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(Redirected from Security Connections)

Overview

Most Social skills provide modifications to your standings or rewards from NPC corporations. They are of most value to mission runners but are also of use to those seeking access to specific services from NPC controlled corporations and factions. (lower costs for reprocessing/refining, Trading...) The Freelancing skill is an exceptions as it increases the number of concurrent Freelance Jobs a character can accept.

As you do missions for NPC corporations, your standings with them will go up. As you do storyline missions, your faction standings will change for the faction a particular NPC corporation is part of.

Gaining faction standings via storyline missions or data center missions carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. (Epic arcs do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)

These changes are where some of the social skill effects come into play. Others are specific to mission runners.

Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.

The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents):

Standings Modifiers (all modifiers are per level trained)

  • Social - 5% improved standings gains for all missions.
  • Diplomacy - 4% effective standings increase with NPC entities you have negative standings with.
  • Connections - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
  • Criminal Connections - 4% effective standings increase for criminal NPC entities that you have positive standings with.
  • Fast Talk - 5% bonus to effective security rating increases. (CONCORD sec status)

In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.

ISK Reward Improvements

  • Negotiation - 5% improved ISK payout from agents (per level trained).

Loyalty Point Reward Improvements
Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.

The following are the skills in the Social section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Connections (3x) Boosts standings from NPCs (agents, corps, and factions) if above 0.0 standing. ◼◼▨▨▨
Criminal Connections (3x) Boosts standings from NPCs with negative CONCORD standing. ◼◼▨▨▨
Diplomacy (1x) Boosts standings from NPCs if below 0.0 standing. ◼◼◼▨▨
Distribution Connections (2x) Improves loyalty point gain when working for Agents in the Distribution Division. ◼◼▨▨▨
Fast Talk (4x) Faster security standing increases. ◼◼◼◼◼
Freelancing (2x) Increases the number of concurrent Freelance Jobs a character can accept. ▨▨▨▨▨
Mining Connections (2x) Improves loyalty point gain when working for Agents in the Mining Division. ◼◼▨▨▨
Negotiation (2x) Increases ISK rewards offered by mission agents. ◼◼▨▨▨
Security Connections (2x) Improves loyalty point gain when working for Agents in the Security Division. ◼◼▨▨▨
Social (1x) Boosts the size of standings increases with NPCs, NPC corporations and NPC factions. ◼◼◼▨▨

Skill Details

Connections

Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
 Attributes:
 Multiplier: 3x
 Price: 200k ISK
 Alpha max level: II
 Prerequisites: Social III
 Notes: Your effective standing is calculated using the following formula:

Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)
So if your current base standing is 0.9 and you have the connections skill at level two your effective standing will be:
0.9 +(10-0.9)*0.04*2=1.628



Criminal Connections

Skill at interacting with criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
 Attributes:
 Multiplier: 3x
 Price: 200k ISK
 Alpha max level: II
 Prerequisites: Social III
 Notes: Namely Pirate factions:



Diplomacy

Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
 Attributes:
 Multiplier: 1x
 Price: 200k ISK
 Alpha max level: III
 Prerequisites: Social II



Distribution Connections

Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
 Attributes:
 Multiplier: 2x
 Price: 10M ISK
 Alpha max level: II
 Prerequisites: Social III; Trade III
 Notes: * Distribution Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Fast Talk

Skill at interacting with Concord. 5% Bonus to effective security rating increase.
 Attributes:
 Multiplier: 4x
 Price: 100k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Social IV



Freelancing

Skill that enables accepting a greater number of Freelance jobs simultaneously. Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5.
 Attributes:
 Multiplier: 2x
 Price: 1M ISK
 Alpha max level: V
 Prerequisites: There are no prerequisites for this skill.



Mining Connections

Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
 Attributes:
 Multiplier: 2x
 Price: 10M ISK
 Alpha max level: II
 Prerequisites: Industry III; Social III
 Notes: *Mining Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Negotiation

Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.
 Attributes:
 Multiplier: 2x
 Price: 60k ISK
 Alpha max level: II
 Prerequisites: Social I



Security Connections

Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
 Attributes:
 Multiplier: 2x
 Price: 10M ISK
 Alpha max level: II
 Prerequisites: Leadership III; Social III
 Notes: *Security Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Social

Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: III
 Prerequisites:
 I required for:  Negotiation;  Contracting
 II required for:  Diplomacy
 III required for:  Connections;  Criminal Connections;  Diplomatic Relations;  Mining Connections;  Distribution Connections;  Security Connections
 IV required for:  Fast Talk