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{{related class | Fitting (CORE class)| Ship Roles (CORE class)}} | {{related class | Fitting (CORE class)| Ship Roles (CORE class)}} | ||
The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used. | The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used. | ||
There are no strict rules that you ''must'' follow when fitting a ship; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back to both the foundational principles as well as more detailed considerations as they gain familiarity with it. Good sources of more advanced information on ship fitting that go beyond the scope of a general article on it are also third-party sites that host information pages dedicated to specific areas of gameplay. | |||
== Assembling a fit == | |||
Here are some tips for buying and assembling your fit: | |||
* '''Use the ship simulator''': From the fitting window of any ship in EVE (even ones you don't own) you can start simulating a fit, and see how the ship's stats change with different modules. You can then conveniently buy the whole fit from the market. | |||
*'''Consider buying at [[trade hubs]]'''; they are more likely to have all the parts you need. | |||
== Fitting skills == | |||
{{main|Fitting skills}} | |||
Fitting skills reduce the CPU or powergrid requirements of modules or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. Very good fitting skills really help you to fit T2 modules and weapons, which demand more CPU and powergrid than their T1 equivalents, and to fit T2 ships, which often have tight powergrid and CPU. Levels in these skills are often required to fit useful modules, too. | |||
(Note that {{sk|Hull Upgrades}} doesn't make basic fitting easier, even though it has 'Upgrades' in its name. It gives a pilot 5% more armor per level, and Hull Upgrades at Lvl 5 is required to fit a [[Tanking#Armor Tanking Skills|Tech 2 armor tank]].) | |||
'''Tip''': The benefits of CPU Management and Power Grid Management apply to the whole ship. Skill point for skill point, they provide significantly more fitting benefit than the module-specific skills. You can't go wrong training these two skills to level V as soon as is practical. | |||
== General theory == | == General theory == | ||
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Of course, there are dangers in over-specialization too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional scanning|directional scanner]]. [[Strategic Cruisers]] and, to some extent, [[Tactical Destroyers]] are specifically designed to be flexible multitask ships. | Of course, there are dangers in over-specialization too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional scanning|directional scanner]]. [[Strategic Cruisers]] and, to some extent, [[Tactical Destroyers]] are specifically designed to be flexible multitask ships. | ||
Some useful aspects of a fit's design to consider in thinking about its purpose are: | Some useful aspects of a fit's design to consider in thinking about its purpose are: | ||
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This does not mean that you should fit frigate-sized guns on a cruiser. Downsizing within the available medium or large guns is sometimes wise, but downsizing from large to medium guns, or from mediums to smalls, usually isn't, unless you're fitting a bait ship or certain kinds of drone boat fits. | This does not mean that you should fit frigate-sized guns on a cruiser. Downsizing within the available medium or large guns is sometimes wise, but downsizing from large to medium guns, or from mediums to smalls, usually isn't, unless you're fitting a bait ship or certain kinds of drone boat fits. | ||
=== Steal other people's ideas === | === Steal other people's ideas === | ||
EVE University has two ship loadout forums, where pilots can get comments on their fitting ideas. They have some threads with suggested fits. It's also worth searching the forums for past threads if you're interested in a particular ship. The | EVE University has two ship loadout forums, where pilots can get comments on their fitting ideas. They have some threads with suggested fits. It's also worth searching the forums for past threads if you're interested in a particular ship. The ''<span style="color: #7389DA">#fitting-chat</span>'' Discord channel should be the first place new players look for fits, and ask for advice. This forum is not publicly available. | ||
The wiki also has a page for each ship in EVE (e.g. [[Atron]]). These pages often have at least a few notes on basic approaches to fitting the ship. | The wiki also has a page for each ship in EVE (e.g. [[Atron]]). These pages often have at least a few notes on basic approaches to fitting the ship. | ||
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Like most of the other principles here, more experienced players can bend or break this for specialized reasons, but it's an excellent rule of thumb for new players. | Like most of the other principles here, more experienced players can bend or break this for specialized reasons, but it's an excellent rule of thumb for new players. | ||
== | == Ship simulation tools == | ||
EVE includes a limited fit simulation tool, but you can also use more powerful third-party tools to try fits outside the game. | |||
The most popular tool in EVE University is [[PYFA]]. You can load your character's specific skill profile into Pyfa and see how a particular fitting would fly and fight with your character piloting it. Pyfa can even simulate the effects of different types of ammunition, [[overheating]], [[Medical boosters|drugs]], [[Command Bursts|command bursts]], and incoming damage. Fits can be exported from Pyfa to the clipboard and then from the clipboard straight into your in-game fit library. | |||
Fit simulations are theory, of course, and don't always work out exactly as planned in practice: autocannon, for example, almost never deal their on-paper Pyfa DPS, because they are almost always operating in falloff range. For any especially high-stakes or experimental fits, consider gathering a few friends to help and trying them out on the test server, [[Singularity]]. | |||
== Choosing modules (PvP) == | == Choosing modules (PvP) == | ||
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As an example, lets take a look at the [[Harbinger]] with a {{co|#9ef37c|1600mm Steel Plates I}}, {{sk|Hull Upgrades|IV}} and a {{co|#9ef37c|Layered Plating II}}. The base armor for the Harbinger is 5250. The plate gives 3500 more armor and, as we saw above, {{sk|Hull Upgrades|IV}} gives a 1.2 multiplier and layered plating a 1.08 multiplier. | As an example, lets take a look at the [[Harbinger]] with a {{co|#9ef37c|1600mm Steel Plates I}}, {{sk|Hull Upgrades|IV}} and a {{co|#9ef37c|Layered Plating II}}. The base armor for the Harbinger is 5250. The plate gives 3500 more armor and, as we saw above, {{sk|Hull Upgrades|IV}} gives a 1.2 multiplier and layered plating a 1.08 multiplier. | ||
: <math>\displaystyle Total\ Armor = (5,250 + 3,500) \times 1.2 | : <math>\displaystyle Total \mbox{ } Armor = (5,250 + 3,500) \times 1.2 \times 1.08 = 8,750 \times 1.296 = 11,340</math> | ||
So the Harbinger will end up with 11,340 HP of armor. | So the Harbinger will end up with 11,340 HP of armor. | ||