Difference between revisions of "Skills:Electronic Systems"

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(→‎Skill Details: Updated skills details.)
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=Skill Details=
 
=Skill Details=
 +
 +
{{Skill
 +
|skill=Burst Projector Operation
 +
|desc=Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.
 +
|1=Intelligence
 +
|2=Memory
 +
|mult=8x
 +
|price=10.8M
 +
|pre={{sk|Electronic Warfare|V}}
 +
|reqI=Burst Projectors
 +
|notes=Only relevant to capital pilots.<br>
 +
}}
  
 
{{Skill
 
{{Skill
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|price=3.15M
 
|price=3.15M
 
|pre={{sk|CPU Management|IV}}
 
|pre={{sk|CPU Management|IV}}
|reqI=T1 and Faction cloaking devices
+
|reqI=Tech 1 and Faction Cloaking Devices
|reqIII=T2 cloaking devices (except Covert ops cloaking device II)
+
|reqIII=Improved Cloaking Devicess
|reqIV=Covert ops cloaking device II; {{sk|Black Ops}}, {{sk|Recon Ships}}
+
|reqIV=Covert Ops Cloaking Device; {{sk|Black Ops|icon=yes}}, {{sk|Recon Ships|icon=yes}}
|reqV=CONCORD modified cloaking device
+
|reqV=CONCORD Modified Cloaking Device
 
|notes=Level I allows you to fit a prototype cloak, which will let you remain hidden and undetectable by probes in a [[Safe Spot|safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
 
|notes=Level I allows you to fit a prototype cloak, which will let you remain hidden and undetectable by probes in a [[Safe Spot|safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
 
}}
 
}}
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|mult=2x
 
|mult=2x
 
|price=108K  
 
|price=108K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management I]]
+
|pre={{sk|CPU Management|I}}
|reqI=T1 electronic warfare modules
+
|reqI=Tech 1 and Faction ECM/ECM Burst modules
|reqII=[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]]
+
|reqII={{sk|Frequency Modulation|icon=yes}}
|reqIII=T1 Signal distortion amplifiers; heavy ECM drones; [[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]]
+
|reqIII=Tech 1 Signal Distortion Amplifiers; {{sk|Long Distance Jamming|icon=yes}}
|reqIV=T2 ECM and EECM modules; [[Skills:Drones#Electronic_Warfare_Drone_Interfacing|Electronic Warfare Drone Interfacing]]; [[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]]
+
|reqIV=Tech 2 ECM/Burst ECM modules; Target Spectrum Breaker; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}}
|reqV=[[Skills:Electronic_Systems#Projected_Electronic_Counter_Measures|Projected Electronic Counter Measures]]
+
|reqV={{sk|Burst Projector Operation}}
|notes=A key skill for ECM pilots. Level IV lets you use T2 jammers and T2 ECCM.<br>
+
|notes=A key skill for ECM pilots. Level IV lets you use T2 jammers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Frequency Modulation
 
|skill=Frequency Modulation
|desc=Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
+
|desc=Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=3x
 
|mult=3x
 
|price=144K
 
|price=144K
|pre=[[Skills:Engineering#CPU_Management|CPU Management III]]; [[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare II]]
+
|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}}
|notes=Falloff isn't as important as optimal range, but anyone specialising in ewar should train this up to IV in the medium term.<br>
+
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term.<br>
 
}}  
 
}}  
  
 
{{Skill
 
{{Skill
 
|skill=Long Distance Jamming
 
|skill=Long Distance Jamming
|desc=Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
+
|desc=Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=4x
 
|mult=4x
 
|price=180K
 
|price=180K
|pre=[[Skills:Engineering#CPU_Management|CPU Management IV]]; [[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare III]]
+
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}}
 
|notes=An excellent, high-priority support skill for ewar specialists.<br>
 
|notes=An excellent, high-priority support skill for ewar specialists.<br>
}}
 
 
 
{{Skill
 
|skill=Projected Electronic Counter Measures
 
|desc=Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
 
|1=Intelligence
 
|2=Memory
 
|mult=8x
 
|price=10.8M
 
|pre=[[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare V]]; [[Skills:Engineering#CPU_Management|CPU Management I]]
 
|reqI=Remote ECM Burst I
 
|notes=Only relevant to capital pilots.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Propulsion Jamming
 
|skill=Propulsion Jamming
|desc=Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
+
|desc=Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=3x
 
|mult=3x
|price=135K*
+
|price=135K
|pre=[[Skills:Engineering#CPU_Management|CPU Management III]]; [[Skills:Navigation#Navigation|Navigation II]]
+
|pre={{sk|CPU Management|III}}; {{sk|Navigation|II}}
|reqI=T1 and Faction stasis webifiers and warp scramblers
+
|reqI=Tech 1 and Faction Stasis Webifiers; Tech 1 and Faction Warp Scramblers/Disruptors
|reqII=T2 warp scramblers
+
|reqII=Warp Scrambler II, Weapon Disruptor II
|reqIII=Webifier drones
+
|reqIII=Tech 1 and Faction Mobile Small Warp Disruptors; Berserker SW-900; Valkyrie SW-600; Warrior SW-300
|reqIV=Stasis Webifier II
+
|reqIV=Stasis Webifier II; Tech 1 and Faction Heavy Warp Scramblers/Disruptors; Tech 1 and Faction Mobile Medium Warp Disruptors
|reqV=Warp Disruption Field Generator II; Interdiction Sphere Launcher I; Warp Disruption Field Generator I; [[Skills:Spaceship_Command#Heavy_Interdictors|Heavy Interdictors]]
+
|reqV=Warp Disruption Field Generators; Interdiction Sphere Launcher I; Heavy Warp Scrambler/Disruptor II; Mobile Large Warp Disruptors; Mobile Small/Medium Warp Disruptor II; {sk|Interdictors|icon=yes}}; {{sk|Heavy Interdiction Cruisers|icon=yes}}
 
|notes=This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP.<br>
 
|notes=This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP.<br>
 
}}
 
}}
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|mult=3x
 
|mult=3x
 
|price=90K  
 
|price=90K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management III]]
+
|pre={{sk|CPU Management|III}}
|reqI=T1 sensor boosters and targeting links
+
|reqI=Tech 1 and Faction Remote Sensor Boosters/Dampeners; Tech 1 and Faction Remote Tracking Computers
|reqII=Sensor dampening drones
+
|reqIII=Ogre SD-900; Hammerhead SD-600; Hobgoblin SD-300
|reqIV=Remote Sensor Booster II; Remote Sensor Dampener II; Tracking Link II; [[Skills:Electronic_Systems#Signal_Suppression|Signal Suppression]]
+
|reqIV=Remote Sensor Booster II; Remote Sensor Dampener II; Remote Tracking Computer II; {{sk|Signal Suppression|icon=yes}}
|notes=Key skill for sensor dampening, the Gallente ewar, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps.<br>
+
|notes=Key skill for sensor dampening, the Gallente EWAR, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps.<br>
 
}}
 
}}
  
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|mult=5x
 
|mult=5x
 
|price=900K  
 
|price=900K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]]; [[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare IV]]
+
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|IV}}
 
|notes=Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength.<br>
 
|notes=Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength.<br>
 
}}
 
}}
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|mult=5x
 
|mult=5x
 
|price=720K
 
|price=720K
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]]; [[Skills:Electronic_Systems#Sensor_Linking|Sensor Linking IV]]
+
|pre={{sk|CPU Management|IV}}; {{sk|Sensor Linking|IV}}
 
|notes=Excellent support skill for sensor dampening.<br>
 
|notes=Excellent support skill for sensor dampening.<br>
 
}}
 
}}
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|mult=5x
 
|mult=5x
 
|price=540K  
 
|price=540K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]]; [[Skills:Electronic_Systems#Target_Painting|Target Painting IV]]
+
|pre={{sk|CPU Management|IV}}; {{sk|Target Painting|IV}}
 
|notes=Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots.<br>
 
|notes=Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots.<br>
 
}}
 
}}
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{{Skill
 
{{Skill
 
|skill=Tactical Logistics Reconfiguration
 
|skill=Tactical Logistics Reconfiguration
|desc=Skill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
+
|desc=Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=8x
 
|mult=8x
|pre=[[Skills:Spaceship_Command#Logistics|Logistics V]]
+
|pre={{sk|Logistics Cruisers|V}}
 +
|reqI=Triage Module I
 +
|reqV=Triage Module II
 
|price=22.5M
 
|price=22.5M
|notes=Only relevant for carrier pilots.<br>
+
|notes=Only relevant for force auxiliary pilots.<br>
 
}}
 
}}
  
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|mult=5x
 
|mult=5x
 
|price=550K  
 
|price=550K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management IV]]
+
|pre={{sk|CPU Management|IV}}
 +
|notes=<br>
 
}}
 
}}
  
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|mult=3x
 
|mult=3x
 
|price=81K  
 
|price=81K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management III]]
+
|pre={{sk|CPU Management|III}}
|reqI=T1 and Faction target painters
+
|reqI=Tech 1 and Faction Target Painters
|reqIII=Target painter drones
+
|reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300
|reqIV=Target Painter II; [[Skills:Electronic_Systems#Signature_Focusing|Signature Focusing]]
+
|reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}}
 
|notes=The basic support skill for target painting, the Minmatar form of ewar.<br>
 
|notes=The basic support skill for target painting, the Minmatar form of ewar.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Turret Destabilization
+
|skill=Weapon Destabilization
|desc=Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
+
|desc=Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
 
|mult=5x
 
|mult=5x
 
|price=360K
 
|price=360K
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]]; [[Skills:Electronic_Systems#Weapon_Disruption|Weapon Disruption IV]]
+
|pre={{sk|CPU Management|IV}}; {{sk|Weapon Disruption|IV}}
 
|notes=Excellent support skill for tracking disruption.<br>
 
|notes=Excellent support skill for tracking disruption.<br>
 
}}
 
}}
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|mult=3x
 
|mult=3x
 
|price=72K  
 
|price=72K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management III]]
+
|pre={{sk|CPU Management|III}}
|reqI=T1 and Faction tracking distruptors
+
|reqI=Tech 1 and Faction Tracking/Guidance Disruptors
|reqIII=Tracking disruptor drones
+
|reqIII=Praetor TD-900; Infiltrator TD-600; Acolyte TD-300
|reqIV=Tracking Disruptor II; [[Skills:Electronic_Systems#Turret_Destabilization|Turret Destabilization]]
+
|reqIV=Tracking Disruptor II; Guidance Disruptor II; {{sk|Weapon Destabilization|icon=yes}}
|notes=Tracking disruption is the Amarr form of ewar, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr.<br>
+
|notes=Tracking disruption is the Amarr form of EWAR, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr.<br>
 
}}
 
}}
  
Rubicon 1.0
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 04:06, 15 December 2016

Overview

The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost one million ISK or less qualify for The Skillbook Program.

Propulsion Jamming, which lets you operate tackling modules, is in a sense the cornerstone of PvP -- you can't kill someone if you can't stop them from warping away.

Skill Purpose
Burst Projector Operation Allows use of Burst Projectors. Reduction in Burst Projector activation time.
Cloaking Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
Electronic Warfare Allows use of ECM jammers. Reduces ECM module capacitor consumption.
Frequency Modulation Bonus to EWAR module falloff range.
Long Distance Jamming Bonus to EWAR module optimal range.
Propulsion Jamming Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
Sensor Linking Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
Signal Dispersion Bonus to ECM Jammer strength.
Signal Suppression Bonus to Sensor Dampener effectiveness.
Signature Focusing Bonus to effectiveness of Target Painters.
Tactical Logistics Reconfiguration Allows use of Triage modules. Reduces Triage module fuel consumption.
[[Skills:Target Breaker Amplification]] Reduces duration and capacitor need of Target Spectrum Breakers.
Target Painting Allows use of Target Painters. Reduces capacitor need of Target Painters.
Weapon Destabilization Bonus to weapon disruptor effectiveness.
Weapon Disruption Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption.

Skill Details

Icon skillbook2.png Burst Projector Operation

Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Electronic Warfare V
Icon skillbook2.png I required for: Burst Projectors
Notes.png Notes: Only relevant to capital pilots.



Icon skillbook2.png Cloaking

Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 6x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Icon skillbook2.png I required for: Tech 1 and Faction Cloaking Devices
Icon skillbook2.png III required for: Improved Cloaking Devicess
Icon skillbook2.png IV required for: Covert Ops Cloaking Device; Icon skillbook2.png Black Ops, Icon skillbook2.png Recon Ships
Icon skillbook2.png V required for: CONCORD Modified Cloaking Device
Notes.png Notes: Level I allows you to fit a prototype cloak, which will let you remain hidden and undetectable by probes in a safespot for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the MWD+cloak trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.



Icon skillbook2.png Electronic Warfare

Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png I required for: Tech 1 and Faction ECM/ECM Burst modules
Icon skillbook2.png II required for: Icon skillbook2.png Frequency Modulation
Icon skillbook2.png III required for: Tech 1 Signal Distortion Amplifiers; Icon skillbook2.png Long Distance Jamming
Icon skillbook2.png IV required for: Tech 2 ECM/Burst ECM modules; Target Spectrum Breaker; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; Icon skillbook2.png Signal Dispersion; Icon skillbook2.png Advanced Drone Avionics
Icon skillbook2.png V required for: Burst Projector Operation
Notes.png Notes: A key skill for ECM pilots. Level IV lets you use T2 jammers.



Icon skillbook2.png Frequency Modulation

Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management III; Electronic Warfare II
Notes.png Notes: Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term.



Icon skillbook2.png Long Distance Jamming

Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV; Electronic Warfare III
Notes.png Notes: An excellent, high-priority support skill for ewar specialists.



Icon skillbook2.png Propulsion Jamming

Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
Implants.png Attributes: 32pxMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 175k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management III; Navigation II
Icon skillbook2.png I required for: Tech 1 and Faction Stasis Webifiers; Tech 1 and Faction Warp Scramblers/Disruptors
Icon skillbook2.png II required for: Warp Scrambler II, Weapon Disruptor II
Icon skillbook2.png III required for: Tech 1 and Faction Mobile Small Warp Disruptors; Berserker SW-900; Valkyrie SW-600; Warrior SW-300
Icon skillbook2.png IV required for: Stasis Webifier II; Tech 1 and Faction Heavy Warp Scramblers/Disruptors; Tech 1 and Faction Mobile Medium Warp Disruptors
Icon skillbook2.png V required for: Warp Disruption Field Generators; Interdiction Sphere Launcher I; Heavy Warp Scrambler/Disruptor II; Mobile Large Warp Disruptors; Mobile Small/Medium Warp Disruptor II; {sk
Icon skillbook2.png Heavy Interdiction Cruisers

|notes=This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP.
}}


Icon skillbook2.png Sensor Linking

Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management III
Icon skillbook2.png I required for: Tech 1 and Faction Remote Sensor Boosters/Dampeners; Tech 1 and Faction Remote Tracking Computers
Icon skillbook2.png III required for: Ogre SD-900; Hammerhead SD-600; Hobgoblin SD-300
Icon skillbook2.png IV required for: Remote Sensor Booster II; Remote Sensor Dampener II; Remote Tracking Computer II; Icon skillbook2.png Signal Suppression
Notes.png Notes: Key skill for sensor dampening, the Gallente EWAR, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps.



Icon skillbook2.png Signal Dispersion

Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV; Electronic Warfare IV
Notes.png Notes: Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength.



Icon skillbook2.png Signal Suppression

Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 800k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV; Sensor Linking IV
Notes.png Notes: Excellent support skill for sensor dampening.



Icon skillbook2.png Signature Focusing

Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 600k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV; Target Painting IV
Notes.png Notes: Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots.



Icon skillbook2.png Tactical Logistics Reconfiguration

Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Logistics Cruisers V
Icon skillbook2.png I required for: Triage Module I
Icon skillbook2.png V required for: Triage Module II
Notes.png Notes: Only relevant for force auxiliary pilots.



Icon skillbook2.png Target Breaker Amplification

Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Target Breaker Amplification
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Target Breaker Amplification ISK">Target Breaker Amplification ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: CPU Management IV
Notes.png Notes:



Icon skillbook2.png Target Painting

Skill at using target painters. 5% less capacitor need for target painters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management III
Icon skillbook2.png I required for: Tech 1 and Faction Target Painters
Icon skillbook2.png III required for: Berserker TP-900; Valkyrie TP-600; Warrior TP-300
Icon skillbook2.png IV required for: Target Painter II; Icon skillbook2.png Signature Focusing
Notes.png Notes: The basic support skill for target painting, the Minmatar form of ewar.



Icon skillbook2.png Weapon Destabilization

Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 400k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV; Weapon Disruption IV
Notes.png Notes: Excellent support skill for tracking disruption.



Icon skillbook2.png Weapon Disruption

Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management III
Icon skillbook2.png I required for: Tech 1 and Faction Tracking/Guidance Disruptors
Icon skillbook2.png III required for: Praetor TD-900; Infiltrator TD-600; Acolyte TD-300
Icon skillbook2.png IV required for: Tracking Disruptor II; Guidance Disruptor II; Icon skillbook2.png Weapon Destabilization
Notes.png Notes: Tracking disruption is the Amarr form of EWAR, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr.