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Update sales tax for version 22.01 release 2024-07-25.1 |
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=== Alpha clones === | === Alpha clones === | ||
{{dothis|'''Skill farming'''}} for | {{dothis|'''Skill farming'''}} for {{clonestate|alpha}} is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require {{clonestate|omega}} status (i.e., skills they can’t train in the first place), which limits their choice of a [[#Crop skill|crop skill]]. The helpful skills are limited for alpha clones, reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes omega clone status. | ||
=== Investment === | === Investment === | ||
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== Market == | == Market == | ||
Use your favorite [[Third-party tools#Market and Industry Tools|market tool]] to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[trade hubs]], but don’t discount the smaller markets, particularly in [[System security#NPC null security space|NPC nullsec]]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s [[sales tax]] (8% at [[NPC corporations|NPC]] markets, as low as | Use your favorite [[Third-party tools#Market and Industry Tools|market tool]] to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[trade hubs]], but don’t discount the smaller markets, particularly in [[System security#NPC null security space|NPC nullsec]]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s [[sales tax]] (4.5%<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-25.1 - Marketplace taxes reduced to 4.5%. Down from 8%.</ref> at [[NPC corporations|NPC]] markets, as low as 2.03% with {{Sk|Accounting|V}}) and [[Tax#Sales tax|broker fee]]. The broker fee is charged when you place any [https://support.eveonline.com/hc/en-us/articles/203218932 market order]. It starts at 3% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s [[faction]] and corporation as detailed [[Trading#Taxes|here]]. | ||
Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors. | Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors. | ||
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The benefits of the Broker Relations skill don’t apply at a POS, as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good [[standings|standing]], but they’re a relatively small expense. | The benefits of the Broker Relations skill don’t apply at a POS, as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good [[standings|standing]], but they’re a relatively small expense. | ||
Consider that POSs are run by other players. ''Everything'' depends on your standing with them. That favorable tax rate, the free clone, even your [[Jump clones#Losing jump clones|docking privileges]], can vanish overnight. The POS might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your clone and everything else you had there. ([[Asset | Consider that POSs are run by other players. ''Everything'' depends on your standing with them. That favorable tax rate, the free clone, even your [[Jump clones#Losing jump clones|docking privileges]], can vanish overnight. The POS might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your clone and everything else you had there. ([[Asset safety]] may preserve most of your stuff, but recovering it without a clone nearby is a whole ’nother hassle!). Maybe the owner decides to [https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety decommission] their POS, or quit the game entirely. Where does that leave you? | ||
Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [[trade hub]] systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets. | Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [[trade hub]] systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets. | ||