Difference between revisions of "Planetary Industry at the NSC"

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{{NullSec Campus links}}
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'''Planetary Industry''' ('''PI''') (previously called '''Planetary Interaction''', is a type of [[Industry]] that allows pilots to create industrial colonies on just about any planet in the EVE universe. The aim of this is producing goods from raw materials extracted from the planet. Planetary Industry can produce a range of commodities which can be used in blueprints to create [[POS Structures]], [[POS_Setup#Fuel_Blocks|Fuel Blocks]], [[Sovereignty#Sovereignty_Structures|Sovereignty structures]], [[Medical boosters|Boosters]], [[Overheating|Nanite Repair Paste]], and [[Production#T2_Production|T2 components]].
[[Category:Planetary Interaction]]
 
{{Planetary Interaction links}}
 
  
==Why you should do PI==
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Planetary Industry is a very simple way to generate (near) passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a combination of extractors and factories on a planet that will extract resources. Resources and their density are dependent on the type of planet.
{{main|Planetary Interaction}}
 
Planetary Interaction is a very simple way to generate passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a robotic factory on a planet that will extract different resources depending on the type of planet and then manufacturer something out of those which we can sell on the market. PI products are used in a variety of activities across EVE including T2 production, Fuel production, Citadel components and even that Nanite Paste (that you should be carrying) is produced through PI.  
 
  
The number of resources available on a planet scales by two factors.
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{{Community Group Navbar}}
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{{NullSec Community links}}
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{{PlanetaryIndustryNav}}
  
*The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are.
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== Resource Availability: High-Sec versus non-High-Sec ==
*The amount of factories operating on a planet will reduce the amount of resources you have access to as the resources will be spread between everyone. The more people using that planet, the less it will make for you.
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{{main|Planetary Industry}}
  
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free.  
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The abundance of resources available on a planet depends on two factors.
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* The [[System Security]] will affect how abundant resources are on a planet. The lower the security, the higher the resources abundance.
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* The number of extractors operating on a planet will reduce the amount of resources available on a planet. If there is too many extractors, the regeneration of resources might end up being lower than the total amount extracted on the planet. There seems to be a lower ceiling of how many resources are available however, meaning a planet will never run out of resources.
  
With that in mind, why would anyone not want to do PI in NullSec if they are already living there? You should know that your return will depend on the markets, how often you micromanage your setup and how efficient your planets are. '''Your mileage will vary!'''
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The combination of these two factors can lead newer players to believe that PI just isn't worth the hassle. However, this holds only true for PI in High-Sec. As planets in High-Sec already have poor resource density to begin with due to the higher System Security, as well as a significantly higher number of actual players being set up to extract resources per planet, the profit available through PI in High-Sec is often very low. On top of that comes the 10% NPC [[Tax#Planetary import/export tax|tax]] for import/export that is specific to High-Sec and comes on top of the tax charged by the corporation owning the Customs Office of each planet. While this NPC tax can be lowered with the {{Sk|Customs Code Expertise}} skill, we do not recommend training this skill or setting up Planetary Industry in High-Sec except for learning purposes.  
  
==Recommended Skills==
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If you are considering Planetary Industry as a serious income source, we recommend considering setting up your PI in EVE University's Null-Sec staging area of [https://evemaps.dotlan.net/map/Syndicate/PC9-AY#jumps24 PC9-AY]. The resources available on a wide variety of planets in the NPC Null-Sec staging area of EVE University are rich and the local traffic of hostiles is relatively low, meaning you can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day.
{{main|Creating a Planetary Interaction Alt}}
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These are the recommended skills for successfully conducting PI at the NSC. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/NullSec Epithal fit. The Epithal is the preferred PI industrial due it's unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the amount of PI materials that it can carry.
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With that in mind, your profits can be significantly higher or lower depending on the markets, which PI you chose to produce and how often you are willing to reset your extractors or micromanage your setup.
{| class="wikitable" style="font-size:90%; text-align:center; padding:3px;"
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! [[file:Icon_container_large.png|32px|link=]] Recommended PI Skills
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== Recommended Skills ==
! style="padding:5px;" nowrap |[[file:icon_ship.png|32px|link=]] Recommended Ship skills  
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{{See also|Creating a Planetary Industry Alt}}
! [[file:Icon container large green.png|32px|link=]] Advanced PI Skills
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These are the recommended skills for successfully conducting PI. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the PC9 backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/Null-Sec Epithal fit. The Epithal is the preferred PI industrial due to its unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the amount of PI materials that it can carry.
! style="padding:5px;" nowrap |[[file:icon_ship_dark.png|32px|link=]] Advanced Ship Skills  
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{| class="wikitable" style="font-size: 90%; text-align: center;"
|- valign="top" style="background:#222222;"  
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|- style="white-space: nowrap;"
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! style="padding: 5px;" | [[File:Icon_container_large.png|32px|link=]] Recommended PI Skills
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! style="padding: 5px;" | [[File:icon_ship.png|32px|link=]] Recommended Ship skills  
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! style="padding: 5px;" | [[File:Icon container large green.png|32px|link=]] Advanced PI Skills
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! style="padding: 5px;" | [[File:icon_ship_dark.png|32px|link=]] Advanced Ship Skills  
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|- style="background: #222222;"  
 
| ~ 12 days and 22 hours
 
| ~ 12 days and 22 hours
 
| ~ 6 days and 1 hour
 
| ~ 6 days and 1 hour
 
| ~ 40 days and 8 hours
 
| ~ 40 days and 8 hours
 
| ~ 9 days and 14 hours
 
| ~ 9 days and 14 hours
|- valign="top"
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|- class="plainlist" style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
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| style="padding: 8px;" |  
Remote Sensing III<br>
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* {{Sk|Remote Sensing|III}}
Planetology IV<br>
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* {{Sk|Planetology|IV}}
Advanced Planetology III<br>
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* {{Sk|Advanced Planetology|III}}
Command Center Upgrade IV<br>
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* {{Sk|Command Center Upgrades|IV}}
Interplanetary Consolidation IV
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* {{Sk|Interplanetary Consolidation|IV}}
| style="padding:8px;" nowrap |
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| style="padding: 8px;" |  
Cloaking III<br>
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* {{Sk|Cloaking|III}}
Gallente Industrial I<br>
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* {{Sk|Gallente Hauler|I}}
Shield Upgrades IV<br>
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* {{Sk|Shield Upgrades|IV}}
Tactical Shield Manipulation IV<br>
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* {{Sk|Tactical Shield Manipulation|IV}}
| style="padding:8px;" nowrap |
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| style="padding: 8px;" |  
Command Center Upgrade V<br>
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* {{Sk|Command Center Upgrades|V}}
Interplanetary Consolidation V
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* {{Sk|Interplanetary Consolidation|V}}
| style="padding:8px;" nowrap |
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| style="padding: 8px;" |  
Acceleration Control III<br>
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* {{Sk|Acceleration Control|III}}
Evasive Maneuvering IV<br>
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* {{Sk|Evasive Maneuvering|IV}}
Gallente Industrial IV<br>
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* {{Sk|Gallente Hauler|IV}}
High Speed Maneuvering IIII<br>
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* {{Sk|High Speed Maneuvering|III}}
Navigation IV<br>
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* {{Sk|Navigation|IV}}
Spaceship Command IV
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* {{Sk|Spaceship Command|IV}}
|}<small><references/></small>
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|}
  
==The Epithal==
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== The Epithal ==
{{main|Epithal}}
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{|
{| style="padding:0px;"
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| style="vertical-align: top;" | <div style="border: 1px solid #525252; position: relative;">
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Epithal.jpg|128px|link=]]</div>
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<div style="position: absolute; top: 80px; left: 80px;">[[File:Logo_faction_gallente_federation.png|48px|link=]]</div>
| valign="middle" style="padding:4px;" | The Epithal is a specialist Gallente Industrial Ship, similar to the Miasmos, with a unique cargo bay that can hold very large amounts of planetary commodities.
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[[File:Epithal.jpg|128px|link=]]</div>
  
{{icon|gallente2|28}} At Gallente Industrial IV, the Planetary Goods Bay can hold 63,000 m³.<br>
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| style="padding-left: 4px;" | The [[Epithal]] is a specialist Gallente Industrial Ship, similar to the [[Miasmos]], with unique cargo bays that can hold very large amounts of planetary commodities and command centers.
[[image:Cloak.png|28px]] It can use the MWD+Cloak trick to travel in relative saftey.<br>
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{{Plainlist|
{{icon|money|28}} Ship and Fittings cost approximately 17M ISK, you can make that back in two days with NullSec PI.
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* [[File:Logo_faction_gallente_federation_clean.png|28px|link=]] At Gallente Industrial IV, the Planetary Commodities Hold can hold 63,000 m³.
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* [[File:Cloak.png|28px]] It can use the [[cloak trick]] to travel in relative safety.
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* [[File:Icon_warp_disruptor_i.png|28px]] It is fitted with an Interdiction Nullifier to escape [[Interdictors|bubbles]].
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* [[File:icon_money.png|28px]] Ship and Fittings cost approximately 17M ISK, you can make that back in two days with Null-Sec PI. You will often find free Epithals in the [[EVE University Corporate Hangars|Main Hangars]] of EVE University (accessible for [[Sophomore]]). If you are not a Sophomore yet, simply ask another player to help you retrieve one from the hangars.
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}}
 
|}
 
|}
Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in NullSec. The one issue with the Epithal is that it's regular cargo hold is not big enough to carry a Planetary Command Center, therefore you will need another Industrial ship for this. Use an unfit Industrial from the Corp Hangers for this, and return it once you have deployed the Command Centers.
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 +
Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in Null-Sec. Additionally to a large cargo hold for PI material, it also has a 6000 m³ Command Center Hold, which is sufficient for hauling 6 command centers, making it the go-to PI hauler.
 
{{ShipFitting
 
{{ShipFitting
| ship=Epithal
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| ship= Epithal
| shipTypeID=655
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| shipTypeID= 655
| fitName=NullSec PI Hauler
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| fitName= NullSec PI Hauler
| fitID=Null-sec/WH-PI-Hauler
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| fitID= Null-sec/WH-PI-Hauler
| low1name=Nanofiber Internal Structure II
+
| low1name= Warp Core Stabilizer II
| low1typeID=2605
+
| low1typeID= 11640
| low2name=Warp Core Stabilizer I
+
| low2name= Inertial Stabilizers II
| low2typeID=10998
+
| low2typeID= 1405
| low3name=Warp Core Stabilizer I
+
| low3name= Inertial Stabilizers II
| low3typeID=10998
+
| low3typeID= 1405
| low4name=Warp Core Stabilizer I
+
| low4name= Inertial Stabilizers II
| low4typeID=10998
+
| low4typeID= 1405
| mid1name=Multispectrum Shield Hardener II
+
| mid1name= Multispectrum Shield Hardener II
| mid1typeID=2281
+
| mid1typeID= 2281
| mid2name=EM Shield Hardener II
+
| mid2name= EM Shield Hardener II
| mid2typeID=2301
+
| mid2typeID= 2301
| mid3name=Medium Shield Extender II
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| mid3name= Medium Shield Extender II
| mid3typeID=3831
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| mid3typeID= 3831
| mid4name=50MN Y-T8 Compact Microwarpdrive
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| mid4name= 50MN Y-T8 Compact Microwarpdrive
| mid4typeID=35659
+
| mid4typeID= 35659
| high1name=Improved Cloaking Device II
+
| high1name= Improved Cloaking Device II
| high1typeID=11577
+
| high1typeID= 11577
| rig1name=Medium Low Friction Nozzle Joints I
+
| high2name = Interdiction Nullifier I
| rig1typeID=31155
+
| high2typeID= 58919
| rig2name=Medium Ancillary Current Router I
+
| rig1name= Medium Ancillary Current Router I
| rig2typeID=31360
+
| rig1typeID= 31360
| rig3name=Medium Core Defense Field Extender I
+
| rig2name= Medium Hyperspatial Velocity Optimizer I
| rig3typeID=31790
+
| rig2typeID= 31161
| charge1name=open
+
| rig3name= Medium Core Defense Field Extender I
| charge2name=open
+
| rig3typeID= 31790
| charge3name=open
+
| charge1name= open
| charge4name=open
+
| charge2name= open
| charge5name=open
+
| charge3name= open
 +
| charge4name= open
 +
| charge5name= open
 
| skills=
 
| skills=
| showSKILLS=N
+
| showSKILLS= N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 3 AU/s warp speed.<br>{{icon|inertia|24|Align time}} 9 sec align time<br>{{icon|hull|24|Effective hit points}} 8,604 effective hit points @ All 5.<br>{{icon|capacity|24|Cargo capacity}} 550+67,500 m3 cargo capacity @ All 5</li>
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| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|link=]] 3.6 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|link=]] 7 sec align time<br>[[File:Icon_hull.png|24px|link=]] 8,487 effective hit points @ All 5.<br>[[File:Icon_capacity.png|24px|link=]] 550+67,500 m3 cargo capacity @ All 5</li>
| showNOTES=Y
+
| showNOTES= Y
| difficulty=0
+
| difficulty =0
| warsop=A
+
| warsop= A
| warsopReason=
+
| warsopReason=  
| version=YC118 1.0
+
| version= YC118 1.0
| showTOC=Y
+
| showTOC= Y
| shipDNA=655:2605;1:10998;3:2281;1:2301;1:3831;1:5973;1:11577;1:17938;1:31155;1:31360;1:31790;1:30013;8::
+
| shipDNA= 655:2605;1:10998;3:2281;1:2301;1:3831;1:5973;1:11577;1:17938;1:31155;1:31360;1:31790;1:30013;8::
| fleetup=
+
| fleetup=  
 
}}
 
}}
  
==What to Manufacture?==
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== What to Manufacture? ==
 
{{main|Planetary Commodities}}
 
{{main|Planetary Commodities}}
Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however there are three broadbrush groups of PI commodities that do turn a solid profit.
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Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however three broadbrush groups of PI commodities do turn a solid profit.
 
{|
 
{|
| valign="top" | [[image:Gallente fuel block.png|56px]]
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| [[File:Gallente fuel block.png|56px]]
| valign="middle" | Coolant, Enriched Uranium, Mechanical Parts, Oxygen and Robotics are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is not the requirement to ship them to Jita. For those who want to go the extra mile, there is also an Ice Belt in AK-QBU which gives the remaining materials needed to produce Oxygen Fuel Blocks.
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| Coolant (P2), Enriched Uranium (P2), Mechanical Parts (P2), Oxygen (P1) and Robotics (P3) are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is no requirement to ship them to Jita. For those who want to go the extra mile, there is also an Ice Belt in [https://evemaps.dotlan.net/system/AK-QBU AK-QBU] which provides the Ice-related materials needed to produce Oxygen Fuel Blocks.
 
|}
 
|}
 
{|
 
{|
| valign="top" | [[image:Silicate glass.png|56px]]
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| [[File:Silicate glass.png|56px]]
| valign="middle" | Microfiber Shielding, Polyaramids and Silicate Glass are all P2 products that cannot be manufactured on a single planet. They require P1 materials to be imported from a separate planet. As the majority of players want minimal involvement with PI once setup, these are generally under produced and therefore can bring excellent margins for players willing to put in the extra effort.
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| Microfiber Shielding (P2), Polyaramids (P2) and Silicate Glass (P2) are all P2 products that cannot be manufactured on a single planet. They require P1 materials need to be imported from separate planets. As the majority of players want minimal involvement with PI once set up, these are generally under-produced and therefore can bring excellent margins for players willing to put in the extra effort.
 
|}
 
|}
 
{|
 
{|
| valign="top" | [[image:Structure market network.png|56px]]
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| [[File:Structure market network.png|56px]]
| valign="middle" | All the P4 commodities are required for the production of Citadels and Engineering Complexes and therefore are always in demand and bring a solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI.  
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| All the P4 commodities are required for the production of a variety of high-end production such as [[Upwell_structures|Upwell Structures]], certain [[Implants]] sets, [[Capital ships]] and their modules and more. They are therefore always in high demand and provide a very solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI.  
 
|}
 
|}
To make the most money from PI, you should look at both at the local market and the Jita market and compare what items are selling fast with the items are selling for more ISK. If you find something that is both quick selling and for a higher than normal amount, that is the product to manufacture.
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To make the most ISK from PI, you should look at both the local market and the Jita market, then compare what items are selling fast with the items that are selling for more ISK. If you find something that is both quick selling and for a higher than the normal amount, that is the product to manufacture.
 +
If you want to support EVE University's [[Production Department]], keep an eye on EVE University's Discord channel: #buy-or-sell, where the Production Manager keeps an updated list of PI material in high demand by our Production Department.
 +
 
 +
== Where to Manufacture? ==
 +
{{main|Good Planets}}
 +
[[File:Nsc pocket.png|thumb|180px|This maps shows how local systems link together to form the PC9-AY staging area in Syndicate often referred to as the "PC9 pocket". You will generally find that the deeper into the pocket you go, the safer you will be. Safer does not mean safe, however.]]
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{{important note box|As PC9 is the entry system to the pocket, it is naturally also the most dangerous system to set up your PI. You are free to set up PI in PC9, however be advised that a large numbers of neutrals (read: hostiles) visit the system to look for fights or a quick kill on unexpecting miners, ratters or PI haulers.}}
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One of, if not the most dangerous places to be in Null-Sec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has an NPC Station or Upwell Structure blue to the Uni. The tables below show all the planets and systems within the PC9 pocket and also what PI commodities can be produced completely within each systems. One other factor to be aware of is that the further into the pocket you go, the safer you should be due to the increased warning of Neutrals entering PC9-AY. Again, you are never safe in Null-Sec and should not get complacent. Neutrals do log off in the PC9 pocket and there are often wormholes that bring visitors. Always pay attention to local and dock up/go safe if you see anyone not blue.
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 +
[https://drive.google.com/open?id=1W1dVQSgzs7L_TrtdAafeETH5m515qJWa Here] you can find a screenshot of the resource bars of every planet in the PC9 pocket.
 +
And [https://drive.google.com/file/d/19uWP4oSyw5o-sBlL5BeYG9__yripk8jh/view?usp=sharing here] you can find abundances for all the P0 materials on every planet in the PC9 pocket.
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==== Taxes - Player Owned Custom Office (POCOs) ====
 +
[[POCO]]s in Null-Sec are always controlled by a player corporation. Traditionally, POCOs change ownership relatively frequently.
  
==Where to Manufacture?==
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The [[Tax#Planetary import/export tax|tax]] rates in the PC9 pocket are usually between 1.5% and 5% with no additional NPC tax (as is the case in High-Sec).
[[image:Nsc pocket.png|thumb|180px|This maps shows how local systems link together to form the NSC Syndicate backpocket. The deeper into the pocket you go, the safer you will be. Safer does not mean safe, however.]]
 
{{important note box|It is recommended that you do not do Planetary Interaction within PC9-AY. You are free to do so if you choose to, however be advised that large numbers of neutrals visit the system to poke the NSC into fighting. There is a higher certainty that you will die. Horribly.}}
 
  
{{main|Good Planets}}
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While the current tax rate(s) might inform your decision where to set up your planets, be aware that they might change and thus should not be the sole decider on your PI setup in the PC9 pocket.
One of, if not the most dangerous places to be in NullSec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has a Station or a Citadel blue to the Uni. The tables below show all the planets and systems within the NSC backpocket and also what PI commodities can be produced completed within each system. One other factor to be aware of is the further into the pocket you go, the safer you should be due to the increased warning of Neutrals entering PC9-AY. Again, you are never safe in NullSec and should not get complacent. Neutrals do log off in the backpocket and there are often wormholes that bring visitors. Always pay attention to local and dock up/go safe if you see anyone not blue.
 
  
[https://drive.google.com/open?id=1W1dVQSgzs7L_TrtdAafeETH5m515qJWa Here] you can find a screenshot of the resource bars of every planet in the NSC
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==== T22-QI ====
[https://drive.google.com/file/d/19uWP4oSyw5o-sBlL5BeYG9__yripk8jh/view?usp=sharing And here] you can find abundances for all the P0 materials in every planet in the NSC in percents
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List of NPC Stations:
 +
* T22-QI IV - Moon 8 - Trust Partners Warehouse
 +
* T22-QI V - Moon 14 - Intaki Syndicate Academy
 +
* T22-QI VI - Moon 6 - Intaki Syndicate Academy
 +
* T22-QI VI - Moon 9 - Intaki Space Police Testing Facility
 +
* T22-QI VI - Moon 12 - Intaki Syndicate Academy
 +
* T22-QI VI - Moon 13 - Trust Partners Warehouse
  
====T22-QI====
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{| class="wikitable" style="font-size:90%; text-align: center;"
Note, as of 2019-05-31, this systems POCO's have a 3.5% tax rate.
 
*T22-QI IV - Moon 8 - Trust Partners Warehouse
 
*T22-QI V - Moon 14 - Intaki Syndicate Academy
 
*T22-QI VI - Moon 6 - Intaki Syndicate Academy
 
*T22-QI VI - Moon 9 - Intaki Space Police Testing Facility (NSC Industry hub)
 
*T22-QI VI - Moon 12 - Intaki Syndicate Academy
 
*T22-QI VI - Moon 13 - Trust Partners Warehouse
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
 
! colspan="8" | T22-QI - Planets
 
! colspan="8" | T22-QI - Planets
|- valign="top" 
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|-  
 
| [[File:PlasmaLarge.png]]
 
| [[File:PlasmaLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
Line 157: Line 178:
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:IceLarge.png]]
 
| [[File:IceLarge.png]]
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | T22-QI I<br>Plasma<br>Radius 4480 Km
T22-QI I<br>Plasma<br>Radius 4480 Km
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| style="padding:8px;" | T22-QI II<br>Barren<br>Radius 3940 Km
| style="padding:8px;" nowrap |
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| style="padding:8px;" | T22-QI III<br>Oceanic<br>Radius 10050 Km
T22-QI II<br>Barren<br>Radius 3940 Km
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| style="padding:8px;" | T22-QI IV<br>Gas<br>Radius 39140 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | T22-QI V<br>Gas<br>Radius 34010 Km
T22-QI III<br>Oceanic<br>Radius 10050 Km
+
| style="padding:8px;" | T22-QI VI<br>Gas<br>Radius 65380 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | T22-QI VII<br>Barren<br>Radius 5280 Km
T22-QI IV<br>Gas<br>Radius 39140 Km
+
| style="padding:8px;" | T22-QI VIII<br>Ice<br>Radius 12100 Km
| style="padding:8px;" nowrap |
 
T22-QI V<br>Gas<br>Radius 34010 Km
 
| style="padding:8px;" nowrap |
 
T22-QI VI<br>Gas<br>Radius 65380 Km
 
| style="padding:8px;" nowrap |
 
T22-QI VII<br>Barren<br>Radius 5280 Km
 
| style="padding:8px;" nowrap |
 
T22-QI VIII<br>Ice<br>Radius 12100 Km
 
 
|}
 
|}
  
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size: 90%; text-align: center"
 
! colspan="5" | T22-QI - Planetary Resources and Products
 
! colspan="5" | T22-QI - Planetary Resources and Products
|- valign="top" style="background:#222222;"  
+
|- style="vertical-align: top; background: #222222;"  
| [[image:Heavy metal.png|24px]] Resources - P0
+
| [[File:Heavy metal.png|24px]] Resources - P0
| [[image:Electrolytes.png|24px]] Basic - P1
+
| [[File:Electrolytes.png|24px]] Basic - P1
| [[image:Transmitter.png|24px]] Refined - P2
+
| [[File:Transmitter.png|24px]] Refined - P2
| [[image:Nuclear reactors.png|24px]] Specialized - P3
+
| [[File:Nuclear reactors.png|24px]] Specialized - P3
| [[image:Nano-factory.png|24px]] Advanced - P4
+
| [[File:Nano-factory.png|24px]] Advanced - P4
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Aqueous Liquids<br>
 
Aqueous Liquids<br>
 
Base Metals<br>
 
Base Metals<br>
Line 199: Line 212:
 
Reactive Gas<br>
 
Reactive Gas<br>
 
Suspended Plasma
 
Suspended Plasma
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Bacteria<br>
 
Bacteria<br>
 
Biofuels<br>
 
Biofuels<br>
Line 213: Line 226:
 
Toxic Metals<br>
 
Toxic Metals<br>
 
Water
 
Water
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biocells<br>
 
Biocells<br>
 
Construction Blocks<br>
 
Construction Blocks<br>
Line 233: Line 246:
 
Viral Agent<br>
 
Viral Agent<br>
 
Water-Cooled CPU
 
Water-Cooled CPU
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biotech Research Reports<br>
 
Biotech Research Reports<br>
 
Condensates<br>
 
Condensates<br>
Line 245: Line 258:
 
Ukomi Super Conductors<br>
 
Ukomi Super Conductors<br>
 
Vaccines
 
Vaccines
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Organic Mortar Applicators<br>
 
Organic Mortar Applicators<br>
 
Recursive Computing Module<br>
 
Recursive Computing Module<br>
Line 251: Line 264:
 
|}
 
|}
  
====X-PYH5====
+
==== X-PYH5 ====
Note, as of 2021-05-18, this systems POCO's have a 1.5% tax rate.
+
List of NPC Stations:
*Astrahus - Perihelion (Peridexic Effect)
+
* no NPC stations
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size: 90%; text-align: center;"
 
! colspan="6" | X-PYH5 - Planets
 
! colspan="6" | X-PYH5 - Planets
|- valign="top" 
+
|-  
 
| [[File:LavaLarge.png]]
 
| [[File:LavaLarge.png]]
 
| [[File:TemperateLarge.png]]
 
| [[File:TemperateLarge.png]]
Line 263: Line 276:
 
| [[File:GasLarge.png]]
 
| [[File:GasLarge.png]]
 
| [[File:OceanicLarge.png]]
 
| [[File:OceanicLarge.png]]
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | X-PYH5 I<br>Lava<br>Radius 2520 Km
X-PYH5 I<br>Lava<br>Radius 2520 Km
+
| style="padding:8px;" | X-PYH5 II<br>Temperate<br>Radius 4490 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | X-PYH5 III<br>Barren<br>Radius 4760 Km
X-PYH5 II<br>Temperate<br>Radius 4490 Km
+
| style="padding:8px;" | X-PYH5 IV<br>Gas<br>Radius 35390 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | X-PYH5 V<br>Gas<br>Radius 24370 Km
X-PYH5 III<br>Barren<br>Radius 4760 Km
+
| style="padding:8px;" | X-PYH5 VI<br>Oceanic<br>Radius 4290 Km
| style="padding:8px;" nowrap |
 
X-PYH5 IV<br>Gas<br>Radius 35390 Km
 
| style="padding:8px;" nowrap |
 
X-PYH5 V<br>Gas<br>Radius 24370 Km
 
| style="padding:8px;" nowrap |
 
X-PYH5 VI<br>Oceanic<br>Radius 4290 Km
 
 
|}
 
|}
  
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size: 90%; text-align: center;"
 
! colspan="5" | X-PYH5 - Planetary Resources and Products
 
! colspan="5" | X-PYH5 - Planetary Resources and Products
|- valign="top" style="background:#222222;"  
+
|- style="vertical-align: top; background: #222222;"  
| [[image:Heavy metal.png|24px]] Resources - P0
+
| [[File:Heavy metal.png|24px]] Resources - P0
| [[image:Electrolytes.png|24px]] Basic - P1
+
| [[File:Electrolytes.png|24px]] Basic - P1
| [[image:Transmitter.png|24px]] Refined - P2
+
| [[File:Transmitter.png|24px]] Refined - P2
| [[image:Nuclear reactors.png|24px]] Specialized - P3
+
| [[File:Nuclear reactors.png|24px]] Specialized - P3
| [[image:Nano-factory.png|24px]] Advanced - P4
+
| [[File:Nano-factory.png|24px]] Advanced - P4
|- valign="top"
+
|- style="vertical-align: top; white-space; nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Aqueous Liquids<br>
 
Aqueous Liquids<br>
 
Autotrophs<br>
 
Autotrophs<br>
Line 303: Line 310:
 
Reactive Gas<br>
 
Reactive Gas<br>
 
Suspended Plasma
 
Suspended Plasma
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Bacteria<br>
 
Bacteria<br>
 
Biofuels<br>
 
Biofuels<br>
Line 319: Line 326:
 
Toxic Metals<br>
 
Toxic Metals<br>
 
Water
 
Water
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biocells<br>
 
Biocells<br>
 
Construction Blocks<br>
 
Construction Blocks<br>
Line 344: Line 351:
 
Viral Agent<br>
 
Viral Agent<br>
 
Water-Cooled CPU
 
Water-Cooled CPU
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biotech Research Reports<br>
 
Biotech Research Reports<br>
 
Camera Drones<br>
 
Camera Drones<br>
Line 366: Line 373:
 
Ukomi Super Conductors<br>
 
Ukomi Super Conductors<br>
 
Vaccines
 
Vaccines
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Broadcast Node<br>
 
Broadcast Node<br>
 
Integrity Response Drones<br>
 
Integrity Response Drones<br>
Line 377: Line 384:
 
|}
 
|}
  
====ZN0-SR====
+
==== ZN0-SR ====
Note, as of 2019-05-31, this systems POCO's have a 5% tax rate.
+
List of NPC Stations:
*ZN0-SR III - Intaki Bank Depository
+
* ZN0-SR III - Intaki Bank Depository
*ZN0-SR V - Moon 7 - Intanki Bank Depository
+
* ZN0-SR V - Moon 7 - Intanki Bank Depository
*ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant
+
* ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size: 90%; text-align: center;"
 
! colspan="8" | ZN0-SR - Planets
 
! colspan="8" | ZN0-SR - Planets
|- valign="top" 
+
|-  
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
Line 393: Line 400:
 
| [[File:GasLarge.png]]
 
| [[File:GasLarge.png]]
 
| [[File:IceLarge.png]]
 
| [[File:IceLarge.png]]
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | ZN0-SR I<br>Barren<br>Radius 2290 Km
ZN0-SR I<br>Barren<br>Radius 2290 Km
+
| style="padding:8px;" | ZN0-SR II<br>Barren<br>Radius 4650 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | ZN0-SR III<br>Storm<br>Radius 7090 Km
ZN0-SR II<br>Barren<br>Radius 4650 Km
+
| style="padding:8px;" | ZN0-SR IV<br>Temperate<br>Radius 7990 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | ZN0-SR V<br>Gas<br>Radius 22860 Km
ZN0-SR III<br>Storm<br>Radius 7090 Km
+
| style="padding:8px;" | ZN0-SR VI<br>Gas<br>Radius 27180 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | ZN0-SR VII<br>Gas<br>Radius 23850 Km
ZN0-SR IV<br>Temperate<br>Radius 7990 Km
+
| style="padding:8px;" | ZN0-SR VIII<br>Ice<br>Radius 6740 Km
| style="padding:8px;" nowrap |
 
ZN0-SR V<br>Gas<br>Radius 22860 Km
 
| style="padding:8px;" nowrap |
 
ZN0-SR VI<br>Gas<br>Radius 27180 Km
 
| style="padding:8px;" nowrap |
 
ZN0-SR VII<br>Gas<br>Radius 23850 Km
 
| style="padding:8px;" nowrap |
 
ZN0-SR VIII<br>Ice<br>Radius 6740 Km
 
 
|}
 
|}
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size: 90%; text-align: center;"
 
! colspan="5" | ZN0-SR - Planetary Resources and Products
 
! colspan="5" | ZN0-SR - Planetary Resources and Products
|- valign="top" style="background:#222222;"  
+
|- style="vertical-align: top; background:#222222; white-space: nowrap;"  
| style="padding:5px;" nowrap |[[image:Heavy metal.png|24px]] Resources - P0
+
| style="padding:5px;" | [[File:Heavy metal.png|24px]] Resources - P0
| style="padding:5px;" nowrap |[[image:Electrolytes.png|24px]] Basic - P1
+
| style="padding:5px;" | [[File:Electrolytes.png|24px]] Basic - P1
| style="padding:5px;" nowrap |[[image:Transmitter.png|24px]] Refined - P2
+
| style="padding:5px;" | [[File:Transmitter.png|24px]] Refined - P2
| style="padding:5px;" nowrap |[[image:Nuclear reactors.png|24px]] Specialized - P3
+
| style="padding:5px;" | [[File:Nuclear reactors.png|24px]] Specialized - P3
| style="padding:5px;" nowrap |[[image:Nano-factory.png|24px]] Advanced - P4
+
| style="padding:5px;" | [[File:Nano-factory.png|24px]] Advanced - P4
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Aqueous Liquids<br>
 
Aqueous Liquids<br>
 
Autotrophs<br>
 
Autotrophs<br>
Line 434: Line 433:
 
Reactive Gas<br>
 
Reactive Gas<br>
 
Suspended Plasma
 
Suspended Plasma
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Bacteria<br>
 
Bacteria<br>
 
Biofuels<br>
 
Biofuels<br>
Line 448: Line 447:
 
Toxic Metals<br>
 
Toxic Metals<br>
 
Water
 
Water
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biocells<br>
 
Biocells<br>
 
Construction Blocks<br>
 
Construction Blocks<br>
Line 468: Line 467:
 
Viral Agent<br>
 
Viral Agent<br>
 
Water-Cooled CPU
 
Water-Cooled CPU
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biotech Research Reports<br>
 
Biotech Research Reports<br>
 
Condensates<br>
 
Condensates<br>
Line 479: Line 478:
 
Ukomi Super Conductors<br>
 
Ukomi Super Conductors<br>
 
Vaccines
 
Vaccines
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Nano-Factory<br>
 
Nano-Factory<br>
 
|}
 
|}
  
====5-DSFH====
+
==== 5-DSFH ====
Note, as of 2019-03-19, this systems POCO's have a 0% tax rate.
+
List of NPC Stations:
 
+
* no NPC stations
*Astrahus - Fishbowl (Ice Dalak Conglomerate)
+
{| class="wikitable" style="font-size:90%; text-align:center;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
 
! colspan="9" | 5-DSFH - Planets
 
! colspan="9" | 5-DSFH - Planets
|- valign="top" 
+
|-  
 
| [[File:StormLarge.png]]
 
| [[File:StormLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
Line 499: Line 497:
 
| [[File:GasLarge.png]]
 
| [[File:GasLarge.png]]
 
| [[File:IceLarge.png]]
 
| [[File:IceLarge.png]]
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | 5-DSFH I<br>Storm<br>Radius 3900 Km
5-DSFH I<br>Storm<br>Radius 3900 Km
+
| style="padding:8px;" | 5-DSFH II<br>Barren<br>Radius 6050 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | 5-DSFH III<br>Lava<br>Radius 4250 Km
5-DSFH II<br>Barren<br>Radius 6050 Km
+
| style="padding:8px;" | 5-DSFH IV<br>Barren<br>Radius 6590 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | 5-DSFH V<br>Temperate<br>Radius 4850 Km
5-DSFH III<br>Lava<br>Radius 4250 Km
+
| style="padding:8px;" | 5-DSFH VI<br>Gas<br>Radius 18960 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | 5-DSFH VII<br>Gas<br>Radius 22990 Km
5-DSFH IV<br>Barren<br>Radius 6590 Km
+
| style="padding:8px;" | 5-DSFH VIII<br>Gas<br>Radius 47030 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | 5-DSFH IX<br>Ice<br>Radius 22110 Km
5-DSFH V<br>Temperate<br>Radius 4850 Km
 
| style="padding:8px;" nowrap |
 
5-DSFH VI<br>Gas<br>Radius 18960 Km
 
| style="padding:8px;" nowrap |
 
5-DSFH VII<br>Gas<br>Radius 22990 Km
 
| style="padding:8px;" nowrap |
 
5-DSFH VIII<br>Gas<br>Radius 47030 Km
 
| style="padding:8px;" nowrap |
 
5-DSFH IX<br>Ice<br>Radius 22110 Km
 
 
|}
 
|}
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size:90%; text-align:center;"
 
! colspan="5" | 5-DSFH - Planetary Resources and Products
 
! colspan="5" | 5-DSFH - Planetary Resources and Products
|- valign="top" style="background:#222222;"  
+
|- style="vertical-align: top; background:#222222;"
| [[image:Heavy metal.png|24px]] Resources - P0
+
| [[File:Heavy metal.png|24px]] Resources - P0
| [[image:Electrolytes.png|24px]] Basic - P1
+
| [[File:Electrolytes.png|24px]] Basic - P1
| [[image:Transmitter.png|24px]] Refined - P2
+
| [[File:Transmitter.png|24px]] Refined - P2
| [[image:Nuclear reactors.png|24px]] Specialized - P3
+
| [[File:Nuclear reactors.png|24px]] Specialized - P3
| [[image:Nano-factory.png|24px]] Advanced - P4
+
| [[File:Nano-factory.png|24px]] Advanced - P4
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Aqueous Liquids<br>
 
Aqueous Liquids<br>
 
Autotrophs<br>
 
Autotrophs<br>
Line 544: Line 533:
 
Reactive Gas<br>
 
Reactive Gas<br>
 
Suspended Plasma
 
Suspended Plasma
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Bacteria<br>
 
Bacteria<br>
 
Biofuels<br>
 
Biofuels<br>
Line 560: Line 549:
 
Toxic Metals<br>
 
Toxic Metals<br>
 
Water
 
Water
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biocells<br>
 
Biocells<br>
 
Construction Blocks<br>
 
Construction Blocks<br>
Line 585: Line 574:
 
Viral Agent<br>
 
Viral Agent<br>
 
Water-Cooled CPU
 
Water-Cooled CPU
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biotech Research Reports<br>
 
Biotech Research Reports<br>
 
Camera Drones<br>
 
Camera Drones<br>
Line 607: Line 596:
 
Ukomi Super Conductors<br>
 
Ukomi Super Conductors<br>
 
Vaccines
 
Vaccines
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Broadcast Node<br>
 
Broadcast Node<br>
 
Integrity Response Drones<br>
 
Integrity Response Drones<br>
Line 618: Line 607:
 
|}
 
|}
  
====AK-QBU====
+
==== AK-QBU ====
Note, as of 2019-05-31, this systems POCO's have a 5% tax rate.
+
List of NPC Stations:
*Astrahus - The Fridge (Peridexic Effect)
+
* no NPC stations
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size:90%; text-align:center;"
 
! colspan="8" | AK-QBU - Planets
 
! colspan="8" | AK-QBU - Planets
|- valign="top" 
+
|-  
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:LavaLarge.png]]
 
| [[File:LavaLarge.png]]
Line 632: Line 621:
 
| [[File:PlasmaLarge.png]]
 
| [[File:PlasmaLarge.png]]
 
| [[File:BarrenLarge.png]]
 
| [[File:BarrenLarge.png]]
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | AK-QBU I<br>Barren<br>Radius 2410 Km
AK-QBU I<br>Barren<br>Radius 2410 Km
+
| style="padding:8px;" | AK-QBU II<br>Lava<br>Radius 3320 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | AK-QBU III<br>Barren<br>Radius 3930 Km
AK-QBU II<br>Lava<br>Radius 3320 Km
+
| style="padding:8px;" | AK-QBU IV<br>Barren<br>Radius 5640 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | AK-QBU V<br>Storm<br>Radius 5440 Km
AK-QBU III<br>Barren<br>Radius 3930 Km
+
| style="padding:8px;" | AK-QBU VI<br>Temperate<br>Radius 5430 Km
| style="padding:8px;" nowrap |
+
| style="padding:8px;" | AK-QBU VII<br>Plasma<br>Radius 2810 Km
AK-QBU IV<br>Barren<br>Radius 5640 Km
+
| style="padding:8px;" | AK-QBU VIII<br>Barren<br>Radius 11140 Km
| style="padding:8px;" nowrap |
 
AK-QBU V<br>Storm<br>Radius 5440 Km
 
| style="padding:8px;" nowrap |
 
AK-QBU VI<br>Temperate<br>Radius 5430 Km
 
| style="padding:8px;" nowrap |
 
AK-QBU VII<br>Plasma<br>Radius 2810 Km
 
| style="padding:8px;" nowrap |
 
AK-QBU VIII<br>Barren<br>Radius 11140 Km
 
 
|}
 
|}
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
{| class="wikitable" style="font-size: 90%; text-align: center;"
 
! colspan="5" | AK-QBU - Planetary Resources and Products
 
! colspan="5" | AK-QBU - Planetary Resources and Products
|- valign="top" style="background:#222222;"  
+
|- style="vertical-align: top; background:#222222;"
| [[image:Heavy metal.png|24px]] Resources - P0
+
| [[File:Heavy metal.png|24px]] Resources - P0
| [[image:Electrolytes.png|24px]] Basic - P1
+
| [[File:Electrolytes.png|24px]] Basic - P1
| [[image:Transmitter.png|24px]] Refined - P2
+
| [[File:Transmitter.png|24px]] Refined - P2
| [[image:Nuclear reactors.png|24px]] Specialized - P3
+
| [[File:Nuclear reactors.png|24px]] Specialized - P3
| [[image:Nano-factory.png|24px]] Advanced - P4
+
| [[File:Nano-factory.png|24px]] Advanced - P4
|- valign="top"
+
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Aqueous Liquids<br>
 
Aqueous Liquids<br>
 
Autotrophs<br>
 
Autotrophs<br>
Line 673: Line 654:
 
Non-CS Crystals<br>
 
Non-CS Crystals<br>
 
Suspended Plasma
 
Suspended Plasma
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Bacteria<br>
 
Bacteria<br>
 
Biofuels<br>
 
Biofuels<br>
Line 687: Line 668:
 
Toxic Metals<br>
 
Toxic Metals<br>
 
Water
 
Water
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biocells<br>
 
Biocells<br>
 
Construction Blocks<br>
 
Construction Blocks<br>
Line 706: Line 687:
 
Transmitter<br>
 
Transmitter<br>
 
Water-Cooled CPU
 
Water-Cooled CPU
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Biotech Research Reports<br>
 
Biotech Research Reports<br>
 
Cryoprotectant Solution<br>
 
Cryoprotectant Solution<br>
Line 717: Line 698:
 
Transcranial Microcontrollers<br>
 
Transcranial Microcontrollers<br>
 
Ukomi Super Conductors
 
Ukomi Super Conductors
| style="padding:8px;" nowrap |
+
| style="padding:8px;" |
 
Nano-Factory<br>
 
Nano-Factory<br>
 
Wetware Mainframe
 
Wetware Mainframe
 
|}
 
|}
  
==How to Manufacture==
+
== How to Manufacture? ==
 
{{main|Colony Management}}
 
{{main|Colony Management}}
====One Planet P0>P2 - Commander Center Upgrades IV====
+
==== One Planet P0 > P2 - Commander Center Upgrades IV ====
The most common setup used by people to make passive PI income with minimal effort will be the product of P2 commodities on a single planet, with Command Centers IV trained. At maximum efficiency, each planet will be able to produce 240 P2 commodities in a 24hr period.
+
===== Simple Manufacturing Setup =====
 +
The most common setup used by players to generate passive PI income with minimal effort will be the production of P2 commodities on a single planet.
 +
 
 +
With {{co|coral|Command Centers IV}} trained, we will want to extract {{co|coral|12,000 Units of P0 per hour}} to keep our 4 Basic and 2 Advanced Industry Facilities running at all times to produce {{co|coral|240 units of P2 commodities}} in a 24hr period.
 +
 
 +
Find following a basic step-by-step guide on how to setup a P0 > P2 planet for characters with the Command Centers IV skill.
 +
* Use the scanner to highlight two high density areas of the two resources you want to extract on the planet. Use the scan slider until you find the white spots pf those two resources that are as close together as possible.
 +
[[File:Nsc pi 1.png|300px]][[File:Nsc pi 2.png|300px]]
 +
* Drop the Command Center (CC) somewhere close  to where you want to build your set-up and hit submit.
 +
While it doesn't matter where you place the CC, whenever you (accidentally) double click somewhere else than your structures, your camera will centre on the Command Center.
 +
* Open up the Command Center, upgrade it to level IV and hit submit again.
 +
* Start your setup by placing the Launchpad in the centre between the two high-density resource spots you previously identified.
 +
* Add two Basic Industry Facilities on both sides of the Launchpad.
 +
[[File:Pi-basic-1.png]]
 +
* Add one Advanced Industry Facility on both sides of the Basic Industry Facilities.
 +
* Add one Storage Facility on both sides of the Advanced Industry Facility.
 +
[[File:Pi-basic-2.png]]
 +
* Place an Extractor Control Unit at the end of each side.
 +
* Using Planetary Links, link each part of your factory together in one long line. There is no need to link the Commander Center.
 +
[[File:Pi-basic-3.png]]
 +
* Install the correct Schematics for the commodities that you wish to build in each Industrial Facility.
 +
* Basic Industrial Facilities produce P1 while Advance Industrial Facilities produce P2.
 +
* Whenever you install a Schematic, you will be prompted to route the output of the Facility. All Facility outputs (Basic & Advanced) go to the Launchpad in the centre of your setup. Simply double-click the Launchpad after installing the Schematic.
 +
* Hit Submit to complete your production setup.
 +
[[File:Pi-basic-4.png]]
 +
 
 +
===== Extraction =====
 +
* Once you have your production setup (including links) completed, it's time to install the extractor heads to start extracting P0 material.
 +
* Open up the Extractor Control Unit and start placing Extractor Heads around the most dense areas of the respective P0 resource you are extracting.
 +
* We want to extract {{co|coral|at than 12,000 Units per hour}} to keep our Basic and Advanced Industry Facilities running at all times. The longer your extraction cycles, the lower your per hour output will be. The more Extractor Head Units you use, the higher the per hour output will be.
 +
* Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day extraction cycle should be more than enough to achieve maximum efficiency in the PC9 pocket.
 +
* Always try to aim for as much extract per hour as you can, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the (Basic and Advanced) industry facilities to continue to produce P1/P2 in case you are a couple of hours late to reset the Extractors.
 +
[[File:Pi-basic-5.png]]
 +
* Now comes the slightly more complex part of the build. We need to create routes to ensure that our products flow correctly between the various Industry Facilities. <br>
  
*Use the scanner to highlight the two highest density areas of resources on the planet. Use the scan slider until you only have one white spot left. This will be the highest density resource spot.
+
# Route each P0 resource from the Extractor Control Unit to the closest Storage Facility. Click on ''Products'', double-click on the extracted P0, followed by a double-click on the Storage facility.
[[image:Nsc pi 1.png|300px]][[image:Nsc pi 2.png|300px]]
+
# Route each P0 from the Storage Facilities to the two Basic Industrial Facility that requires that product (the two closest ones in the line). If done correctly, the Basic Industrial Facilities should turn (visually) from red to orange.
*Drop the Command Center somewhere roughly between the two. It doesn't need to be exact, the only use the Command Center has in this setup is to center the camera when we open Planet Mode. When you are happy with it's position, hit submit.
+
# Route the output P1 material from all Basic Industrial Facilities to the Launchpad. (Already done if you installed schematics correctly as described above)
[[image:Nsc pi 3.png]]
+
# Route one of each type of P1 material in the Launchpad (You will see four listed if done right, two of each P1) to both Advanced Industrial Facilities respectively.
*Open up the Command Center, upgrade it to level IV and hit submit again.
+
# Route the P2 output from both Advanced Industrial Facilities back to the Launchpad. (Already done if you installed schematics correctly as described above)
[[image:Nsc pi 4.png]]
+
[[File:Pi-basic-6.png]]
*Place a Extractor Control Unit on the boundary of the first resource hotspot.
+
* Hit submit one last time to turn the whole process on. If you wait a few hours, you can check your Launchpad to see if there is a nice pile of P2 commodities there. If you did, the Planet is set up correctly.  
[[image:Nsc pi 5.png]]
+
* The only interaction with your planet from here on out is to re-start the Extractor Control Units and occasionally reposition the extractor heads to ensure that you maintain that magic number of 12,000 Units per Day.
*Do the same on the second resource hotspot.
+
 
[[image:Nsc pi 6.png]]
+
==== One Planet P0>P2 - Commander Center Upgrades V ====
*Place a Launch Pad in the center between the two Extractor Control Units.
+
Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and one additional Advanced Industrial Facility. This will increase the productivity of the Planet by 50%. To achieve maximum efficiency, the {{co|coral|Extractor Control Units will need to be running at 18,000 Units per Hour}} to keep up with the increased demand, you might need to drop to 3 Extractor Heads on one of your extractors to have enough space to fit the Advanced Industrial Facility. This might be difficult to achieve even with daily resets, depending on the resource density and size of planets. If you are using less frequent resets, it is probably best to simply add more extractor heads and stick with the previously described set-up of 4 basic and 2 advances facilities.<br>
[[image:Nsc pi 7.png]]
+
 
*Place 2 Basic Industrial Facilities, 1 Advanced Industrial Facility and 1 Storage Facility, in that order, in a line towards the first Extractor Control Unit.
+
[[File:Pi-basic-7.png]]
[[image:Nsc pi 8.png]]
 
*Do the same in the other direction, towards the second Extractor Control Unit. Once you are happy with the layout, hit submit.
 
[[image:Nsc pi 9.png]]
 
*Using Planetary Links, link each part of your factory together in one long line. There is no need to link the Commander Center.
 
[[image:Nsc pi 11.png]]
 
*Install the correct Schematics for the commodities that you wish to build in each Industrial Facility. Basic Industrial Facilities produce P1 while Advance Industrial Facilities produce P2.
 
[[image:Nsc pi 10.png]]
 
*Open up the Extractor Control Unit. What we need to achieve here is a {{co|coral|program output higher than 12,000 Units per hour to achieve maximum efficiency}}. You longer that you set the Extraction Area Size (This is the amount of time that the planet will run for) the less the per hour output will be. The more Extractor Head Units that you use, the higher the per hour output will be. Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day Extraction Area Size should be more than enough to achieve maximum efficiency in NullSec. Always try to aim for as much as you can per hour though, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the planet to continue to produce P2 if you are a couple of hours late to reset it, or just forget entirely.
 
[[image:Nsc pi 12.png]]
 
*Now is the tricky bit. We need to create routes to ensure that our products flow correctly between the various Industry Facilities and and up as P2 commodities in our Launchpad. Unfortunately this cannot really be shown with images.
 
**Route each P0 resource from the Extractor Control Unit to the closest Storage Facility
 
**Route each P0 from the Storage Facilities to the two Basic Industrial Facility that require that product (You should have already installed the correct Schematics for the Basic Industrial Facilities earlier)
 
**Route the output P1 material from all Basic Industrial Facilities to the Launchpad
 
**Route one of each type of P1 material in the Launchpad (You will see four listed if done right, two of each P1) to both Advanced Industrial Facilities
 
**Route the P2 output from both Advanced Industrial Facilities back to the launch pad
 
{|
 
| valign="top" | [[image:Nsc pi 14.png]]
 
| valign="top" | [[image:Nsc pi 13.png]]
 
|}
 
*Hit submit one last time to turn the whole process on. If you wait a few hours, you can check your Launchpad to see if there is a nice pile of P2 commodities there. If you did, the Planet is set up correctly. The only interaction that you need to have with the whole setup is to re-start the Extractor Control Units to ensure that you maintain that magic number of 12,000 Units per Day.
 
  
====One Planet P0>P2 - Commander Center Upgrades V====
+
[[Category:NSC]]
We will assume that, after setting up the above 5 times, that by the time someone has trained Commander Center Upgrades V that they have a solid understanding of how the process works.
+
[[Category:Planetary Industry]]
Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and 1 addition Advanced Industrial Facility. This will increase the productivity of the Planet by 33%. To achieve maximum efficiency, the {{co|coral|Extractor Control Units will need to be running at 18,000 Units per Hour}} to keep up with the increased demand. You will likely need to drop to 3 Extractor Heads on one resource to have enough space to fit the Advanced Industrial Facility. With some re-positioning of the Extractor Control Units closer to the main site, you can free up some fitting space by reducing the lengths of the links between the Extractor Control Units and the Storage Facility, which should allow you to place that fourths Extractor Head back out. It takes a little effort to get the positing right and can be fiddly, but at an increase of 33% is definitely is worth it to get it right.
+
[[Category:Guides]]
*Place the two addition Basic Industrial Facility first, then the Advanced Industrial Facility so that the P0 resources do not run into the transit limit between structures.
+
[[Category:Fittings]]
[[image:Nsc pi 15.png]]
 

Latest revision as of 13:57, 8 April 2024

Planetary Industry (PI) (previously called Planetary Interaction, is a type of Industry that allows pilots to create industrial colonies on just about any planet in the EVE universe. The aim of this is producing goods from raw materials extracted from the planet. Planetary Industry can produce a range of commodities which can be used in blueprints to create POS Structures, Fuel Blocks, Sovereignty structures, Boosters, Nanite Repair Paste, and T2 components.

Planetary Industry is a very simple way to generate (near) passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a combination of extractors and factories on a planet that will extract resources. Resources and their density are dependent on the type of planet.





Resource Availability: High-Sec versus non-High-Sec

Main article: Planetary Industry

The abundance of resources available on a planet depends on two factors.

  • The System Security will affect how abundant resources are on a planet. The lower the security, the higher the resources abundance.
  • The number of extractors operating on a planet will reduce the amount of resources available on a planet. If there is too many extractors, the regeneration of resources might end up being lower than the total amount extracted on the planet. There seems to be a lower ceiling of how many resources are available however, meaning a planet will never run out of resources.

The combination of these two factors can lead newer players to believe that PI just isn't worth the hassle. However, this holds only true for PI in High-Sec. As planets in High-Sec already have poor resource density to begin with due to the higher System Security, as well as a significantly higher number of actual players being set up to extract resources per planet, the profit available through PI in High-Sec is often very low. On top of that comes the 10% NPC tax for import/export that is specific to High-Sec and comes on top of the tax charged by the corporation owning the Customs Office of each planet. While this NPC tax can be lowered with the Customs Code Expertise skill, we do not recommend training this skill or setting up Planetary Industry in High-Sec except for learning purposes.

If you are considering Planetary Industry as a serious income source, we recommend considering setting up your PI in EVE University's Null-Sec staging area of PC9-AY. The resources available on a wide variety of planets in the NPC Null-Sec staging area of EVE University are rich and the local traffic of hostiles is relatively low, meaning you can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day.

With that in mind, your profits can be significantly higher or lower depending on the markets, which PI you chose to produce and how often you are willing to reset your extractors or micromanage your setup.

Recommended Skills

See also: Creating a Planetary Industry Alt

These are the recommended skills for successfully conducting PI. You will only need the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the PC9 backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/Null-Sec Epithal fit. The Epithal is the preferred PI industrial due to its unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the amount of PI materials that it can carry.

Icon container large.png Recommended PI Skills Icon ship.png Recommended Ship skills Icon container large green.png Advanced PI Skills Icon ship dark.png Advanced Ship Skills
~ 12 days and 22 hours ~ 6 days and 1 hour ~ 40 days and 8 hours ~ 9 days and 14 hours

The Epithal

Logo faction gallente federation.png
Epithal.jpg
The Epithal is a specialist Gallente Industrial Ship, similar to the Miasmos, with unique cargo bays that can hold very large amounts of planetary commodities and command centers.
  • Logo faction gallente federation clean.png At Gallente Industrial IV, the Planetary Commodities Hold can hold 63,000 m³.
  • Cloak.png It can use the cloak trick to travel in relative safety.
  • Icon warp disruptor i.png It is fitted with an Interdiction Nullifier to escape bubbles.
  • Icon money.png Ship and Fittings cost approximately 17M ISK, you can make that back in two days with Null-Sec PI. You will often find free Epithals in the Main Hangars of EVE University (accessible for Sophomore). If you are not a Sophomore yet, simply ask another player to help you retrieve one from the hangars.

Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in Null-Sec. Additionally to a large cargo hold for PI material, it also has a 6000 m³ Command Center Hold, which is sufficient for hauling 6 command centers, making it the go-to PI hauler.

NullSec PI Hauler
Epithal: NullSec PI Hauler
EFT
[Epithal, NullSec PI Hauler]
Improved Cloaking Device II
Interdiction Nullifier I

Multispectrum Shield Hardener II
EM Shield Hardener II
Medium Shield Extender II
50MN Y-T8 Compact Microwarpdrive

Warp Core Stabilizer II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Medium Ancillary Current Router I
Medium Hyperspatial Velocity Optimizer I
Medium Core Defense Field Extender I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Relevant information:
  • Icon warp speed.png 3.6 AU/s warp speed.
    Icon inertia.png 7 sec align time
    Icon hull.png 8,487 effective hit points @ All 5.
    Icon capacity.png 550+67,500 m3 cargo capacity @ All 5


What to Manufacture?

Main article: Planetary Commodities

Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however three broadbrush groups of PI commodities do turn a solid profit.

Gallente fuel block.png Coolant (P2), Enriched Uranium (P2), Mechanical Parts (P2), Oxygen (P1) and Robotics (P3) are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is no requirement to ship them to Jita. For those who want to go the extra mile, there is also an Ice Belt in AK-QBU which provides the Ice-related materials needed to produce Oxygen Fuel Blocks.
Silicate glass.png Microfiber Shielding (P2), Polyaramids (P2) and Silicate Glass (P2) are all P2 products that cannot be manufactured on a single planet. They require P1 materials need to be imported from separate planets. As the majority of players want minimal involvement with PI once set up, these are generally under-produced and therefore can bring excellent margins for players willing to put in the extra effort.
Structure market network.png All the P4 commodities are required for the production of a variety of high-end production such as Upwell Structures, certain Implants sets, Capital ships and their modules and more. They are therefore always in high demand and provide a very solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI.

To make the most ISK from PI, you should look at both the local market and the Jita market, then compare what items are selling fast with the items that are selling for more ISK. If you find something that is both quick selling and for a higher than the normal amount, that is the product to manufacture. If you want to support EVE University's Production Department, keep an eye on EVE University's Discord channel: #buy-or-sell, where the Production Manager keeps an updated list of PI material in high demand by our Production Department.

Where to Manufacture?

Main article: Good Planets
This maps shows how local systems link together to form the PC9-AY staging area in Syndicate often referred to as the "PC9 pocket". You will generally find that the deeper into the pocket you go, the safer you will be. Safer does not mean safe, however.
As PC9 is the entry system to the pocket, it is naturally also the most dangerous system to set up your PI. You are free to set up PI in PC9, however be advised that a large numbers of neutrals (read: hostiles) visit the system to look for fights or a quick kill on unexpecting miners, ratters or PI haulers.

One of, if not the most dangerous places to be in Null-Sec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has an NPC Station or Upwell Structure blue to the Uni. The tables below show all the planets and systems within the PC9 pocket and also what PI commodities can be produced completely within each systems. One other factor to be aware of is that the further into the pocket you go, the safer you should be due to the increased warning of Neutrals entering PC9-AY. Again, you are never safe in Null-Sec and should not get complacent. Neutrals do log off in the PC9 pocket and there are often wormholes that bring visitors. Always pay attention to local and dock up/go safe if you see anyone not blue.

Here you can find a screenshot of the resource bars of every planet in the PC9 pocket. And here you can find abundances for all the P0 materials on every planet in the PC9 pocket.

Taxes - Player Owned Custom Office (POCOs)

POCOs in Null-Sec are always controlled by a player corporation. Traditionally, POCOs change ownership relatively frequently.

The tax rates in the PC9 pocket are usually between 1.5% and 5% with no additional NPC tax (as is the case in High-Sec).

While the current tax rate(s) might inform your decision where to set up your planets, be aware that they might change and thus should not be the sole decider on your PI setup in the PC9 pocket.

T22-QI

List of NPC Stations:

  • T22-QI IV - Moon 8 - Trust Partners Warehouse
  • T22-QI V - Moon 14 - Intaki Syndicate Academy
  • T22-QI VI - Moon 6 - Intaki Syndicate Academy
  • T22-QI VI - Moon 9 - Intaki Space Police Testing Facility
  • T22-QI VI - Moon 12 - Intaki Syndicate Academy
  • T22-QI VI - Moon 13 - Trust Partners Warehouse
T22-QI - Planets
PlasmaLarge.png BarrenLarge.png OceanicLarge.png GasLarge.png GasLarge.png GasLarge.png BarrenLarge.png IceLarge.png
T22-QI I
Plasma
Radius 4480 Km
T22-QI II
Barren
Radius 3940 Km
T22-QI III
Oceanic
Radius 10050 Km
T22-QI IV
Gas
Radius 39140 Km
T22-QI V
Gas
Radius 34010 Km
T22-QI VI
Gas
Radius 65380 Km
T22-QI VII
Barren
Radius 5280 Km
T22-QI VIII
Ice
Radius 12100 Km
T22-QI - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Nanites
Oxides
Rocket Fuel
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Condensates
Cryoprotectant Solution
Gel-Matrix Biopaste
Guidance Systems
Robotics
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Organic Mortar Applicators
Recursive Computing Module
Wetware Mainframe

X-PYH5

List of NPC Stations:

  • no NPC stations
X-PYH5 - Planets
LavaLarge.png TemperateLarge.png BarrenLarge.png GasLarge.png GasLarge.png OceanicLarge.png
X-PYH5 I
Lava
Radius 2520 Km
X-PYH5 II
Temperate
Radius 4490 Km
X-PYH5 III
Barren
Radius 4760 Km
X-PYH5 IV
Gas
Radius 35390 Km
X-PYH5 V
Gas
Radius 24370 Km
X-PYH5 VI
Oceanic
Radius 4290 Km
X-PYH5 - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Silicate Glass
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Camera Drones
Condensates
Cryoprotectant Solution
Data Chips
Gel-Matrix Biopaste
Guidance Systems
Hazmat Detection Systems
Hermetic Membranes
High-Tech Transmitters
Industrial Explosives
Neocoms
Nuclear Reactors
Planetary Vehicles
Robotics
Smartfab Units
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Broadcast Node
Integrity Response Drones
Nano-Factory
Organic Mortar Applicators
Recursive Computing Module
Self-Harmonizing Power Core
Sterile Conduits
Wetware Mainframe

ZN0-SR

List of NPC Stations:

  • ZN0-SR III - Intaki Bank Depository
  • ZN0-SR V - Moon 7 - Intanki Bank Depository
  • ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant
ZN0-SR - Planets
BarrenLarge.png BarrenLarge.png StormLarge.png TemperateLarge.png GasLarge.png GasLarge.png GasLarge.png IceLarge.png
ZN0-SR I
Barren
Radius 2290 Km
ZN0-SR II
Barren
Radius 4650 Km
ZN0-SR III
Storm
Radius 7090 Km
ZN0-SR IV
Temperate
Radius 7990 Km
ZN0-SR V
Gas
Radius 22860 Km
ZN0-SR VI
Gas
Radius 27180 Km
ZN0-SR VII
Gas
Radius 23850 Km
ZN0-SR VIII
Ice
Radius 6740 Km
ZN0-SR - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Toxic Metals
Water

Biocells
Construction Blocks
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Condensates
Cryoprotectant Solution
Gel-Matrix Biopaste
Hermetic Membranes
Industrial Explosives
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Nano-Factory

5-DSFH

List of NPC Stations:

  • no NPC stations
5-DSFH - Planets
StormLarge.png BarrenLarge.png LavaLarge.png BarrenLarge.png TemperateLarge.png GasLarge.png GasLarge.png GasLarge.png IceLarge.png
5-DSFH I
Storm
Radius 3900 Km
5-DSFH II
Barren
Radius 6050 Km
5-DSFH III
Lava
Radius 4250 Km
5-DSFH IV
Barren
Radius 6590 Km
5-DSFH V
Temperate
Radius 4850 Km
5-DSFH VI
Gas
Radius 18960 Km
5-DSFH VII
Gas
Radius 22990 Km
5-DSFH VIII
Gas
Radius 47030 Km
5-DSFH IX
Ice
Radius 22110 Km
5-DSFH - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
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Oxidizing Compound
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Precious Metals
Proteins
Reactive Metals
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Toxic Metals
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Biocells
Construction Blocks
Consumer Electronics
Coolant
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Fertilizer
Gen. Enhanced Livestock
Livestock
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Microfiber Shielding
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Nanites
Oxides
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Polytextiles
Rocket Fuel
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Test Cultures
Transmitter
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Biotech Research Reports
Camera Drones
Condensates
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Broadcast Node
Integrity Response Drones
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Organic Mortar Applicators
Recursive Computing Module
Self-Harmonizing Power Core
Sterile Conduits
Wetware Mainframe

AK-QBU

List of NPC Stations:

  • no NPC stations
AK-QBU - Planets
BarrenLarge.png LavaLarge.png BarrenLarge.png BarrenLarge.png StormLarge.png TemperateLarge.png PlasmaLarge.png BarrenLarge.png
AK-QBU I
Barren
Radius 2410 Km
AK-QBU II
Lava
Radius 3320 Km
AK-QBU III
Barren
Radius 3930 Km
AK-QBU IV
Barren
Radius 5640 Km
AK-QBU V
Storm
Radius 5440 Km
AK-QBU VI
Temperate
Radius 5430 Km
AK-QBU VII
Plasma
Radius 2810 Km
AK-QBU VIII
Barren
Radius 11140 Km
AK-QBU - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Suspended Plasma

Bacteria
Biofuels
Chiral Structures
Electrolytes
Industrial Fibers
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Polytextiles
Rocket Fuel
Super Conductors
Synthetic Oil
Test Cultures
Transmitter
Water-Cooled CPU

Biotech Research Reports
Cryoprotectant Solution
Guidance Systems
Industrial Explosives
Nuclear Reactors
Robotics
Smartfab Units
Supercomputers
Transcranial Microcontrollers
Ukomi Super Conductors

Nano-Factory
Wetware Mainframe

How to Manufacture?

Main article: Colony Management

One Planet P0 > P2 - Commander Center Upgrades IV

Simple Manufacturing Setup

The most common setup used by players to generate passive PI income with minimal effort will be the production of P2 commodities on a single planet.

With Command Centers IV trained, we will want to extract 12,000 Units of P0 per hour to keep our 4 Basic and 2 Advanced Industry Facilities running at all times to produce 240 units of P2 commodities in a 24hr period.

Find following a basic step-by-step guide on how to setup a P0 > P2 planet for characters with the Command Centers IV skill.

  • Use the scanner to highlight two high density areas of the two resources you want to extract on the planet. Use the scan slider until you find the white spots pf those two resources that are as close together as possible.

Nsc pi 1.pngNsc pi 2.png

  • Drop the Command Center (CC) somewhere close to where you want to build your set-up and hit submit.

While it doesn't matter where you place the CC, whenever you (accidentally) double click somewhere else than your structures, your camera will centre on the Command Center.

  • Open up the Command Center, upgrade it to level IV and hit submit again.
  • Start your setup by placing the Launchpad in the centre between the two high-density resource spots you previously identified.
  • Add two Basic Industry Facilities on both sides of the Launchpad.

Pi-basic-1.png

  • Add one Advanced Industry Facility on both sides of the Basic Industry Facilities.
  • Add one Storage Facility on both sides of the Advanced Industry Facility.

Pi-basic-2.png

  • Place an Extractor Control Unit at the end of each side.
  • Using Planetary Links, link each part of your factory together in one long line. There is no need to link the Commander Center.

Pi-basic-3.png

  • Install the correct Schematics for the commodities that you wish to build in each Industrial Facility.
  • Basic Industrial Facilities produce P1 while Advance Industrial Facilities produce P2.
  • Whenever you install a Schematic, you will be prompted to route the output of the Facility. All Facility outputs (Basic & Advanced) go to the Launchpad in the centre of your setup. Simply double-click the Launchpad after installing the Schematic.
  • Hit Submit to complete your production setup.

Pi-basic-4.png

Extraction
  • Once you have your production setup (including links) completed, it's time to install the extractor heads to start extracting P0 material.
  • Open up the Extractor Control Unit and start placing Extractor Heads around the most dense areas of the respective P0 resource you are extracting.
  • We want to extract at than 12,000 Units per hour to keep our Basic and Advanced Industry Facilities running at all times. The longer your extraction cycles, the lower your per hour output will be. The more Extractor Head Units you use, the higher the per hour output will be.
  • Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day extraction cycle should be more than enough to achieve maximum efficiency in the PC9 pocket.
  • Always try to aim for as much extract per hour as you can, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the (Basic and Advanced) industry facilities to continue to produce P1/P2 in case you are a couple of hours late to reset the Extractors.

Pi-basic-5.png

  • Now comes the slightly more complex part of the build. We need to create routes to ensure that our products flow correctly between the various Industry Facilities.
  1. Route each P0 resource from the Extractor Control Unit to the closest Storage Facility. Click on Products, double-click on the extracted P0, followed by a double-click on the Storage facility.
  2. Route each P0 from the Storage Facilities to the two Basic Industrial Facility that requires that product (the two closest ones in the line). If done correctly, the Basic Industrial Facilities should turn (visually) from red to orange.
  3. Route the output P1 material from all Basic Industrial Facilities to the Launchpad. (Already done if you installed schematics correctly as described above)
  4. Route one of each type of P1 material in the Launchpad (You will see four listed if done right, two of each P1) to both Advanced Industrial Facilities respectively.
  5. Route the P2 output from both Advanced Industrial Facilities back to the Launchpad. (Already done if you installed schematics correctly as described above)

Pi-basic-6.png

  • Hit submit one last time to turn the whole process on. If you wait a few hours, you can check your Launchpad to see if there is a nice pile of P2 commodities there. If you did, the Planet is set up correctly.
  • The only interaction with your planet from here on out is to re-start the Extractor Control Units and occasionally reposition the extractor heads to ensure that you maintain that magic number of 12,000 Units per Day.

One Planet P0>P2 - Commander Center Upgrades V

Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and one additional Advanced Industrial Facility. This will increase the productivity of the Planet by 50%. To achieve maximum efficiency, the Extractor Control Units will need to be running at 18,000 Units per Hour to keep up with the increased demand, you might need to drop to 3 Extractor Heads on one of your extractors to have enough space to fit the Advanced Industrial Facility. This might be difficult to achieve even with daily resets, depending on the resource density and size of planets. If you are using less frequent resets, it is probably best to simply add more extractor heads and stick with the previously described set-up of 4 basic and 2 advances facilities.

Pi-basic-7.png