Difference between revisions of "Starting skills"

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(Some fluff text)
(Corrected Amarr starting skills (based on a new character in Ascension 1.11))
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!Minmatar
 
!Minmatar
 
|-
 
|-
|408,995
+
|394,824
 
|399,718
 
|399,718
 
|394,824
 
|394,824
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!Minmatar
 
!Minmatar
 
|-
 
|-
|{{sk|Amarr Frigate|III}}
+
|{{sk|Amarr Frigate|II}}
|{{sk|Caldari Frigate|III}}
+
|{{sk|Caldari Frigate|II}}
 
|{{sk|Gallente Frigate|II}}
 
|{{sk|Gallente Frigate|II}}
|{{sk|Minmatar Frigate|III}}
+
|{{sk|Minmatar Frigate|II}}
 
|-
 
|-
 
|{{sk|Amarr Industrial|I}}
 
|{{sk|Amarr Industrial|I}}

Revision as of 22:20, 10 December 2016

New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.

Starting skill points
Amarr Caldari Gallente Minmatar
394,824 399,718 394,824 406,666

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Frigate II Caldari Frigate II Gallente Frigate II Minmatar Frigate II
[[Skills:Amarr Industrial I]] [[Skills:Caldari Industrial I]] [[Skills:Gallente Industrial I]] [[Skills:Minmatar Industrial I]]
Small Energy Turret III Small Hybrid Turret III Small Hybrid Turret III Small Projectile Turret III
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Mechanics III Mechanics II
Repair Systems III Repair Systems I
Shield Management I Shield Management II
Shield Operation I Shield Operation II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II