not remain Inline like ShipToolTip does
Future Improvements
- Clean up the CSS on PVEBoxToolTip
- Have PVEBoxTooltip respect Damage, Resistance, Damage2, Resistance2 if not null and override RatDamage/RatResistance(Faction)
Conversion
- Converting existing pages will require
- Adding the boilerplate PVEArticle template and transferring values from existing Missiondetails and CMBSiteInfo and Expected NPCs (as these templates have been wrapped into the PVEArticle)
- Some combat sites still use {{CMBSite}} instead of {{CMBSiteInfo}} and as such will need to have their data mined to be extracted (as it is not readily available in the source)
- For conversion from CMBSiteInfo to PVE Article
- SiteType is set to Combat
- TypeDetail is set to existing [type]
- ShipLimit is set to existing [ship limit]
- SignatureStrength is set to existing [signature strength]
- Any {{Expected NPC}} template uses have their values used with the same parameters in {{PVEArticle}}
- Other parameters should transfer on a 1:1 basis
- Everything for Walkthroughs is appended in its own section after the PVEArticle template
- <nowiki>Template:PVEFooter<nowiki> is set at the bottom, with Faction being the Faction value. (Angel, Mordu's, Gallente, ect)
- For converstion from Data or Relic site to PVE Article
- SiteType should be set to Data or Relic respectively
- TypeDetail should be set to one of: pirate, drone, AEGIS, sleeper cache, ghost, sleeper wormhole, silent, event, special
- Location should be set appropriately.
- Timer should be set for Ghost Sites
- CMBSiteInfo should be updated to handle these kinds of site, or a new template that can choose between Combat, Data, Relic be created to do so for consistency across all anomolies.
- <nowiki>Template:PVEFooter<nowiki> is set at the bottom, with Type being the Data or Relic respectively
- For conversion from Missiondetails to PVE Article
- SiteType is set to Mission
- Location should be set to Hisec, Low, or Null as appropriate (ie: 95% are Hisec)
- TypeDetail is set to existing [Type]
- MissionObjective is set to existing [Objective]
- MissionRewardsis set to existing [Rewards]
- Rating is set to existing [Level]
- ShipLimit is set to existing [ShipSizeLimit]
- Faction is set to existing [Faction1]
- Damage is set to existing [DamageToResist1] (or left blank if Faction1 is valid for {{RatDamage}} )
- Resist is set to existing [DamageToDeal1] (or left blank if Faction1 is valid for {{RatResist}} )
- Faction2, Damage2, Resist2 are set to the same as above, but now 2 instead of 1
- WarpDisruption is set to existing [WebPoint]
- Other parameters should transfer on a 1:1 basis
- Everything in the Walkthroughs is appended in its own section after the PVEArticle Template.
- <nowiki>Template:PVEFooter<nowiki> is set at the bottom, with Type being the Type value. (Security, Courier, ect)
- Manual ish work to do for Missions:
- Multi Part Missions would need to be divided into multiple pages with current view - or a way to make a specific multi part mission
- Ships should be tallied and put into TotalExp[ShipType]
- MissionBlitz should be set from whatever blitz strategy is available
- Timer should be set from whatever timer is noted.
- EWAR should look for Webs, and set it only if appropriate to trigger the Tooltip warning
- WarpDisrupt is the same, but if possible definitely set it to the number of points
- Manual work for ALL pages
- Determine if AccelerationGates are used and set [AccelerationGate] parameter to true
- Determine if yellow boxing rats on top of the warp in beacon and set [RatsOnLandingBeacon] to true
- Determine number of Rooms if Acceleration Gate is present and set [NumberOfRooms]
- Determine total waves from triggers and set [NumberOfWaves]
- Use Eve-Survival or other options to datamine the DPS, Alphastrike, EHP values (definitely not mvp, but future feature)
Other work to clean up things and streamline/refactor
- Align {{Missiondetails}} and {{CMBSiteInfo}} to use the same parameter names for less uglyness inside PVEArticle
- Combine Expected NPCs and CMBSiteInfo into one template
- Determine which Navigations strategy should be used - currently Mission sites use a right nav bar and a bottom nav panel - combat sites just use a bottom nav panel. data and relic sites, when they exist, dont use any.
- disambiguate for links for the Faction+Pirate Site name for all of the Data | Relic sites to a common page, for ease of newbro searching (dont know that Local Sansha Info Shard is the same as Local Angel Cartel Info Shard at first)
- Pages like: List_of_data_and_relic_sites and Mission_reports need the links updated to use {{PVE}} for hover links.
- OR potentially finish {T|PVEBoxLarge}} and set up pages with those involved (though I personally prefer tables for easier to scroll and easier to parse, but some sort of additional combination page using PVEBoxLarge is possible)
- Look for any use of {{DamageType}} that is referencing a specific fraction or, worse, using a switch statement for faction (like {{CMBSiteInfo}} and replace it with {{RatDamage|<Faction>}} and {{RatResist|<Faction>}} as appropriate
- Finalize {{FactionIcon}} and use it to replace any place thats using a switch statement for faction icons. Improve it to take parameters of size, link, hover, ect}}
- AEGIS Capital Ship Security Facility