Difference between revisions of "Creating an Alt Miner"

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m (→‎Mining skills: Update for December 2021, Version 19.11, Asteroid Ore Reprocessing skill changes.)
m (Change Dual Character Training link to Multiple Character. Nitpicking, but that is the current name.)
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== Introduction  ==
 
== Introduction  ==
  
Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters without paying for [[Dual Character Training]] with PLEX. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.  
+
Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters without paying for [[Multiple Character Training]] with PLEX. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.  
  
 
''Please note that post-Vanguard patch, all players start with 400,000 additional skill points trained.''
 
''Please note that post-Vanguard patch, all players start with 400,000 additional skill points trained.''
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'''The requirements are:'''  
 
'''The requirements are:'''  
  
*Brand new avatar with no training  
+
* Brand new avatar with no training  
*69M ISK  
+
* 69M ISK  
**Approximately 34M ISK for four +3 implants (except for CHA)  
+
** Approximately 34M ISK for four +3 implants (except for CHA)  
**Approximately 30M ISK for skill books  
+
** Approximately 30M ISK for skill books  
***This is only about 1M ISK if you want to fly only a Covetor
+
*** This is only about 1M ISK if you want to fly only a Covetor
  
 
== Preparation  ==
 
== Preparation  ==
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Prepare your new character for training by having these items available:  
 
Prepare your new character for training by having these items available:  
  
*Implants (+3 Implants)  
+
* Implants (+3 Implants)  
**Ocular Filter - Basic  
+
** Ocular Filter - Basic  
**Cybernetic Subprocessor - Basic  
+
** Cybernetic Subprocessor - Basic  
**Memory Augmentation - Basic  
+
** Memory Augmentation - Basic  
**Neural Boost - Basic  
+
** Neural Boost - Basic  
*Skillbooks  
+
* Skillbooks  
**{{sk|Cybernetics}}
+
** {{sk|Cybernetics}}
**{{sk|Astrogeology}}
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** {{sk|Astrogeology}}
**{{sk|Mining Barge}}
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** {{sk|Mining Barge}}
**{{sk|Exhumers}}
+
** {{sk|Exhumers}}
  
 
=== Remapping  ===
 
=== Remapping  ===
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If you wish to save a couple of days, remap your starting attributes to:  
 
If you wish to save a couple of days, remap your starting attributes to:  
  
*INT: 23  
+
* INT: 23  
*PER: 25  
+
* PER: 25  
*Everything else minimum (17)
+
* Everything else minimum (17)
  
 
This eliminates 3 days 2 hours off the training time and ensures the 48 days maximum training period. This is also a reasonable setup for learning many combat skills. It will leave you with another remapping to use, but if you're certain you will keep this alt for mining only, there's a different option that will further shave off some time (see below).
 
This eliminates 3 days 2 hours off the training time and ensures the 48 days maximum training period. This is also a reasonable setup for learning many combat skills. It will leave you with another remapping to use, but if you're certain you will keep this alt for mining only, there's a different option that will further shave off some time (see below).
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}}
 
}}
  
#{{sk|Spaceship Command|IV}}  
+
# {{sk|Spaceship Command|IV}}  
#*18 hours
+
#* 18 hours
#{{sk|Industry|II-V}}
+
# {{sk|Industry|II-V}}
#*5 days 2 hours 33 minutes
+
#* 5 days 2 hours 33 minutes
#{{sk|Mining|IV}}  
+
# {{sk|Mining|IV}}  
#*18 hours
+
#* 18 hours
#{{sk|Astrogeology|I-IV}}
+
# {{sk|Astrogeology|I-IV}}
#*2 days 17 hours 35 minutes
+
#* 2 days 17 hours 35 minutes
#*No later than this point, plug in your +3 PER/WIL implants
+
#* No later than this point, plug in your +3 PER/WIL implants
#{{sk|Mining Frigate|II-III}}
+
# {{sk|Mining Frigate|II-III}}
#*7.5 hours
+
#* 7.5 hours
#{{sk|Mining Barge|I}}
+
# {{sk|Mining Barge|I}}
#*30 minutes
+
#* 30 minutes
#*At this point you can fly any mining barge fitted with Strip Miners I and a Survey Scanner II  
+
#* At this point you can fly any mining barge fitted with Strip Miners I and a Survey Scanner II  
#{{sk|Mining Barge|II-V}}
+
# {{sk|Mining Barge|II-V}}
#*20 days 14 hours
+
#* 20 days 14 hours
#{{sk|Astrogeology|V}}
+
# {{sk|Astrogeology|V}}
#*12 days 17 hours 25 minutes
+
#* 12 days 17 hours 25 minutes
#{{sk|Exhumers|I-III}}  
+
# {{sk|Exhumers|I-III}}  
#*19 hours 19 minutes
+
#* 19 hours 19 minutes
  
 
And you're ready to get into your Hulk (with Strip Miner I).
 
And you're ready to get into your Hulk (with Strip Miner I).
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}}
 
}}
  
#{{sk|Industry|V}}
+
# {{sk|Industry|V}}
#{{sk|Mining|IV}}
+
# {{sk|Mining|IV}}
#{{sk|Astrogeology|V}}
+
# {{sk|Astrogeology|V}}
  
 
Now remap again by maxing out Perception and putting the rest in Willpower. The other three are kept at the minimum 17. Now train the Spaceship Command skills:
 
Now remap again by maxing out Perception and putting the rest in Willpower. The other three are kept at the minimum 17. Now train the Spaceship Command skills:
  
#{{sk|Spaceship Command|IV}}
+
# {{sk|Spaceship Command|IV}}
#{{sk|Mining Barge|V}}
+
# {{sk|Mining Barge|V}}
#{{sk|Exhumers|III}}
+
# {{sk|Exhumers|III}}
  
 
Please note this leaves you with an alt primed for flying skills. Of course you can use the first industrial remapping to train up more mining skills like Mining V and processing skills before you switch to the Spaceship Command skills.
 
Please note this leaves you with an alt primed for flying skills. Of course you can use the first industrial remapping to train up more mining skills like Mining V and processing skills before you switch to the Spaceship Command skills.
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=== Mining skills ===
 
=== Mining skills ===
  
*{{sk|Exhumers|V}} (For the best yield, lowest cycle time on ice)  
+
* {{sk|Exhumers|V}} (For the best yield, lowest cycle time on ice)  
*{{sk|Mining|V}} (For Modulated Strip Miner IIs)  
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* {{sk|Mining|V}} (For Modulated Strip Miner IIs)  
*{{sk|Target Management|IV}} (without this you can only target 2 rocks. Training to this III or IV is a very short train and will give you up to 6 targeted rocks at the same time}
+
* {{sk|Target Management|IV}} (without this you can only target 2 rocks. Training to this III or IV is a very short train and will give you up to 6 targeted rocks at the same time}
*{{sk|Long Range Targeting|III}} (if you plan to fly under an orca with 25k range boosts then you might need this to target 25k rocks.  Its possible the orca or someone else is giving a boost for targeting range as well but in my experience this is not always the case.  most orcas focus on yield, strip miner range, and cycle time bonuses)
+
* {{sk|Long Range Targeting|III}} (if you plan to fly under an orca with 25k range boosts then you might need this to target 25k rocks.  Its possible the orca or someone else is giving a boost for targeting range as well but in my experience this is not always the case.  most orcas focus on yield, strip miner range, and cycle time bonuses)
*{{sk|Mining Upgrades|IV}} (For Mining Laser Upgrade II)
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* {{sk|Mining Upgrades|IV}} (For Mining Laser Upgrade II)
*{{sk|Drones|V}} and {{sk|Light Drone Operation|I}} (good for flying 2 drones to shoot rats if you plan to mine in 0.8 or lower)  
+
* {{sk|Drones|V}} and {{sk|Light Drone Operation|I}} (good for flying 2 drones to shoot rats if you plan to mine in 0.8 or lower)  
*Ore Processing IV (for T2 crystals): All highsec ores, {{sk|Simple Ore Processing|IV}}
+
* Ore Processing IV (for T2 crystals): All highsec ores, {{sk|Simple Ore Processing|IV}}
**Also {{sk|Coherent Ore Processing|IV}} if you're in Minmatar or Amarr space{{Verify}}
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** Also {{sk|Coherent Ore Processing|IV}} if you're in Minmatar or Amarr space{{Verify}}
*{{sk|Ice Harvesting|V}} (if you're an ice miner)  
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* {{sk|Ice Harvesting|V}} (if you're an ice miner)  
*{{sk|Cybernetics|V}} (for the yield implants)  
+
* {{sk|Cybernetics|V}} (for the yield implants)  
*{{sk|Mining Drone Operation|V}}
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* {{sk|Mining Drone Operation|V}}
*{{sk|Drone Interfacing|V}}
+
* {{sk|Drone Interfacing|V}}
  
 
=== Fitting skills ===
 
=== Fitting skills ===
  
*{{sk|CPU Management|IV}} (if you want to fit a full load of strip miners IIs in the high slots, a survey scanner II in the medium and full load of mining laser upgrade IIs in the low slots on any mining barge then you will find you need level IV of this skill.  Additional skill might be needed for depending on how you fit your exhumer)
+
* {{sk|CPU Management|IV}} (if you want to fit a full load of strip miners IIs in the high slots, a survey scanner II in the medium and full load of mining laser upgrade IIs in the low slots on any mining barge then you will find you need level IV of this skill.  Additional skill might be needed for depending on how you fit your exhumer)
*{{sk|Capacitor Management|IV}}  
+
* {{sk|Capacitor Management|IV}}  
*{{sk|Capacitor Systems Operation|IV}}  
+
* {{sk|Capacitor Systems Operation|IV}}  
  
 
=== Tanking skills ===
 
=== Tanking skills ===
  
*{{sk|Shield Operation|III}} (or higher)
+
* {{sk|Shield Operation|III}} (or higher)
*{{sk|Shield Management|III}} (or higher)
+
* {{sk|Shield Management|III}} (or higher)
*{{sk|Shield Compensation|III}} (or higher)
+
* {{sk|Shield Compensation|III}} (or higher)
*{{sk|Tactical Shield Manipulation|IV}} (allows for Multispectrum Shield Hardener II)
+
* {{sk|Tactical Shield Manipulation|IV}} (allows for Multispectrum Shield Hardener II)
*{{sk|EM Shield Compensation|III}} (or higher)
+
* {{sk|EM Shield Compensation|III}} (or higher)
*{{sk|Thermal Shield Compensation|III}} (or higher)
+
* {{sk|Thermal Shield Compensation|III}} (or higher)
*{{sk|Explosive Shield Compensation|III}} (or higher)
+
* {{sk|Explosive Shield Compensation|III}} (or higher)
*{{sk|Kinetic Shield Compensation|III}} (or higher)
+
* {{sk|Kinetic Shield Compensation|III}} (or higher)
  
 
=== Implants for improved yield ===
 
=== Implants for improved yield ===
  
*Inherent Implants 'Highwall' Mining MX-1001(-1003/-1005) (Slot 10)  
+
* Inherent Implants 'Highwall' Mining MX-1001(-1003/-1005) (Slot 10)  
**1-5% improved mining yield, costs 1M-150M ISK (as of this writing)
+
** 1-5% improved mining yield, costs 1M-150M ISK (as of this writing)
*Michi's Excavation Augmentor (Slot 7)  
+
* Michi's Excavation Augmentor (Slot 7)  
**5% improved mining yield, costs 1.1B ISK (as of this writing)
+
** 5% improved mining yield, costs 1.1B ISK (as of this writing)
  
 
=== Other useful skills ===
 
=== Other useful skills ===
  
*Refining skills (for refining your ores)  
+
* Refining skills (for refining your ores)  
*Trade skills (for selling your minerals)
+
* Trade skills (for selling your minerals)
  
 
== References  ==
 
== References  ==
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* [http://newedenmining.blogspot.co.uk New Eden Mining]
 
* [http://newedenmining.blogspot.co.uk New Eden Mining]
 
* [https://community.eveonline.com/news/dev-blogs/dual-character-training/ Dev Blog: Dual Character Training]
 
* [https://community.eveonline.com/news/dev-blogs/dual-character-training/ Dev Blog: Dual Character Training]
 +
 
{{Mining Links}}
 
{{Mining Links}}
  

Revision as of 11:08, 12 November 2022

Main article: Alternate characters

Creating an Alt Miner can help you get started mining and fly a Retriever in 7 days or a Hulk within a month and a half.

Introduction

Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters without paying for Multiple Character Training with PLEX. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.

Please note that post-Vanguard patch, all players start with 400,000 additional skill points trained.

Training a new avatar to fly a Retriever from scratch using this guide will take about 7 days 17 hours, or 6 days 17 hours if you use +3 implants. Training a new avatar to fly a Hulk from scratch using this guide will take about 49 days 12 hours, or 43 days 1 hours if you use +3 implants. These can be done slightly faster if you're willing to spend two neural remaps.

The requirements are:

  • Brand new avatar with no training
  • 69M ISK
    • Approximately 34M ISK for four +3 implants (except for CHA)
    • Approximately 30M ISK for skill books
      • This is only about 1M ISK if you want to fly only a Covetor

Preparation

Prepare your new character for training by having these items available:

Remapping

If you wish to save a couple of days, remap your starting attributes to:

  • INT: 23
  • PER: 25
  • Everything else minimum (17)

This eliminates 3 days 2 hours off the training time and ensures the 48 days maximum training period. This is also a reasonable setup for learning many combat skills. It will leave you with another remapping to use, but if you're certain you will keep this alt for mining only, there's a different option that will further shave off some time (see below).

The Training Plan

Basic Training Plan

This will allow you to fly a Hulk with Strip Miner Is
Expand this box to view a Skill queue to use in-game

Spaceship Command IV
Industry II
Industry III
Industry IV
Industry V
Mining IV
Astrogeology I
Astrogeology II
Astrogeology III
Astrogeology IV
Mining Frigate II
Mining Frigate III
Mining Barge I
Mining Barge II
Mining Barge III
Mining Barge IV
Mining Barge V
Astrogeology V
Exhumers I
Exhumers II
Exhumers III


  1. Spaceship Command IV
    • 18 hours
  2. Industry II-V
    • 5 days 2 hours 33 minutes
  3. Mining IV
    • 18 hours
  4. Astrogeology I-IV
    • 2 days 17 hours 35 minutes
    • No later than this point, plug in your +3 PER/WIL implants
  5. Mining Frigate II-III
    • 7.5 hours
  6. Mining Barge I
    • 30 minutes
    • At this point you can fly any mining barge fitted with Strip Miners I and a Survey Scanner II
  7. Mining Barge II-V
    • 20 days 14 hours
  8. Astrogeology V
    • 12 days 17 hours 25 minutes
  9. Exhumers I-III
    • 19 hours 19 minutes

And you're ready to get into your Hulk (with Strip Miner I).

Alternative plan

Note that if you're determined to produce a mining alt before switching to your main again forever, you can make use of the two neural remappings available to new characters in different ways. The most direct way is to use the first remapping to max out Intelligence and put the rest in Memory. The other three attributes are kept at the minimum 17. Then train the industrial and science skills:


Alternative Plan

Expand this box to view a Skill queue to use in-game

Industry II
Industry III
Industry IV
Industry V
Mining IV
Astrogeology I
Astrogeology II
Astrogeology III
Astrogeology IV
Astrogeology V
Spaceship Command IV
Mining Barge I
Mining Barge II
Mining Barge III
Mining Barge IV
Mining Barge V
Exhumers I
Exhumers II
Exhumers III


  1. Industry V
  2. Mining IV
  3. Astrogeology V

Now remap again by maxing out Perception and putting the rest in Willpower. The other three are kept at the minimum 17. Now train the Spaceship Command skills:

  1. Spaceship Command IV
  2. Mining Barge V
  3. Exhumers III

Please note this leaves you with an alt primed for flying skills. Of course you can use the first industrial remapping to train up more mining skills like Mining V and processing skills before you switch to the Spaceship Command skills.

Going Further

To be the best miner you can be, the following skills are excellent choices to train.

Mining skills

Fitting skills

  • CPU Management IV (if you want to fit a full load of strip miners IIs in the high slots, a survey scanner II in the medium and full load of mining laser upgrade IIs in the low slots on any mining barge then you will find you need level IV of this skill. Additional skill might be needed for depending on how you fit your exhumer)
  • Capacitor Management IV
  • Capacitor Systems Operation IV

Tanking skills

Implants for improved yield

  • Inherent Implants 'Highwall' Mining MX-1001(-1003/-1005) (Slot 10)
    • 1-5% improved mining yield, costs 1M-150M ISK (as of this writing)
  • Michi's Excavation Augmentor (Slot 7)
    • 5% improved mining yield, costs 1.1B ISK (as of this writing)

Other useful skills

  • Refining skills (for refining your ores)
  • Trade skills (for selling your minerals)

References